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On March 28 2013 04:32 Sn0_Man wrote: Unless ur solo mid (and you shouldn't be with morph these days) the 400HP wraith band build is predicated on being in a safe lane with 1 or more supports to zone your opponents. Fighting for lasthits usually shouldn't be a huge issue.
More dmg is always better though. Pros miss last hits all the time, especially under the tower. A little bit of help for your average player can be big.
Anyway, FUCK YEAH TREANT, BEST HERO IN THE GAME.
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On March 28 2013 04:52 FuzzyJAM wrote:Show nested quote +On March 28 2013 04:32 Sn0_Man wrote: Unless ur solo mid (and you shouldn't be with morph these days) the 400HP wraith band build is predicated on being in a safe lane with 1 or more supports to zone your opponents. Fighting for lasthits usually shouldn't be a huge issue.
More dmg is always better though. Pros miss last hits all the time, especially under the tower. A little bit of help for your average player can be big. Anyway, FUCK YEAH TREANT, BEST HERO IN THE GAME.
Even if you were a perfect player you'd miss last hits under the tower. The tower does random damage (as well as your hero) so it is literally impossible to get all the last hits under the tower. Having 65 damage at level one puts you at a crucial threshold that makes last hitting far more probable. Morphling has a relatively big damage spread though so bad luck is still going to make you miss last hits.
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You think morph has a big spread you should check out CK lmao
(yes I know you said relatively, I'm just laughing at the 49-79 damage range he starts with).
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On March 28 2013 05:05 Blitzkrieg0 wrote:Show nested quote +On March 28 2013 04:52 FuzzyJAM wrote:On March 28 2013 04:32 Sn0_Man wrote: Unless ur solo mid (and you shouldn't be with morph these days) the 400HP wraith band build is predicated on being in a safe lane with 1 or more supports to zone your opponents. Fighting for lasthits usually shouldn't be a huge issue.
More dmg is always better though. Pros miss last hits all the time, especially under the tower. A little bit of help for your average player can be big. Anyway, FUCK YEAH TREANT, BEST HERO IN THE GAME. Even if you were a perfect player you'd miss last hits under the tower. The tower does random damage (as well as your hero) so it is literally impossible to get all the last hits under the tower. Having 65 damage at level one puts you at a crucial threshold that makes last hitting far more probable. Morphling has a relatively big damage spread though so bad luck is still going to make you miss last hits. Didn't flamewheel make a guide about last hitting under tower?
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28102 Posts
On March 28 2013 05:08 kollin wrote:Show nested quote +On March 28 2013 05:05 Blitzkrieg0 wrote:On March 28 2013 04:52 FuzzyJAM wrote:On March 28 2013 04:32 Sn0_Man wrote: Unless ur solo mid (and you shouldn't be with morph these days) the 400HP wraith band build is predicated on being in a safe lane with 1 or more supports to zone your opponents. Fighting for lasthits usually shouldn't be a huge issue.
More dmg is always better though. Pros miss last hits all the time, especially under the tower. A little bit of help for your average player can be big. Anyway, FUCK YEAH TREANT, BEST HERO IN THE GAME. Even if you were a perfect player you'd miss last hits under the tower. The tower does random damage (as well as your hero) so it is literally impossible to get all the last hits under the tower. Having 65 damage at level one puts you at a crucial threshold that makes last hitting far more probable. Morphling has a relatively big damage spread though so bad luck is still going to make you miss last hits. Didn't flamewheel make a guide about last hitting under tower? Yes
http://www.teamliquid.net/forum/viewmessage.php?topic_id=375120
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On March 28 2013 05:09 TheEmulator wrote:Show nested quote +On March 28 2013 05:08 kollin wrote:On March 28 2013 05:05 Blitzkrieg0 wrote:On March 28 2013 04:52 FuzzyJAM wrote:On March 28 2013 04:32 Sn0_Man wrote: Unless ur solo mid (and you shouldn't be with morph these days) the 400HP wraith band build is predicated on being in a safe lane with 1 or more supports to zone your opponents. Fighting for lasthits usually shouldn't be a huge issue.
More dmg is always better though. Pros miss last hits all the time, especially under the tower. A little bit of help for your average player can be big. Anyway, FUCK YEAH TREANT, BEST HERO IN THE GAME. Even if you were a perfect player you'd miss last hits under the tower. The tower does random damage (as well as your hero) so it is literally impossible to get all the last hits under the tower. Having 65 damage at level one puts you at a crucial threshold that makes last hitting far more probable. Morphling has a relatively big damage spread though so bad luck is still going to make you miss last hits. Didn't flamewheel make a guide about last hitting under tower? Yes http://www.teamliquid.net/forum/viewmessage.php?topic_id=375120 I wish I had read this 5 months ago.
Fuck me I guess.
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On March 28 2013 05:07 Sn0_Man wrote: You think morph has a big spread you should check out CK lmao
(yes I know you said relatively, I'm just laughing at the 49-79 damage range he starts with). That's like the point of CK though. Pray to the RNG gods. Large damage spreads on heroes like Lina are just weird.
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On March 28 2013 05:14 Nevuk wrote:Show nested quote +On March 28 2013 05:07 Sn0_Man wrote: You think morph has a big spread you should check out CK lmao
(yes I know you said relatively, I'm just laughing at the 49-79 damage range he starts with). That's like the point of CK though. Pray to the RNG gods. Large damage spreads on heroes like Lina are just weird.
Yeah but last-hitting is really not when you want to be praying to RNG gods haha. I do understand that it is like that on purpose. To be fair, his damage floor is high enough that he shouldn't miss many lasthits anyways, but it makes it really awkward to set up lasthits under tower.
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http://dev.dota2.com/showthread.php?t=79951
Update Notes - March 27, 2013 - Added Bristleback!
GAMEPLAY - Broodmother: Fixed Insatiable Hunger cooldown on level 1 and 3. - Dragon Knight: Fixed Dragon Blood armor bonus not carrying over to Illusions. - Dragon Knight: Fixed Elder Dragon Form frost slow getting dispelled when target initially becomes Magic Immune. - Doom: Fixed Doom damage being blocked by Pipe. - Enchantress: Fixed Nature's Attendants lasting 1 second less than intended. - Huskar: Fixed Life Break leap moving too fast. - Magnus: Fixed Shockwave hitting units behind you. - Mirana: Fixed Mirana's Leap range being slightly too short. - Nyx Assassin: Fixed Impale traveling too far. - Phantom Lancer: Fixed being able to have 1 juxtapose illusion too many - Razor: Fixed Static Link break range being 25 too short. - Shadow Shaman: Fixed Shackles doing a little less damage than intended. - Slark: Fixed Pounce not initiating an attack order on the leashed target. - Templar Assassin: Fixed Meld buff getting dispelled. - Visage: Fixed Familiars not getting affected by Chronosphere. - Weaver: Fixed being The Swarm units being unable to Latch onto sleeping units. - Weaver: Fixed The Swarm getting permanently dispelled if the enemy is invulnerable . - Weaver: Fixed the Swarm units not doing their initial attack immediately upon latching. - Added Psuedo Random chance for Roshan's Bash. - Fixed Eye of Skadi frost slow getting dispelled when target initially becomes Magic Immune. - Fixed Diffusal Blade proccing multiple damage instances. - Fixed heroes flickering on the minimap when walking by Sentry Wards while under Smoke of Deceit.
UI - Pausing in a practice or tournament game now prevents the team that paused from querying units, moving the camera or accessing the shop. - Added ability and item notes, detailed tooltips that will display only if ALT is pressed. - Adjusted Replay Highlight scene leadin time a bit. - Arcane Boots now has 'mana' as a shop alias. - Wisp name change to Io. - Added 10 second rewind button to replay controls. - Spectator Items panel now takes up less space and shows items ordered by value. - Steam friends can be added, removed, and friendship requests confirmed/ignored from within Dota 2.
VISUALS - New Vengeful Spirit model. - Added in-game models for when the following items are dropped from inventory into the world: Gem of True Sight, Observer Wards, and Sentry Wards.
BOTS - Added Bounty Hunter bot. - Significantly revised how Roam mode works.
AUDIO - Revised Beastmaster's voice.
DOTA 2 STORE - Added the Treasure Key of the Cursed Wood and the Treasure Key of the Shaper Divine. - Several old keys have returned to the store along with a very low drop rate for some older community chests. - The current set of community crates will no longer expire, but their drop rate will be decreased over time and their rarity increased over time. - Added new sets for Brewmaster, Lich, Riki, Juggernaut, Beastmaster, and Spectre. - Added a couple new couriers!
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Cayman Islands24199 Posts
bristleback getting added soon. guess there's reason to play again
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Well, one of my friends might play dota again. BRISTLE's BACK BABY
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"- Pausing in a practice or tournament game now prevents the team that paused from querying units, moving the camera or accessing the shop."
that was quick
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Netherlands45349 Posts
fixed diffusal multiple damage instances,
huh.
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- Wisp name change to Io. I usually call him Io, but still. Valve is fucking weird.
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Wait ANOTHER venge remodel? or have we known about this one for a while?
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Holy fudge Bristleback!
And lol at Wisp being changed to Io.
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On March 28 2013 05:28 duoform wrote:I usually call him Io, but still. Valve is fucking weird. Maybe they were eating some wildwings when they changed Wildkin to Wildwings lol.
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On March 28 2013 05:29 Sn0_Man wrote: Wait ANOTHER venge remodel? or have we known about this one for a while? Its the same one we knew about, its just finally being implemented
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Changing Wisp's name kinda makes sense. Even though wisp is a common name, he did look almost exactly like WC3's wisp.
They should make Venge throw herself at enemies instead of messing with her model.
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