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On October 23 2013 22:27 LeLoup wrote:Show nested quote +On October 23 2013 22:21 Kelberot wrote: Eh. I said this the other day and I'll say it again, the perma phase under the web for her AND the spiderlings makes her extremely deadly after 6 vs almost anything that doesn't kill the spiderlings too fast. I can see pubs failing to realize this though.
Also, haven't seen DP yet, forgot she was buffed. Time to try her :D and again, the spiderlings don't have phase. that being said I doubt any of the people that are saying it doesn't make a difference have ever played brood. let me make this clear. now unless you get the jump on her and have dust you can't kill her. her win rate before was at 40%. a 3% increase is pretty significant because she is in no way a pub friendly hero. before she was literally unplayable, now she's at least able to be picked.
Eh, really? I think I got in one game more surrounds than I ever did in war3, it felt way too easy for the spiderlings not to be phased. Either way just having passive phase makes it extremely easy I suppose.
[edit]
just tested, yup. also you can still blink with omnislash
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Do quelling blades one shot wards? I've never actually used that feature. I'm been thinking in my head constantly for how to abuse Broodmother with the patch. For the off lane, can you walk in the forest, cut a tree, and place down a sentry? Then just quelling blade any sentries in the lane. And then with soul ring you don't need to even step out of the forest and just CS with spiderlings.
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Also, getting a veil of discord is pretty smooth now. The recipe is still expensive as hell but I managed to get with some kills on support Ogre Magi and it's pretty hilarious with a multicast and a smooth 500 damage on ignite without getting lucky. I like this hero for dual laning.
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On October 23 2013 23:08 Gentso wrote: Do quelling blades one shot wards? I've never actually used that feature. I'm been thinking in my head constantly for how to abuse Broodmother with the patch. For the off lane, can you walk in the forest, cut a tree, and place down a sentry? Then just quelling blade any sentries in the lane. And then with soul ring you don't need to even step out of the forest and just CS with spiderlings.
qb two shots wards
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United Kingdom38257 Posts
http://www.twitch.tv/ZyoriTV
first episode of an attempted radio show kind of thing just started, currently trying mon-fri 10am est to see how it works out.
Aui guesting today, patch chat, recent matches, etc
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Broodmother is one of the most broken mid heroes right now.
Skill level 2 web at level 3. You get all the runes uncontested and if you are radiant you can farm both neutral camps with spiderlings.
Can u stack ancients with spiderlings? Let's say 4 or 5 of them. Because ulti let's you kill ancients quite fast lol.
I'm currently experimenting between phase/drums or treads/vlads builds.
Fun thing is that I am not using spiderlings to push but to farm. Only to apply pressure at the 10 and 15 minute marks. I'm not a big fan of the Orchid build but the straight bkb rush after vlads or drums make her quite dangerous. Bitch hits like a truck.
Just ban Beastmaster and you are set.
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On October 23 2013 23:35 Asha` wrote:http://www.twitch.tv/ZyoriTVfirst episode of an attempted radio show kind of thing just started, currently trying mon-fri 10am est to see how it works out. Aui guesting today, patch chat, recent matches, etc
rasta stephano on stream
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Lalalaland34507 Posts
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I wish there was an option that would allow us to have proper visuals for auras. I'm pretty sure the reason why Valve decided agaisnt this is because of visual clutter.
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The new sound for when the match is found is really annoying for me, especially since it does not shot off when you hit accept. At least it does not seem to be as loud i guess
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On October 23 2013 23:58 Kuroeeah wrote: I wish there was an option that would allow us to have proper visuals for auras. I'm pretty sure the reason why Valve decided agaisnt this is because of visual clutter.
its simply not needed. last thing we need is dota2 to be more colorful, its already very colorful.
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On October 24 2013 00:17 iokke wrote: The new sound for when the match is found is really annoying for me, especially since it does not shot off when you hit accept. At least it does not seem to be as loud i guess
If they had just cut the sound after the first set of drums, I think it would be perfect. But it just goes on way too long.
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On October 24 2013 00:22 aintz wrote:Show nested quote +On October 23 2013 23:58 Kuroeeah wrote: I wish there was an option that would allow us to have proper visuals for auras. I'm pretty sure the reason why Valve decided agaisnt this is because of visual clutter. its simply not needed. last thing we need is dota2 to be more colorful, its already very colorful. that's a pretty subjective opinion.
I for one would welcome aura visuals.
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The only problem I have with the new "match is ready" sound is that it's too low and I can't hear it when I'm alt tabbed.
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United States47024 Posts
On October 23 2013 23:37 ImpromptuGangbang wrote: Broodmother is one of the most broken mid heroes right now.
Skill level 2 web at level 3. You get all the runes uncontested and if you are radiant you can farm both neutral camps with spiderlings.
Can u stack ancients with spiderlings? Let's say 4 or 5 of them. Because ulti let's you kill ancients quite fast lol.
I'm currently experimenting between phase/drums or treads/vlads builds.
Fun thing is that I am not using spiderlings to push but to farm. Only to apply pressure at the 10 and 15 minute marks. I'm not a big fan of the Orchid build but the straight bkb rush after vlads or drums make her quite dangerous. Bitch hits like a truck.
Just ban Beastmaster and you are set. Broodmother has always been like top 3 1v1 mid heroes in the game, even when nobody played her. That isn't new to this patch at all.
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On October 24 2013 00:22 aintz wrote:Show nested quote +On October 23 2013 23:58 Kuroeeah wrote: I wish there was an option that would allow us to have proper visuals for auras. I'm pretty sure the reason why Valve decided agaisnt this is because of visual clutter. its simply not needed. last thing we need is dota2 to be more colorful, its already very colorful.
I dunno, the auras looked pretty damn cool in WC3 dota.
Also broodmother is still ass. She still has problems actually doing shit/fighting head on and the only difference is you can't kill her as easily. The only way you win is if your team is good enough to do well 4v5 and the other team constantly feeds you kills in lane. This also explains the 40 ---> 45% wr since the patch. She got +2 in her running away capabilities, but doesn't address the hero issues.
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On October 24 2013 00:36 BlitzerSC wrote: The only problem I have with the new "match is ready" sound is that it's too low and I can't hear it when I'm alt tabbed.
Its loud enough for me, but clicking accept should mute the thing. Don't see why after accepting the game I have to listen to it for 10 more seconds, that's just annoying =P
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its trying to get you psyched, kinda like the csgo music when you launch the game.
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I don't need to be psyched and I might be listening to something else like music, a podcast, or a video that I'd obviously rather hear more than some drum getting louder...
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Broodmother being a poor team fighter is a part of the hero's design (safe assumption). If the lane goes her way by forcing the person laning against her out, she will easy push her lane unless a gank is called for. Gank attempts on Broodmother is alot easier to deal with because of her clowny web change and if the enemy has to deal with you, your presumably creating really good space for your teammates.
That's my view on Broodmother. She's a space creator at her best and at her worst she isn't really anything.
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