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On March 21 2013 03:48 Comeh wrote:Haha, I was actually going to suggest this Jeyo -> Merlini. Would be awesome, kinda doubt it though 
Too many bad feelings between him and Demon. Merlini essentially blamed Demon for breaking up Nirvana.int. He does have mad respect for Fear, but I don't know if the feeling is mutual.
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how can you not respect fear hes the solo mid world champion excluding asia
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On March 21 2013 05:04 FinestHour wrote: how can you not respect fear hes the solo mid world champion excluding asia To be fair, he has been playing really well lately, and probably the best carry in the US (out of the top 4 NA teams) / one of the best in the west.
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On March 21 2013 05:07 Comeh wrote:Show nested quote +On March 21 2013 05:04 FinestHour wrote: how can you not respect fear hes the solo mid world champion excluding asia To be fair, he has been playing really well lately, and probably the best carry in the US (out of the top 4 NA teams) / one of the best in the west.
you just wanted to say best in the west.
Fear is a really good player are there people doubting that?
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On March 21 2013 04:05 ch33psh33p wrote:Show nested quote +On March 21 2013 03:48 Comeh wrote:On March 21 2013 03:38 Grettin wrote:Merlini to EG. Heard it here first.  Haha, I was actually going to suggest this Jeyo -> Merlini. Would be awesome, kinda doubt it though  Too many bad feelings between him and Demon. Merlini essentially blamed Demon for breaking up Nirvana.int. He does have mad respect for Fear, but I don't know if the feeling is mutual. Merlini has said something a while after he left WC3 DotA that made Fear lose respect towards him. Something a long the lines of making fun of pro-gamers of not being able to support themselves in the future in a condescending tone appearantly.
What Merlini exactly said is just gossip that Fear occasionally touches on but Fear having lost respect for him is not.
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and to be honest, jeyo is miles ahead of merlini.
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TBH if they kick jeyo I'd like to see Fear move to 2 and them pick up a 1, but that prolly won't happen.
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Didn't maelk say at TI2 that he would stop playing competitvely?
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Doesn't maelk says that weekly?
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I would think Bdiz the most likely to go for EG if one of them is going. He has the least history of any of the players and probably has the widest number of replacements. Jeyo has been hit or miss but it's pretty obvious that his skill decline stems from EG's general poor practice habits (he goes from doing amazing right after transfer to hit or miss nowadays).
This is all if they are kicking someone. If a person is leaving of their own volition it could be Maelk for health reasons, Jeyo for the reasons all their other mid players EG has had left, or some combination of other factors. It's not like the NA player pool is massive and the pool of solo mid players who are even WILLING to play on EG is even smaller.
edit - For maximum drama, EE could replace Jeyo in the solo mid position. Then everyone can lay odds on how long that team lasts.
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On March 21 2013 05:23 Yoshi- wrote: Doesn't maelk says that weekly? Semi-weekly, please. But yeah joke aside he announced it 2-3 times already I think.
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Why would they kick jeyo over bdiz. From best to worst, Fear>Demon>Jeyo>Maelk>Bdiz.
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Well, they recently did a 6.77c discussion with bdiz, would be weird to promote a player that is going to be kicked out
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On March 21 2013 05:26 Itsmedudeman wrote: Why would they kick jeyo over bdiz
because bdiz plays his role well and jeyo is almost never a factor in EG's games. I really like Jeyo but it's hard to deny he's been underperforming. EG sans FeaR has been underperforming for awhile.
FeaR should really rebuild even if it means newer less established players that are dedicated and can mesh together. Funny to see the merlini/demon/international team drama mentioned again. Didn't ppy say on talk dota or something reason they couldn't build or expand on the internation team together is cause puppy pretty much refused to play with demon? Fear liked begged everyone to give him a chance because he's boyfriends with demon for whatever reason but other people just didn't want to deal with it.
Back in those days demon was a much better player, now fear is just dragging him around and he's not nearly as good relative to the dota2 scene as he was back then.
Fear needs a fresh start free of drama and with new blood.
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On March 21 2013 05:23 SilverStar wrote: Didn't maelk say at TI2 that he would stop playing competitvely? dotas like a crack addiction
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On March 21 2013 05:38 rabidch wrote:Show nested quote +On March 21 2013 05:23 SilverStar wrote: Didn't maelk say at TI2 that he would stop playing competitvely? dotas like a crack addiction
Yeah, if crack was easy to stop doing and free.
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On March 21 2013 05:55 justinpal wrote:Show nested quote +On March 21 2013 05:38 rabidch wrote:On March 21 2013 05:23 SilverStar wrote: Didn't maelk say at TI2 that he would stop playing competitvely? dotas like a crack addiction Yeah, if crack was easy to stop doing and free. Easy to stop doing?
Plus, I mean, if I had been working or doing something productive instead of playing dota...it's not REALLY free.
Edit: Plus that 12 dollar panda...
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Changelog http://dev.dota2.com/showthread.php?t=79031&p=514209#post514209 + Show Spoiler + GAMEPLAY - Clockwerk: Fixed being able to break Hookshot movement with purge/stonegaze/etc. - Drow Ranger: Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved). - Drow Ranger: Reduced Marksmanship enemy detection aoe reduced from 400 to 375. - Keeper of the Light: Illuminate manacost from increased 150 to 150/160/170/180. - Keeper of the Light: Illuminate AOE reduced from 400 to 350. - Keeper of the Light: Fixed Mana Leak not getting removed by Dark Pact or Kraken Shell. - Mirana: Fixed cast and attack behaviors during Leap. - Nyx Assassin: Spiked Carapace duration reduced from 2.75 to 2.25. - Nyx Assassin: Spiked Carapace cooldown increased from 14 to 23/20/17/14. - Timbersaw: Fixed Whirling Death debuff getting dispelled. - Timbersaw: Fixed attack capability getting reset while Magic Immune when Chakram is used. - Timbersaw: Fixed Whirling Death stat drain not affecting Magic Immune units. - Treant Protector: Living Armor damage reduction is now done for all instances of damage that reduce its charges. - Tranquil Boots: Disabled speed reduced from 50 to 25. - Tranquil Boots: Heal increased from 170 to 250. - Tranquil Boots: Cooldown increased from 40 to 60. - Tranquil Boots: Heal duration increased from 10 to 20. - Tranquil Boots: Fixed being able to drop the item to reset its state. - Tranquil Boots: Fixed damage detection threshold on Tranquil's heal. - Heaven's Halberd: Disarm is no longer dispelled by Manta. - Added Timbersaw to Captain's Mode (Tournament Version). - Fixed attack acquisition range on Disruptor, KOTL, Wisp, Visage and Medusa. - Fixed Towers sometimes attacking you too soon when moving out of range.
BOTS - Added Jakiro bot. - Added Sand King bot. - Bots that have been hit by multiple stacks of Sticky Napalm will now contemplate their misfortune further back in the lane. - Fixed a bug where bots would try to cast stuns when being wildly out of range.
UI - Minimap now displays illusions for spectators. - Fixed a bug that caused enemy-created Meepo illusions to get added to the original player's multi-hero interface.
VISUALS - Added in-game models for when the following items are dropped from inventory into the world: Tango and Dust of Appearance.
EFFECTS - Updated Dagon visual effects and scaled it with level. - Added an effect when Marksmanship is active.
AUDIO - Fixed music volume bug. - Fixed a bug preventing heroes from commenting on specific item purchases. - Fixed AA's ult cast sounds to only play for teammates or nearby enemies that have vision. - Added a unique sound for Viper's orb attack. - Added sound to Diffusal Blade purge. - Various mix tweaks across creeps, ui and the tutorial quest sounds.
WORKSHOP - Disabled browsing & submitting in the Test Client, but allowed imports for testing purposes. - Submissions now have the option of including a PSD containing marketing materials for the submission. - Added Beastmaster's Hawk and Lone Druid's Bear to the Ability Import list. - Attack animations now describe the animation timing required for the attack to match the character using them.
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Lalalaland34507 Posts
- Fixed a bug that caused enemy-created Meepo illusions to get added to the original player's multi-hero interface.
I'm sure n0tail is very happy with this.
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