General Discussion - Page 3079
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
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StoRm_res
Switzerland891 Posts
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dfs
Russian Federation4050 Posts
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Klonere
Ireland4123 Posts
touch wood and all that | ||
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hooahah
3752 Posts
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TheYango
United States47024 Posts
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cilinder007
Slovenia7251 Posts
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hooahah
3752 Posts
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Infernal_dream
United States2359 Posts
On June 13 2013 02:08 hooahah wrote: the indicator of good/bad matchmaking isn't your winrate, it's how close your games are. As for my last few games...hmm...skill wise I'd say they were pretty close, but they all ended up as stomps. The volatility of individual games though muddies the water. One game you can start great and just continue to roll. The next you could individually be doing great but your team is shit and you lose. The scores might be close, but it was still a stomping and you had to be a one man show. The MM will never be that great quite honestly. Just play for yourself or if you're with friends for them too. | ||
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Comeh
United States18919 Posts
On June 13 2013 01:51 hooahah wrote: so how has the new Draft change been so far? better/worse? Better. IMO, one of the worst changes of 6.75 was the change to the draft - but I think the new draft system is very nice. Still not sure about how strong first pick and last pick is, but for now I like it. | ||
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Klonere
Ireland4123 Posts
On June 13 2013 01:51 TheYango wrote: Winning all your games is just as indicative of shitty matchmaking as losing all your games. i counted 7 rather one sided games in that streak all 7 were played with our friend who had a relatively fresh account after switching over from League a few weeks ago, so I guess that explains that | ||
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r.Evo
Germany14081 Posts
+ Show Spoiler + e: Nvm, game cache fixed it. Happy Enigma! | ||
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crms
United States11933 Posts
it's beautiful. c-god reporting for duty. | ||
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Comeh
United States18919 Posts
I'm sorry, but it only mentions one c-god. | ||
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SilverStar
Sweden18511 Posts
On June 13 2013 02:33 Klonere wrote: i counted 7 rather one sided games in that streak all 7 were played with our friend who had a relatively fresh account after switching over from League a few weeks ago, so I guess that explains that ... yeah that should have explained it. | ||
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Gheizen64
Italy2077 Posts
On June 13 2013 01:39 StoRm_res wrote: Anyone else experiencing a lot more shitty games since the last patch? I dont know if they screwed with matchmaking, but playing is a pain for me right now =( Nah it looks the usual good MM to me http://dotabuff.com/matches/217889868 | ||
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Iplaythings
Denmark9110 Posts
I mean, he's a nice guy and a fine commentator but he's never really struck me as having charm like someone like Tobi had or being as knowledgable as the BTS guys, he's like just calmly pointing out what's going on and I don't remember myself ever thinking "ah, that's probally what happens, good call!" or "this guy makes the match have more value". It's like his low tuned voice kinda just builds tension from time to time which he never really manages to release in a meaningful way, I ain't getting it >;( (no reason to dislike him either, he just doesn't really have any charm that would make him better than a game without commentary) | ||
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Teton
France1656 Posts
On June 13 2013 01:39 StoRm_res wrote: Anyone else experiencing a lot more shitty games since the last patch? I dont know if they screwed with matchmaking, but playing is a pain for me right now =( nope, still rolling noobs when i play serious | ||
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LuckoftheIrish
United States4791 Posts
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Comeh
United States18919 Posts
On June 13 2013 04:21 Iplaythings wrote: Am I the only who doesn't really get why people like Ayesee at all? I mean, he's a nice guy and a fine commentator but he's never really struck me as having charm like someone like Tobi had or being as knowledgable as the BTS guys, he's like just calmly pointing out what's going on and I don't remember myself ever thinking "ah, that's probally what happens, good call!" or "this guy makes the match have more value". It's like his low tuned voice kinda just builds tension from time to time which he never really manages to release in a meaningful way, I ain't getting it >;( (no reason to dislike him either, he just doesn't really have any charm that would make him better than a game without commentary) He suffers more than any other caster when he doesn't have a cocaster. | ||
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Comeh
United States18919 Posts
VISUALS - Updated Puck's face - Updated Brewmaster's face GAMEPLAY - Axe: Fixed Berserker's Call bonus armor being dispellable - Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast - Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low - Bloodseeker: Fixed Bloodrage cast range (600->800) - Brewmaster: Fixed Earth Primal Split Boulder manacost - Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds - Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage - Elder Titan: Fixed Ancestral Spirit legacy keys not working - Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds - Juggernaut: Fixed some vision issues with Omnislash - Huskar: Fixed Burning Spears counter logic getting forgotten when purged - Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units - Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened - Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc) - Io Fixed Relocate not revealing FoW for enemies - Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping) - Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep) - Io: Fixed Overcharge missing a 2 second toggle cooldown - Lifestealer: Fixed allied cast Infest killing the creeps and healing you - Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000) - Medusa: Fixed Mystic Snake not jumping to magic immune units - Nature's Prophet: Fixed being able to use Teleporation while rooted - Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source - Razor: Fixed Unstable Current not purging off Repel - Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow - Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead - Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early. - Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion - Tidehunter: Fixed Kraken Shell working while Doomed - Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc - Treant Protector: Fixed Living Armor being castable on magic immune allies - Undying: Fixed Zombie units losing HP with Soul Rip - Fixed Truestrike causing you to be unable to miss against Towers - Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game - Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock - Fixed truesight being unable to be applied to sleeping/invulnerable units - Fixed Filler buildings having no armor - Fixed Neutral's Frost Armor slow affecting magic immune enemies UI - Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position - Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established. - Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible. - You can now hold control when pinging to send a "caution" ping instead. - Added Aegis reclaim and Roshan respawn timers to the spectator popups. AUDIO - Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers. - Added distant tower destruction sounds. - Added Mortal Strike sfx. - Fixed sync on Freezing Field. COMMUNITY - Fixed bug allowing reports outside of matches in certain contexts - Players receive an additional report submission if someone they report subsequently receives a communication ban PERFORMANCE - Fixed an intermittent crash on some particle effects like medusa's ultimate Since no one posted it. Derp, sorry for double post. | ||
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