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General Discussion - Page 2810

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
May 11 2013 17:41 GMT
#56181
I think her aura needs a change as well, like at most you put one point into it early on.

It's very rarely when you'd like to max it, if even.
You must gather your party before venturing forth.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 11 2013 17:41 GMT
#56182
On May 12 2013 02:38 aintz wrote:
if they buff cm movespeed i would play her. shes just painfully slow atm.

Yea i agree, that 280 MS is painful to play with.
I wish both her and rhasta were buffed slightly in movespeed. And a small buff in strength gain would be lovely too. But i'm probably biased here, but they're both heroes i love playing, would love to see them buffed, obviously.

Also slightly related:
+ Show Spoiler +
[image loading]
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
May 11 2013 17:43 GMT
#56183
I dont think they should buff her ms, thats just one of the properties of the hero, what I like more is making the aura % based somehow
hunts
Profile Joined September 2010
United States2113 Posts
May 11 2013 17:46 GMT
#56184
Before I go to work, I just had the most fun idea. Team global 5 man! Wisp, spectre, naix, furion, and some other hero, probably a support with a stun. have super offensive wards, naix gets inside furion, wisp tethers the other support, both wisp and furion port in on someone, and spectre ultis in!
twitch.tv/huntstv 7x legend streamer
vndestiny
Profile Blog Joined September 2011
Singapore3459 Posts
Last Edited: 2013-05-11 17:51:58
May 11 2013 17:51 GMT
#56185
I wonder why Treant isnt paired with Warlock more though. Their laning stage is not that bad, not very much offensive power but awesome defensive wise. The anti-bkb ultimate of both in the same fight is what amazing though, completely devastating, They also provide very good slow which works very well which niche picks like spec or ursa ( you should always pick spec along with warlock anyway haha).
They lack mobility and reliable AOE though, but that can be compensate with the 2 rest hero slot.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 11 2013 17:52 GMT
#56186
On May 12 2013 02:46 hunts wrote:
Before I go to work, I just had the most fun idea. Team global 5 man! Wisp, spectre, naix, furion, and some other hero, probably a support with a stun. have super offensive wards, naix gets inside furion, wisp tethers the other support, both wisp and furion port in on someone, and spectre ultis in!

and your lanes are so bad you lose at 15min. :p
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2013-05-11 17:55:23
May 11 2013 17:53 GMT
#56187
her aura and ult are too situational right now in standard games, ms/turnrate/animation buffs would definitely make her better but that wouldnt be very interesting to dota

On May 12 2013 02:51 vndestiny wrote:
I wonder why Treant isnt paired with Warlock more though. Their laning stage is not that bad, not very much offensive power but awesome defensive wise. The anti-bkb ultimate of both in the same fight is what amazing though, completely devastating, They also provide very good slow which works very well which niche picks like spec or ursa ( you should always pick spec along with warlock anyway haha).
They lack mobility and reliable AOE though, but that can be compensate with the 2 rest hero slot.

too cooldown reliant while depending on the other team to be out of position while not being a RP/black hole kind of spell, good teams will try to avoid these kinds of fights
LiquidDota StaffOnly a true king can play the King.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
May 11 2013 17:54 GMT
#56188
A turnrate buff would do pretty much nothing
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-11 17:58:03
May 11 2013 17:56 GMT
#56189
CM's a powerful hero during the early stages with two good nukes, strong laning ability as well as strong roaming ganks (she's one of the few supports in the game that has a way to reliably intiate a gank from farther than smoke break range).

CM's poor base stats (including her low MS) and lack of a hard disable make her somewhat awkward after that, though, so you need to get a strong laning advantage with her, or have a teamcomp with a solid post-laning gameplan. In the case of the teamcomp in question this is fine because of how strong the combo is after laning and how they need a strong laning support to buffer their otherwise weak trilane (Warlock+Spec is not that strong in lane, so the 3rd hero has to be a strong laner to make that trilane stable).
Moderator
babishh
Profile Blog Joined September 2010
Canada965 Posts
May 11 2013 17:57 GMT
#56190
could the game do me the favor of stop dropping me morph items? that'd be much appreciated!
twitch.tv/babishh
vndestiny
Profile Blog Joined September 2011
Singapore3459 Posts
Last Edited: 2013-05-11 18:02:10
May 11 2013 17:59 GMT
#56191
On May 12 2013 02:52 Erasme wrote:
Show nested quote +
On May 12 2013 02:46 hunts wrote:
Before I go to work, I just had the most fun idea. Team global 5 man! Wisp, spectre, naix, furion, and some other hero, probably a support with a stun. have super offensive wards, naix gets inside furion, wisp tethers the other support, both wisp and furion port in on someone, and spectre ultis in!

and your lanes are so bad you lose at 15min. :p


A more reasonable line up would be furion jungle, wisp spec + cc safe lane, zues solo mid, abandon the long lane. That way when ever a hero get gank, the other 4 can be there instantly as well. Still can lose the mid game very badly though.

On May 12 2013 02:56 TheYango wrote:
CM's a powerful hero during the early stages with two good nukes, strong laning ability as well as strong roaming ganks (she's one of the few supports in the game that has a way to reliably intiate a gank from farther than smoke break range).

CM's poor base stats (including her low MS) and lack of a hard disable make her somewhat awkward after that, though, so you need to get a strong laning advantage with her, or have a teamcomp with a solid post-laning gameplan. In the case of the teamcomp in question this is fine because of how strong the combo is after laning and how they need a strong laning support to buffer their otherwise weak trilane (Warlock+Spec is not that strong in lane, so the 3rd hero has to be a strong laner to make that trilane stable).

See Yango agree with me, we should totally persuade Liquid to try this sometimes
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-11 18:06:07
May 11 2013 18:01 GMT
#56192
On May 12 2013 02:41 Andr3 wrote:
I think her aura needs a change as well, like at most you put one point into it early on.

It's very rarely when you'd like to max it, if even.

I don't know if that's the right approach to changing the hero because this is partially a product of the way the game is played right now. Maxed aura is strong in a game where there's an incredibly long laning phase and the aura buffers the power of your lanes, but the way the game plays right now, there's too much demand for early fighting ability (which requires you to max your nukes) and lanes break up rather quickly compared to the way things used to be. The skill isn't bad, it's just not desirable the way the game plays right NOW--but that doesn't mean it needs a rework because the way we play the game is likely to change with another major patch.

Granted, I don't think Icefrog WANTS the game to go back to the slow pace where aura max was common, but things also don't always turn out the way Icefrog wants.

On May 12 2013 02:59 vndestiny wrote:
See Yango agree with me, we should totally persuade Liquid to try this sometimes

I didn't say the teamcomp was good, just that CM is an acceptable pick for what you're using her for (making an abusably weak trilane not so weak). And even then, she might not even be the best pick for that, given that your trilane is still woefully lacking in defensive ability with CM.
Moderator
vndestiny
Profile Blog Joined September 2011
Singapore3459 Posts
Last Edited: 2013-05-11 18:12:24
May 11 2013 18:06 GMT
#56193
On May 12 2013 03:01 TheYango wrote:
Show nested quote +
On May 12 2013 02:41 Andr3 wrote:
I think her aura needs a change as well, like at most you put one point into it early on.

It's very rarely when you'd like to max it, if even.

I don't know if that's the right approach to changing the hero because this is partially a product of the way the game is played right now. Maxed aura is strong in a game where there's an incredibly long laning phase and the aura buffers the power of your lanes, but the way the game plays right now, there's too much demand for early fighting ability (which requires you to max your nukes) and lanes break up rather quickly compared to the way things used to be. The skill isn't bad, it's just not desirable the way the game plays right NOW--but that doesn't mean it needs a rework because the way we play the game is likely to change with another major patch.


What if the team play very passively, and rely on their defensive power line up to get everyone up to lvl 6 before the first big push. Forfeit one or two towers in the process in the meantime is still quite ok, since the counter initiation of the lineup is so strong that the opponent cant really fight you head on in the mid game.
+ Show Spoiler +
Rubick & Bat are must ban though


On May 12 2013 03:01 TheYango wrote:
Show nested quote +
On May 12 2013 02:59 vndestiny wrote:
See Yango agree with me, we should totally persuade Liquid to try this sometimes

I didn't say the teamcomp was good, just that CM is an acceptable pick for what you're using her for (making an abusably weak trilane not so weak). And even then, she might not even be the best pick for that, given that your trilane is still woefully lacking in defensive ability with CM.


But they cant kill you in the trilane though, since the Living armor make any hero very hard to initiate on while laning.

Well what do I know, I just theorycraft stuff, since I'm bored and like CM, Treant & Spectre a lot so
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2013-05-11 18:14:16
May 11 2013 18:12 GMT
#56194
On May 12 2013 02:54 Yoshi- wrote:
A turnrate buff would do pretty much nothing

a major turn rate buff such as the one that batrider got would be a significant change for cm.

it would not make her strong by itself, but small things matter. its not like a small cast animation buff or a small movespeed buff would be by themselves make her great
LiquidDota StaffOnly a true king can play the King.
wairai
Profile Joined May 2012
Malaysia1000 Posts
May 11 2013 18:14 GMT
#56195
i almost skipped the aura for cm lol
for team who always have arcane user, aura can be negligible.
Yungin' Leanin' with Pourple Drink
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-11 18:17:29
May 11 2013 18:15 GMT
#56196
You're still woefully cooldown-reliant like rabidch said. A team that's going all-in on a combo like that requires said combo to get a teamwipe to take the game. If you blew your CDs and only got 1-2 kills, your fighting power plummets for the next 3 minutes.

This is exacerbated by the fact that you have no small stuns. CM is the only hero in your lineup that has a hard "small" disable (stuff with low CDs that you expect to come off CD a 2nd or 3rd time and can clean up after the fight), which means once your wombo combo is planted, if it didn't one-shot everyone, you have no way to prevent the enemy from disengaging. Which means they find a place to take the fight where they take an acceptable loss (losing 1-2 people), and then counter-fight/push when your big ult(s) are on CD. This is even easier lategame when they can bait this using buybacks.

In pubs you'll often see teams more or less wipe themselves on the combo and let you straight rax off a 5-0 wipe. It's why many newer players love these AoE combo teams (I remember playing Warlock+SK all day every day when I first played DotA years ago). But a high level team isn't going to walk into the 5-0 teamwipe. They'll lose a man or two, and then abuse your timing weakness with your ults down.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 11 2013 18:15 GMT
#56197
Something i wonder is, will the frog buff ES next patch?
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
TheYango
Profile Joined September 2008
United States47024 Posts
May 11 2013 18:18 GMT
#56198
On May 12 2013 03:15 Unleashing wrote:
Something i wonder is, will the frog buff ES next patch?

He doesn't need buffs, he needs bugfixes.

So long as Icefrog cares about DotA 1 balance as well, he can't overbuff ES because the hero is basically must-ban/pick in DotA 1, and only sucks in DotA 2 because of engine differences.
Moderator
Yoshi-
Profile Joined October 2008
Germany10227 Posts
May 11 2013 18:18 GMT
#56199
On May 12 2013 03:12 rabidch wrote:
Show nested quote +
On May 12 2013 02:54 Yoshi- wrote:
A turnrate buff would do pretty much nothing

a major turn rate buff such as the one that batrider got would be a significant change for cm.

it would not make her strong by itself, but small things matter. its not like a small cast animation buff or a small movespeed buff would be by themselves make her great


No it wouldn't as every turnrate above 0.5 is the same
A hero with a turnrate of 100 turns as fast as a hero with turnrate of 0.5. CM got 0.5 and that is pretty much enough.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 11 2013 18:19 GMT
#56200
On May 12 2013 03:18 TheYango wrote:
Show nested quote +
On May 12 2013 03:15 Unleashing wrote:
Something i wonder is, will the frog buff ES next patch?

He doesn't need buffs, he needs bugfixes.

So long as Icefrog cares about DotA 1 balance as well, he can't overbuff ES because the hero is basically must-ban/pick in DotA 1, and only sucks in DotA 2 because of engine differences.

Oh i know that, but i was wondering IF he would do it, like bat rider was buffed regardless of not really needing it in dota1.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
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