General Discussion - Page 2679
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
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Jinxed
United States6450 Posts
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Itsmedudeman
United States19229 Posts
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myrmidon2537
Philippines2188 Posts
used to connect to it on 40~120ms, now I get a constant 200ms after the server move ![]() | ||
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Fwizzz
Philippines4420 Posts
On April 28 2013 13:38 myrmidon2537 wrote: I wonder if the sea servers are still getting prepped up or this is the new norm for my connection =/ used to connect to it on 40~120ms, now I get a constant 200ms after the server move ![]() AFAIK. Indonesia and PH is still having issues. Rest of SEA are fixed. At the dev forums says it will be fixed this week. | ||
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Nilrem
United States3684 Posts
On April 28 2013 07:44 Darkren wrote: Well he said that Valve do send them the patch beforehand, He wouldn't be able to examine everything so fast after the patch comes out, so he works in tandem with them to bring clear information to people who care about the little aspects. He got known in reddit,by posting stuff that weren't mentionned in the patch notes. His computer skills are also well above average considering how clueless most of this community is about simple stuff such as the -console command and how to use it. He gets the info pretty much when the test client is available. He streams himself working on the blog post the day of test client and works from there. I did not know that he gets patch beforehand, just assumed he was using the test client since that is wen he works on it. That, and his blog does not focus on balance or anything of that sort, mostly cosmetic. Last patch, he was making tide dance to some music, it was hilarious. Almost in tears watching him match the movement of tide to the music (since he uses the models themselves for the blog). | ||
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Spicy_Curry
United States10573 Posts
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rabidch
United States20289 Posts
On April 28 2013 14:53 Spicy_Curry wrote: So. What team did Lost join? EG. as you can see, demon is switching to go pro in LoL | ||
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Spicy_Curry
United States10573 Posts
On April 28 2013 14:57 rabidch wrote: EG. as you can see, demon is switching to go pro in LoL Im glad DeMoN found something he was willing to invest time into. Im trying to follow him @demonlol or @loldemon but i cant seem to find jayhood909 | ||
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Shaella
United States14828 Posts
On April 28 2013 14:57 rabidch wrote: EG. as you can see, demon is switching to go pro in LoL EG.Sexybamboe incoming | ||
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RuskiPanda
United States2906 Posts
Based on their recent performance with his standin I wouldn't mind that being more than a joke. | ||
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Caesarion
Australia8332 Posts
Price pool is juicy. 1 million RMB (~160k USD) | ||
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Kishin2
United States7534 Posts
the main games a broader perspective and one more. | ||
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ReignSupreme.
Australia4123 Posts
On April 28 2013 16:52 Caesarion wrote: Gamefy/Perfect World Super League Price pool is juicy. 1 million RMB (~160k USD) Has been known for ages now.. Don't know why GG are only reporting on it now. | ||
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Incze
Romania2058 Posts
On April 28 2013 17:04 Kishin2 wrote: Some interesting trends according to Google: the main games a broader perspective and one more. Porn GOTY | ||
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Caesarion
Australia8332 Posts
On April 28 2013 17:21 ReignSupreme. wrote: Has been known for ages now.. Don't know why GG are only reporting on it now. Yeah, didn't realise some of the info was already reported. There is some new info there though. Complete tournament format and prize distribution. | ||
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Yoshi-
Germany10227 Posts
On April 28 2013 17:21 ReignSupreme. wrote: Has been known for ages now.. Don't know why GG are only reporting on it now. Because there was new info released? | ||
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Shaella
United States14828 Posts
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Asha
United Kingdom38257 Posts
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MrHoon
10183 Posts
On April 27 2013 19:03 TheYango wrote: Other teams pick the hero too and play it better than they do. holy shit you're a hammar | ||
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Incze
Romania2058 Posts
In dota 1 I remember not being able to geminate when you had true strike active tested, it works | ||
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