General Discussion - Page 3309
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Firebolt145
Lalalaland34507 Posts
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PassiveAce
United States18076 Posts
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Unleashing
Denmark14978 Posts
On July 12 2013 23:50 PassiveAce wrote: reading more i am sure it is an account to mock LoL Yea as i said, it might be brilliant reverse trolling. Hell he even reposted riot's old ad thingy: + Show Spoiler + ![]() | ||
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PassiveAce
United States18076 Posts
On July 12 2013 23:51 Unleashing wrote: Yea as i said, it might be brilliant reverse trolling. Hell he even reposted riot's old ad thingy: + Show Spoiler + ![]() LOOOOOL never seen that before That is pretty damn funny hahaha | ||
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Firebolt145
Lalalaland34507 Posts
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PassiveAce
United States18076 Posts
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Comeh
United States18919 Posts
On July 13 2013 00:03 PassiveAce wrote: whats really funny is how much they had to stretch it to get it to spell dota. Disconnections and "annoying leavers" are literally the same thing haha "totes imba matches!" | ||
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hooahah
3752 Posts
as for the "all heroes free = desperate" notion, to be fair HoN did this | ||
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Delphiki
Philippines1955 Posts
On July 13 2013 00:25 hooahah wrote: eh? that image is by Riot? that's pretty damn pathetic as for the "all heroes free = desperate" notion, to be fair HoN did this its a troll account | ||
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Yoshi-
Germany10227 Posts
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Excludos
Norway8279 Posts
No more: Locked heroes Only small amount of heroes available Limited hero pool About as imaginative as the other one, except this one is actually true | ||
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xsevR
United States324 Posts
Not maxing Hellfire Blast is a huge mistake as you completely lose your ability to be effective early. I've even played him mid a fair amount (either because i was forced or saw a pudge/melee) and while I'm sure you can't solo against a lot of top tier ranged heroes, a bottle really helps him. I also think his new active crit ability is a little underwhelming. Certainly worth taking an early point for it, but really the best aspect is being able to cast it at a range. Lategame I don't think its worth losing your ability to crit. | ||
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Comeh
United States18919 Posts
On July 13 2013 00:44 xsevR wrote: Sorry to miss the Skelly King convo, but I did want to add something as he may be my fav: try playing him with Naix's item build. Phase + Drum + Armlet (then Sange into SnY or Halberd IMO) makes you an absolute beast midgame, capable of ganking and chasing as far as anyone (especially with ur ult up). Not maxing Hellfire Blast is a huge mistake as you completely lose your ability to be effective early. I've even played him mid a fair amount (either because i was forced or saw a pudge/melee) and while I'm sure you can't solo against a lot of top tier ranged heroes, a bottle really helps him. I also think his new active crit ability is a little underwhelming. Certainly worth taking an early point for it, but really the best aspect is being able to cast it at a range. Lategame I don't think its worth losing your ability to crit. He really, really, really, really, really needs a BKB. Like, really. | ||
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JeeJee
Canada5652 Posts
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Excludos
Norway8279 Posts
On July 13 2013 00:44 xsevR wrote: Sorry to miss the Skelly King convo, but I did want to add something as he may be my fav: try playing him with Naix's item build. Phase + Drum + Armlet (then Sange into SnY or Halberd IMO) makes you an absolute beast midgame, capable of ganking and chasing as far as anyone (especially with ur ult up). Not maxing Hellfire Blast is a huge mistake as you completely lose your ability to be effective early. I've even played him mid a fair amount (either because i was forced or saw a pudge/melee) and while I'm sure you can't solo against a lot of top tier ranged heroes, a bottle really helps him. I also think his new active crit ability is a little underwhelming. Certainly worth taking an early point for it, but really the best aspect is being able to cast it at a range. Lategame I don't think its worth losing your ability to crit. Its the fact thats its ranged and always 20% that makes it an amazing early and midgame ganking ability, and you only need one point in crit for the full effect, so you can take it without gimping your other valuable skills. Lategame you should just about never use it unless for survival. | ||
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xsevR
United States324 Posts
On July 13 2013 00:45 Comeh wrote: He really, really, really, really, really needs a BKB. Like, really. Pff.. boooring. Tank those spells for the team! Yeah BKB is core, although if you have to rush it you usually end up as a shitty version of lifestealer. | ||
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Comeh
United States18919 Posts
On July 13 2013 00:49 xsevR wrote: Pff.. boooring. Tank those spells for the team! Yeah BKB is core, although if you have to rush it you usually end up as a shitty version of lifestealer. Well, you grab it after Armlet, usually. I think I like the idea of phase on him though. Drums is optional, obviously, but I dont have a problem with it. | ||
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xsevR
United States324 Posts
On July 13 2013 00:51 Comeh wrote: Well, you grab it after Armlet, usually. I think I like the idea of phase on him though. Drums is optional, obviously, but I dont have a problem with it. Drums definitely optional, but seem to help make up for some of his weaknesses (mostly mana/lost attack speed from no treads). I'm a true pub player in that I often will make a sange after armlet, instead of just saving for the BKB ^^ I think SK's niche though is probably when you don't need Naix's rage (and why you don't see him in the comp scene), because SK with armlet and BKB is probably not much more effective than Lifestealer with just armlet. Ideally, you would get double the effectiveness out of raw hp items as you have two lives, and would be using your HP to initiate/tank for the team (maybe with high DPS supports) and spam that stun. | ||
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WuzzupPeeps
130 Posts
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xsevR
United States324 Posts
On July 13 2013 01:10 WuzzupPeeps wrote: Sometimes I wonder how much dota would change if BKB didn't exist. I remember a time in the long ago, when the only reason people got BKB was so they could attack their allies without getting auto-sheeped ![]() | ||
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