|
|
On June 25 2013 22:14 negon wrote: I feel you, still remember when I started playing, the first few months it all just felt so damn overwhelming. But it indeed is an incredibly enjoyable journey and it keeps getting better and better. GLHF to you. @Incze: The vids are on the channel I linked earlier. Definitely worth watching too, it's just that for a lot of new players the fact they're from the "old" Dota will be a problem.
Tis a little bit overwhelming, but I'm enjoying reading up and watching everything about it, I didn't expect to enjoy this game as much as I am already, and I've only just begun, the community in game is no where near as bad as I expected either, which is good.
|
On June 25 2013 22:20 Alexc26 wrote:Show nested quote +On June 25 2013 22:14 negon wrote: I feel you, still remember when I started playing, the first few months it all just felt so damn overwhelming. But it indeed is an incredibly enjoyable journey and it keeps getting better and better. GLHF to you. @Incze: The vids are on the channel I linked earlier. Definitely worth watching too, it's just that for a lot of new players the fact they're from the "old" Dota will be a problem. Tis a little bit overwhelming, but I'm enjoying reading up and watching everything about it, I didn't expect to enjoy this game as much as I am already, and I've only just begun, the community in game is no where near as bad as I expected either, which is good.
when they introduce guilds next this, im sure you'll have no problems finding groups and mentors in the tl guild. gl hf!
|
Sorry to disrupt the chatting... About the disconnect bug, is there any news? something? valve working on it? I mean, last game i DC'ed 15 times in a game, obviously wasnt fun at all.
|
better off checking the dev forum than here i think
|
I just realized something. Valve wants to open the game before TI3. TI3 compendium is near 2.4 million dollars.
If they advertise TI3 compendium well whilst opening the game to everyone it might have a huge spike of people buying it allowing us to hit 2.6 easily.
2.6 million prizepool, let's go. (Bought 4 compendiums myself)
|
2.6 million is pretty much guaranteed. My only hope is that we don't reach 3.2 million I want to enjoy at least a few more months of no techies
|
Its crazy just thinking about thee prize pool reaching $3.2 Million
|
On June 25 2013 23:14 Incze wrote: 2.6 million is pretty much guaranteed. My only hope is that we don't reach 3.2 million I want to enjoy at least a few more months of no techies
Then again, if it all of a sudden gets closer to it, it would be nice to see some more goals inbetween 2.6 I think it is, and 3.2.
|
To me reaching 2.6 would be amazing. Dota fans have contributed more than a million dollars to their tournaments prizepool. Dats a lot of money.
|
On June 25 2013 23:43 Unleashing wrote: To me reaching 2.6 would be amazing. Dota fans have contributed more than a million dollars to their tournaments prizepool. Dats a lot of money. The prize pool is just under 2.4 million... thats an 800.000 increase
|
Am I the only one with infinite reports? I doubt so as I remember one showing he has 16, now I'm currently sitting around this number despite reporting one or more person every game -.-. More and more chatwheel!! I prefer the old flaming war where you could mute who ever you want, now people are too scared to talk or are muted... The new report system basically killed teamchat in dota.
|
On June 26 2013 01:09 Porkz wrote:Show nested quote +On June 25 2013 23:43 Unleashing wrote: To me reaching 2.6 would be amazing. Dota fans have contributed more than a million dollars to their tournaments prizepool. Dats a lot of money. The prize pool is just under 2.4 million... thats an 800.000 increase ... if it reaches 2.6 million thats 200,000 more. and 800,000 + 200,000 is 1,000,000
|
On June 26 2013 01:11 nojok wrote: Am I the only one with infinite reports? I doubt so as I remember one showing he has 16, now I'm currently sitting around this number despite reporting one or more person every game -.-. More and more chatwheel!! I prefer the old flaming war where you could mute who ever you want, now people are too scared to talk or are muted... The new report system basically killed teamchat in dota.
With great power, comes great responsibility.
|
On June 26 2013 01:11 nojok wrote: Am I the only one with infinite reports? I doubt so as I remember one showing he has 16, now I'm currently sitting around this number despite reporting one or more person every game -.-. More and more chatwheel!! I prefer the old flaming war where you could mute who ever you want, now people are too scared to talk or are muted... The new report system basically killed teamchat in dota. This is actually the single most important part about the new system, its impossible to utter anything close to criticism unless you like beeing muted.
|
I didn't play many games since the mute system was introduced, but the ones i did play i flamed really hard, no consequences coz the flames were very silly and lighthearted (and on saturdays :>)
|
On June 26 2013 01:38 gaymon wrote:Show nested quote +On June 26 2013 01:11 nojok wrote: Am I the only one with infinite reports? I doubt so as I remember one showing he has 16, now I'm currently sitting around this number despite reporting one or more person every game -.-. More and more chatwheel!! I prefer the old flaming war where you could mute who ever you want, now people are too scared to talk or are muted... The new report system basically killed teamchat in dota. This is actually the single most important part about the new system, its impossible to utter anything close to criticism unless you like beeing muted. I must be the only one according to every post I've read on TL, but I will openly criticize my allies when they do really dumb things (such as wandering around enemy jungle as a CM when no allies are nearby) and I have never been muted once. The key point is no one is going to report you if you also say "gj qop" when she draws first blood, or "nice ult TH" when he gets 3+ with his ult. As long as you don't criticize nonstop, and you don't "criticize" by saying "CM you are a piece of trash, feed less plz", and instead say "CM, don't go wandering their jungle solo, you're squishy and have no escape", then no one is going to waste a report on you.
|
On June 26 2013 01:38 gaymon wrote:Show nested quote +On June 26 2013 01:11 nojok wrote: Am I the only one with infinite reports? I doubt so as I remember one showing he has 16, now I'm currently sitting around this number despite reporting one or more person every game -.-. More and more chatwheel!! I prefer the old flaming war where you could mute who ever you want, now people are too scared to talk or are muted... The new report system basically killed teamchat in dota. This is actually the single most important part about the new system, its impossible to utter anything close to criticism unless you like beeing muted.
I think I have been flaming a lot recently and I still did not get muted. Maybe I just don't play that much (~10 games a week max usually) or maybe I'm just a bad flamer, dunno.
|
The insane part is that the compendium is 75% not prizepool. Yes, making it has been work, but we paid 3.2 million to increase the prizepool by 800.000 bucks. I expect more than just 1 hero for reaching 3.2 million. It boggles my mind to think about what would be paid for that.
|
On June 26 2013 03:13 Mataza wrote: The insane part is that the compendium is 75% not prizepool. Yes, making it has been work, but we paid 3.2 million to increase the prizepool by 800.000 bucks. I expect more than just 1 hero for reaching 3.2 million. It boggles my mind to think about what would be paid for that. The rest of TI isn't paid by that even
|
United Kingdom24425 Posts
On June 26 2013 03:13 Mataza wrote: The insane part is that the compendium is 75% not prizepool. Yes, making it has been work, but we paid 3.2 million to increase the prizepool by 800.000 bucks. I expect more than just 1 hero for reaching 3.2 million. It boggles my mind to think about what would be paid for that. Well the international as an event still costs more than that most likely.
Although with the international chest series and whatever else they might do they'll probably turn a profit on the event as a whole not even counting the exposure and new players the event brings.
|
|
|
|
|
|