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On May 17 2013 06:28 Emnjay808 wrote: If clinkz had a better attack animation, I would love to play him in long lane solo.
His attack animation, as of now, is so shit. Its like he aims his bow at the sky first, then shoots his arrow in a arc-like fashion.
same with drow. but it gets easy once you are use to it.
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United States47024 Posts
On May 17 2013 05:57 BlitzerSC wrote:Show nested quote +On May 17 2013 05:24 TheYango wrote: Clinkz and Viper are really, really different heroes. I don't know why you'd make a direct comparison. Agree. Clinkz is actually a good hero :D, and one of my favourites. Both are very good pub heroes.
On May 17 2013 06:28 Emnjay808 wrote: If clinkz had a better attack animation, I would love to play him in long lane solo.
His attack animation, as of now, is so shit. Its like he aims his bow at the sky first, then shoots his arrow in a arc-like fashion. Clinkz is really good as a safe lane solo in normal 2-1-2 pubs.
Hard lane is dangerous because his base stats are so low that if they sentry the lane you're too easy to kill. Safe lane is better for this because of how much closer you are to your tower.
EDIT: the real issue with Clinkz lasthitting isn't the animation, it's how low they made his base damage to compensate for having Searing Arrows.
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"This game if full of clowns, and I'm one of them" - SingSing on his stream right now.
LOL.
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On May 17 2013 06:44 BlitzerSC wrote: "This game if full of clowns, and I'm one of them" - SingSing on his stream right now.
LOL.
Atleast he knows it himself. :p
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What the fuck is wrong with the solo queue system? Looking people up on dotabuff I see people with 150 more wins than losses in the same game as people who are completely even. What what what what what what what
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first page is full of people with 50% winrate but crapton of games.
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Lalalaland34507 Posts
On May 17 2013 07:39 EmilA wrote: What the fuck is wrong with the solo queue system? Looking people up on dotabuff I see people with 150 more wins than losses in the same game as people who are completely even. What what what what what what what Winrate and number of games both mean very little.
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On May 17 2013 06:44 BlitzerSC wrote: "This game if full of clowns, and I'm one of them" - SingSing on his stream right now.
LOL. Yeah unlike most people you meet on these message boards
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Funny to watch EE rage at himself when he misses a last hit.
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On May 17 2013 07:55 Firebolt145 wrote:Show nested quote +On May 17 2013 07:39 EmilA wrote: What the fuck is wrong with the solo queue system? Looking people up on dotabuff I see people with 150 more wins than losses in the same game as people who are completely even. What what what what what what what Winrate and number of games both mean very little.
thats why first page has players like fonaw with crapton of games and sub 50% wr and players with 70% wr and sub 1k games right?
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On May 17 2013 08:09 Grettin wrote: Funny to watch EE rage at himself when he misses a last hit. Its really annoying playing with me on skype - i'll publicly announce every last hit i'll miss during laning phase. :[
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test patch - http://dev.dota2.com/showthread.php?t=87709
GAMEPLAY - Elder Titan: Fixed Ancestral Spirit giving vision to Elder Titan while dead. - Elder Titan: Fixed Earth Splitter being placed slightly too far forward. - Elder Titan: Fixed Natural Order not getting upgraded on the Ancestral Spirit if it was already in the air. - Elder Titan: Fixed Natural Order sometimes not getting applied before Ancestral Spirit's damage. - Ursa: Fixed Fury Swipes stack getting dispelled with Magic Immunity.
PERFORMANCE - Added vsync support to windowed modes. - Reduced memory fragmentation.
COMMUNITY - There are now 6 broadcaster channels. - Added map ping throttling for communication banned players.
INTERNATIONAL COMPENDIUM - Now highlights Compendiums that are gifts from other players. - Updated with new stretch goals. - Prize pool now displays how much the Compendium owner has contributed.
DOTA ECONOMY - Particles on unusual couriers work again. - Strange items that count things other than kills work again.
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On May 17 2013 09:02 Comeh wrote:Show nested quote +On May 17 2013 08:09 Grettin wrote: Funny to watch EE rage at himself when he misses a last hit. Its really annoying playing with me on skype - i'll publicly announce every last hit i'll miss during laning phase. :[ how does your team even communicate then :<
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Netherlands45349 Posts
it could be worse
it could be flamewheel telling you every time you miss a lasthit.
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On May 17 2013 09:35 NB wrote:Show nested quote +On May 17 2013 09:02 Comeh wrote:On May 17 2013 08:09 Grettin wrote: Funny to watch EE rage at himself when he misses a last hit. Its really annoying playing with me on skype - i'll publicly announce every last hit i'll miss during laning phase. :[ I used to do this a lot, still doing it when i were soloing though. Being critical of yourself is a good way to improve. On the other news: http://www.eurogamer.net/articles/2013-05-16-eas-moba-contender-dawngate-gloves-up EA+MOBA =another failed game
Its 'wowkillers' all over again only now they're 'lolkillers'
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Lalalaland34507 Posts
On May 17 2013 09:27 Kipsate wrote: it could be worse
it could be flamewheel telling you every time you miss a lasthit. Or keeping you always in the know about your k-d-r ratio.
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+ Show Spoiler +On May 17 2013 09:07 Zephirdd wrote:test patch - http://dev.dota2.com/showthread.php?t=87709Show nested quote +GAMEPLAY - Elder Titan: Fixed Ancestral Spirit giving vision to Elder Titan while dead. - Elder Titan: Fixed Earth Splitter being placed slightly too far forward. - Elder Titan: Fixed Natural Order not getting upgraded on the Ancestral Spirit if it was already in the air. - Elder Titan: Fixed Natural Order sometimes not getting applied before Ancestral Spirit's damage. - Ursa: Fixed Fury Swipes stack getting dispelled with Magic Immunity.
PERFORMANCE - Added vsync support to windowed modes. - Reduced memory fragmentation.
COMMUNITY - There are now 6 broadcaster channels. - Added map ping throttling for communication banned players.
INTERNATIONAL COMPENDIUM - Now highlights Compendiums that are gifts from other players. - Updated with new stretch goals. - Prize pool now displays how much the Compendium owner has contributed.
DOTA ECONOMY - Particles on unusual couriers work again. - Strange items that count things other than kills work again.
Does the map ping throttling mean they can't spam pings like a mad man? If so that's a nice step.
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On May 17 2013 10:07 Sqisgar wrote:+ Show Spoiler +On May 17 2013 09:07 Zephirdd wrote:test patch - http://dev.dota2.com/showthread.php?t=87709Show nested quote +GAMEPLAY - Elder Titan: Fixed Ancestral Spirit giving vision to Elder Titan while dead. - Elder Titan: Fixed Earth Splitter being placed slightly too far forward. - Elder Titan: Fixed Natural Order not getting upgraded on the Ancestral Spirit if it was already in the air. - Elder Titan: Fixed Natural Order sometimes not getting applied before Ancestral Spirit's damage. - Ursa: Fixed Fury Swipes stack getting dispelled with Magic Immunity.
PERFORMANCE - Added vsync support to windowed modes. - Reduced memory fragmentation.
COMMUNITY - There are now 6 broadcaster channels. - Added map ping throttling for communication banned players.
INTERNATIONAL COMPENDIUM - Now highlights Compendiums that are gifts from other players. - Updated with new stretch goals. - Prize pool now displays how much the Compendium owner has contributed.
DOTA ECONOMY - Particles on unusual couriers work again. - Strange items that count things other than kills work again. Does the map ping throttling mean they can't spam pings like a mad man? If so that's a nice step.
I would assume that's what that means. I see a lot less muted people in solo queue than regular queue though.
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On May 17 2013 10:07 Sqisgar wrote:+ Show Spoiler +On May 17 2013 09:07 Zephirdd wrote:test patch - http://dev.dota2.com/showthread.php?t=87709Show nested quote +GAMEPLAY - Elder Titan: Fixed Ancestral Spirit giving vision to Elder Titan while dead. - Elder Titan: Fixed Earth Splitter being placed slightly too far forward. - Elder Titan: Fixed Natural Order not getting upgraded on the Ancestral Spirit if it was already in the air. - Elder Titan: Fixed Natural Order sometimes not getting applied before Ancestral Spirit's damage. - Ursa: Fixed Fury Swipes stack getting dispelled with Magic Immunity.
PERFORMANCE - Added vsync support to windowed modes. - Reduced memory fragmentation.
COMMUNITY - There are now 6 broadcaster channels. - Added map ping throttling for communication banned players.
INTERNATIONAL COMPENDIUM - Now highlights Compendiums that are gifts from other players. - Updated with new stretch goals. - Prize pool now displays how much the Compendium owner has contributed.
DOTA ECONOMY - Particles on unusual couriers work again. - Strange items that count things other than kills work again. Does the map ping throttling mean they can't spam pings like a mad man? If so that's a nice step.
yeah, i had a game where a muted player spammed pings nonstop for a good 1-3 minutes. he fed, was a douche about it and then just spammed ping mindlessly for the rest of the game. this is a good fix.
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