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General Discussion - Page 3079

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
June 12 2013 16:39 GMT
#61561
Anyone else experiencing a lot more shitty games since the last patch? I dont know if they screwed with matchmaking, but playing is a pain for me right now =(
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
Last Edited: 2013-06-12 16:45:25
June 12 2013 16:44 GMT
#61562
Evey time some change in Dota happens there is a post: "Anyone else experiencing a lot more shitty games since "insert-the-change-here"?"
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
June 12 2013 16:45 GMT
#61563
MM has never been better for me, just got off an 11 game winstreak, 5 games off 50%

touch wood and all that
hooahah
Profile Joined October 2011
3752 Posts
June 12 2013 16:51 GMT
#61564
so how has the new Draft change been so far? better/worse?
TheYango
Profile Joined September 2008
United States47024 Posts
June 12 2013 16:51 GMT
#61565
Winning all your games is just as indicative of shitty matchmaking as losing all your games.
Moderator
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
June 12 2013 16:51 GMT
#61566
better
hooahah
Profile Joined October 2011
3752 Posts
June 12 2013 17:08 GMT
#61567
the indicator of good/bad matchmaking isn't your winrate, it's how close your games are. As for my last few games...hmm...skill wise I'd say they were pretty close, but they all ended up as stomps.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 12 2013 17:24 GMT
#61568
On June 13 2013 02:08 hooahah wrote:
the indicator of good/bad matchmaking isn't your winrate, it's how close your games are. As for my last few games...hmm...skill wise I'd say they were pretty close, but they all ended up as stomps.


The volatility of individual games though muddies the water. One game you can start great and just continue to roll. The next you could individually be doing great but your team is shit and you lose. The scores might be close, but it was still a stomping and you had to be a one man show. The MM will never be that great quite honestly. Just play for yourself or if you're with friends for them too.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 12 2013 17:28 GMT
#61569
On June 13 2013 01:51 hooahah wrote:
so how has the new Draft change been so far? better/worse?

Better.

IMO, one of the worst changes of 6.75 was the change to the draft - but I think the new draft system is very nice. Still not sure about how strong first pick and last pick is, but for now I like it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
June 12 2013 17:33 GMT
#61570
On June 13 2013 01:51 TheYango wrote:
Winning all your games is just as indicative of shitty matchmaking as losing all your games.


i counted 7 rather one sided games in that streak

all 7 were played with our friend who had a relatively fresh account after switching over from League a few weeks ago, so I guess that explains that
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2013-06-12 17:42:54
June 12 2013 17:34 GMT
#61571
Valve please, why you ruin my Enigma?

+ Show Spoiler +
[image loading]


e: Nvm, game cache fixed it. Happy Enigma!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
crms
Profile Joined February 2010
United States11933 Posts
June 12 2013 17:44 GMT
#61572
On June 13 2013 01:13 Erasme wrote:
dota2 irc drawing + Show Spoiler +
[image loading]



it's beautiful. c-god reporting for duty.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 12 2013 17:45 GMT
#61573
On June 13 2013 02:44 crms wrote:
Show nested quote +
On June 13 2013 01:13 Erasme wrote:
dota2 irc drawing + Show Spoiler +
[image loading]



it's beautiful. c-god reporting for duty.

I'm sorry, but it only mentions one c-god.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
SilverStar
Profile Joined January 2012
Sweden18511 Posts
June 12 2013 18:21 GMT
#61574
On June 13 2013 02:33 Klonere wrote:
Show nested quote +
On June 13 2013 01:51 TheYango wrote:
Winning all your games is just as indicative of shitty matchmaking as losing all your games.


i counted 7 rather one sided games in that streak

all 7 were played with our friend who had a relatively fresh account after switching over from League a few weeks ago, so I guess that explains that

... yeah that should have explained it.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
June 12 2013 19:20 GMT
#61575
On June 13 2013 01:39 StoRm_res wrote:
Anyone else experiencing a lot more shitty games since the last patch? I dont know if they screwed with matchmaking, but playing is a pain for me right now =(


Nah it looks the usual good MM to me http://dotabuff.com/matches/217889868
Seen as G.ZZZ [COPPER SCUM] on Steam
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2013-06-12 19:22:26
June 12 2013 19:21 GMT
#61576
Am I the only who doesn't really get why people like Ayesee at all?
I mean, he's a nice guy and a fine commentator but he's never really struck me as having charm like someone like Tobi had or being as knowledgable as the BTS guys, he's like just calmly pointing out what's going on and I don't remember myself ever thinking "ah, that's probally what happens, good call!" or "this guy makes the match have more value".

It's like his low tuned voice kinda just builds tension from time to time which he never really manages to release in a meaningful way, I ain't getting it >;(

(no reason to dislike him either, he just doesn't really have any charm that would make him better than a game without commentary)
In the woods, there lurks..
Teton
Profile Joined May 2010
France1656 Posts
June 12 2013 19:22 GMT
#61577
On June 13 2013 01:39 StoRm_res wrote:
Anyone else experiencing a lot more shitty games since the last patch? I dont know if they screwed with matchmaking, but playing is a pain for me right now =(


nope, still rolling noobs when i play serious
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
June 12 2013 19:23 GMT
#61578
Interesting that you say that. I guess I can see it. I don't really agree; I think he and Draskyl were the best casting duo around for a while.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 12 2013 19:40 GMT
#61579
On June 13 2013 04:21 Iplaythings wrote:
Am I the only who doesn't really get why people like Ayesee at all?
I mean, he's a nice guy and a fine commentator but he's never really struck me as having charm like someone like Tobi had or being as knowledgable as the BTS guys, he's like just calmly pointing out what's going on and I don't remember myself ever thinking "ah, that's probally what happens, good call!" or "this guy makes the match have more value".

It's like his low tuned voice kinda just builds tension from time to time which he never really manages to release in a meaningful way, I ain't getting it >;(

(no reason to dislike him either, he just doesn't really have any charm that would make him better than a game without commentary)

He suffers more than any other caster when he doesn't have a cocaster.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-06-12 19:40:53
June 12 2013 19:40 GMT
#61580
VISUALS
- Updated Puck's face
- Updated Brewmaster's face

GAMEPLAY
- Axe: Fixed Berserker's Call bonus armor being dispellable
- Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast
- Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low
- Bloodseeker: Fixed Bloodrage cast range (600->800)
- Brewmaster: Fixed Earth Primal Split Boulder manacost
- Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds
- Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage
- Elder Titan: Fixed Ancestral Spirit legacy keys not working
- Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds
- Juggernaut: Fixed some vision issues with Omnislash
- Huskar: Fixed Burning Spears counter logic getting forgotten when purged
- Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units
- Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened
- Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)
- Io Fixed Relocate not revealing FoW for enemies
- Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)
- Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)
- Io: Fixed Overcharge missing a 2 second toggle cooldown
- Lifestealer: Fixed allied cast Infest killing the creeps and healing you
- Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)
- Medusa: Fixed Mystic Snake not jumping to magic immune units
- Nature's Prophet: Fixed being able to use Teleporation while rooted
- Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source
- Razor: Fixed Unstable Current not purging off Repel
- Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow
- Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead
- Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.
- Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion
- Tidehunter: Fixed Kraken Shell working while Doomed
- Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc
- Treant Protector: Fixed Living Armor being castable on magic immune allies
- Undying: Fixed Zombie units losing HP with Soul Rip

- Fixed Truestrike causing you to be unable to miss against Towers
- Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game
- Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock
- Fixed truesight being unable to be applied to sleeping/invulnerable units
- Fixed Filler buildings having no armor
- Fixed Neutral's Frost Armor slow affecting magic immune enemies

UI
- Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position
- Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.
- Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.
- You can now hold control when pinging to send a "caution" ping instead.
- Added Aegis reclaim and Roshan respawn timers to the spectator popups.

AUDIO
- Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.
- Added distant tower destruction sounds.
- Added Mortal Strike sfx.
- Fixed sync on Freezing Field.

COMMUNITY
- Fixed bug allowing reports outside of matches in certain contexts
- Players receive an additional report submission if someone they report subsequently receives a communication ban

PERFORMANCE
- Fixed an intermittent crash on some particle effects like medusa's ultimate


Since no one posted it.

Derp, sorry for double post.
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