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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
March 15 2013 07:45 GMT
#47741
Watched the first minute, looks legit so far.
Moderator
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 15 2013 07:49 GMT
#47742
looks legit, just really efficient invoking
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 15 2013 08:22 GMT
#47743
[image loading]

hmmm
Im daed. Follow me @TL_NB
hooahah
Profile Joined October 2011
3752 Posts
March 15 2013 08:24 GMT
#47744
wow didn't know you could get it via drop - hella jealous :<
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 15 2013 08:25 GMT
#47745
On March 15 2013 17:24 hooahah wrote:
wow didn't know you could get it via drop - hella jealous :<

rumor on the block said that if you feed a lot, the RNG god smile upon you
Im daed. Follow me @TL_NB
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
March 15 2013 08:37 GMT
#47746
Wow how big do you want your netgraph info haha
Caladbolg
Profile Joined March 2011
2855 Posts
Last Edited: 2013-03-15 08:54:34
March 15 2013 08:45 GMT
#47747
What's the best item transition for Mirana in Dota2? I played 1 competitively for some time, and back then the item progression was usually Maelstrom into either BKB then the usual damage items or Maelstrom into Mjolnir/Butterfly. Sometimes I'd see a Desolator here and there, and the occasional Diffusal Blade (which is my personal preference, since I go Manta Style instead of BKB right after).

I've been playing her with the Diffusal build and my damage seems to be pretty weak, even when I've essentially outfarmed the enemy solo mid and carry. Would a Deso or Maelstrom be a better choice for me? Or even a naked MKB (I generally play very safe, relying on hitting the arrow)? Especially since I play her as a semi-carry or carry (you really can't rely on pub carries if you want a good winstreak).
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
March 15 2013 09:04 GMT
#47748
I like going manta into deso on potm, or manta into bkb into deso, if I really need the survivability.
drew-chan
Profile Joined July 2009
Malaysia1517 Posts
March 15 2013 09:15 GMT
#47749
Is there any point in picking enigma over magnus currently?

Enigma is a natural jungler (the fastest one actually), and thats about all you can argue for enigma's case. Mag on the other hand has an innate escape ability, semicarry potential (or boosting your own carry), pushes as well as enigma with creep clearing speed, as well as much better burst aoe damage.

When blinking in a mag has the time to cast at least a shockwave / skewer after rp, but when do you see enigmas having the time to drop a midnight pulse before the black hole and risk a PGG?

...
Caladbolg
Profile Joined March 2011
2855 Posts
March 15 2013 09:20 GMT
#47750
On March 15 2013 18:15 drew-chan wrote:
Is there any point in picking enigma over magnus currently?

Enigma is a natural jungler (the fastest one actually), and thats about all you can argue for enigma's case. Mag on the other hand has an innate escape ability, semicarry potential (or boosting your own carry), pushes as well as enigma with creep clearing speed, as well as much better burst aoe damage.

When blinking in a mag has the time to cast at least a shockwave / skewer after rp, but when do you see enigmas having the time to drop a midnight pulse before the black hole and risk a PGG?



Much faster farm, a longer duration and area stun, an additional individually-targeted stun that has 3 hits, and more pushing power.

But I'd still take Magnus because ALL his skills harmonize so well (RP + Empower carry is incredibly scary, especially with a strong melee single DPS hero like Naix/Sven/Magina/Void/Lycan). Arguably, you only get Enigma when Magnus is banned/picked by the other team.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
drew-chan
Profile Joined July 2009
Malaysia1517 Posts
March 15 2013 09:33 GMT
#47751
On March 15 2013 18:20 Caladbolg wrote:
Show nested quote +
On March 15 2013 18:15 drew-chan wrote:
Is there any point in picking enigma over magnus currently?

Enigma is a natural jungler (the fastest one actually), and thats about all you can argue for enigma's case. Mag on the other hand has an innate escape ability, semicarry potential (or boosting your own carry), pushes as well as enigma with creep clearing speed, as well as much better burst aoe damage.

When blinking in a mag has the time to cast at least a shockwave / skewer after rp, but when do you see enigmas having the time to drop a midnight pulse before the black hole and risk a PGG?



Much faster farm, a longer duration and area stun, an additional individually-targeted stun that has 3 hits, and more pushing power.

But I'd still take Magnus because ALL his skills harmonize so well (RP + Empower carry is incredibly scary, especially with a strong melee single DPS hero like Naix/Sven/Magina/Void/Lycan). Arguably, you only get Enigma when Magnus is banned/picked by the other team.


1. Much faster farm at what cost? Potentially losing a lane because enigma doesn't gank well out of jungle (high manacosts) before he gets soul ring+boots. Hence one lane will almost certainly be lost if opponents are decent.

2. Duration longer by less than a second, but can be cancled, and cooldown longer than rp.

3. Pretty good stun I would agree, but with a rather short-mid cast range.

4. Not necessarily, 2 good counterpushers such as windrunner, kotl, clockwork, CM etc would clear eidolons pretty quick
...
maru~
Profile Joined February 2013
2345 Posts
March 15 2013 09:37 GMT
#47752
On March 15 2013 18:15 drew-chan wrote:
Is there any point in picking enigma over magnus currently?

Enigma is a natural jungler (the fastest one actually), and thats about all you can argue for enigma's case. Mag on the other hand has an innate escape ability, semicarry potential (or boosting your own carry), pushes as well as enigma with creep clearing speed, as well as much better burst aoe damage.

When blinking in a mag has the time to cast at least a shockwave / skewer after rp, but when do you see enigmas having the time to drop a midnight pulse before the black hole and risk a PGG?


Enigma farms faster and is much more pushoriented (no, Magnus definitely doesn't push as well, not even close). You can get an extemely fast Mek and easily force early towers.
Picking Enigma over Mag is an option if you can fit him in the junge, play a very early-game oriented push strat or simply when Mag is banned (which is almost always). That said, if you have the chance to get Mag there's hardly any reason not to, since he's pretty broken.
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2013-03-15 09:41:13
March 15 2013 09:40 GMT
#47753
On March 15 2013 17:45 Caladbolg wrote:
What's the best item transition for Mirana in Dota2? I played 1 competitively for some time, and back then the item progression was usually Maelstrom into either BKB then the usual damage items or Maelstrom into Mjolnir/Butterfly. Sometimes I'd see a Desolator here and there, and the occasional Diffusal Blade (which is my personal preference, since I go Manta Style instead of BKB right after).

I've been playing her with the Diffusal build and my damage seems to be pretty weak, even when I've essentially outfarmed the enemy solo mid and carry. Would a Deso or Maelstrom be a better choice for me? Or even a naked MKB (I generally play very safe, relying on hitting the arrow)? Especially since I play her as a semi-carry or carry (you really can't rely on pub carries if you want a good winstreak).

potm damage will always be weak these days , she is one of the weakest ranged carries in the game now, i honestly think similar high mobility ranged heroes like qop and wr do a better job at it than potm since traditionally strong ranged carries have all gotten attack damage buffs, directly or indirectly, while potm has been neglected in lieu of slightly stronger spells but not enough to give her an edge in the traditional carry laning phase

my recommended doing phase/yasha and being real slippery, drums if HP is really necessary (or just manta if you're rich). midas definitely can help if obtained in a timely manner, roa very good item. havent tried lothars instead of yasha but who knows? it could work in some situations. as for core items, diffusal is quite situational now, maelstrom or immediate mkb/buriza are basically your best damage options. i dont particularly like deso because it doesnt really mesh with her spellset

imo getting manta immediately should be rethought, as illusion base damage given by manta to potm is too little to outweigh having higher damage on the main hero, so not all situations warrant actually getting one depending on survivability. but you do want to get it eventually because of its overall awesomeness for a 600 ranged agility hero
LiquidDota StaffOnly a true king can play the King.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
March 15 2013 09:50 GMT
#47754
On March 15 2013 18:15 drew-chan wrote:
Is there any point in picking enigma over magnus currently?

Enigma is a natural jungler (the fastest one actually), and thats about all you can argue for enigma's case. Mag on the other hand has an innate escape ability, semicarry potential (or boosting your own carry), pushes as well as enigma with creep clearing speed, as well as much better burst aoe damage.

When blinking in a mag has the time to cast at least a shockwave / skewer after rp, but when do you see enigmas having the time to drop a midnight pulse before the black hole and risk a PGG?



Aside from the fact that Magnus is leagues better than Enigma, I don't know why anyone would pick Enigma anymore with Rubick and Silencer in the pool.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 15 2013 09:57 GMT
#47755
On March 15 2013 17:37 ReignSupreme. wrote:
Wow how big do you want your netgraph info haha

have it on by default, dont know how to tweak it. I dont care anyway because i mostly look at the left side of the screen(minimap)
Im daed. Follow me @TL_NB
Caladbolg
Profile Joined March 2011
2855 Posts
March 15 2013 10:13 GMT
#47756
On March 15 2013 18:40 rabidch wrote:
Show nested quote +
On March 15 2013 17:45 Caladbolg wrote:
What's the best item transition for Mirana in Dota2? I played 1 competitively for some time, and back then the item progression was usually Maelstrom into either BKB then the usual damage items or Maelstrom into Mjolnir/Butterfly. Sometimes I'd see a Desolator here and there, and the occasional Diffusal Blade (which is my personal preference, since I go Manta Style instead of BKB right after).

I've been playing her with the Diffusal build and my damage seems to be pretty weak, even when I've essentially outfarmed the enemy solo mid and carry. Would a Deso or Maelstrom be a better choice for me? Or even a naked MKB (I generally play very safe, relying on hitting the arrow)? Especially since I play her as a semi-carry or carry (you really can't rely on pub carries if you want a good winstreak).

potm damage will always be weak these days , she is one of the weakest ranged carries in the game now, i honestly think similar high mobility ranged heroes like qop and wr do a better job at it than potm since traditionally strong ranged carries have all gotten attack damage buffs, directly or indirectly, while potm has been neglected in lieu of slightly stronger spells but not enough to give her an edge in the traditional carry laning phase

my recommended doing phase/yasha and being real slippery, drums if HP is really necessary (or just manta if you're rich). midas definitely can help if obtained in a timely manner, roa very good item. havent tried lothars instead of yasha but who knows? it could work in some situations. as for core items, diffusal is quite situational now, maelstrom or immediate mkb/buriza are basically your best damage options. i dont particularly like deso because it doesnt really mesh with her spellset

imo getting manta immediately should be rethought, as illusion base damage given by manta to potm is too little to outweigh having higher damage on the main hero, so not all situations warrant actually getting one depending on survivability. but you do want to get it eventually because of its overall awesomeness for a 600 ranged agility hero


So you think I should try the QoP deso into bkb? :-P That could be an option (or the usual orchid nowadays).

Still I love Mirana for her stun (same reason I love Pudge for his hook). With what you've said, deso might be the instant damage-buffer I need (it's still better base damage than an early crystalis or maelstrom right?). Otherwise midas if my plan is to go late-game. I already tried shadowblade (and it was decent), but considering the short cooldown on her ult, it seems a bit misplaced on her. Thanks! Will try that later.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
TheYango
Profile Joined September 2008
United States47024 Posts
March 15 2013 10:22 GMT
#47757
On March 15 2013 16:07 FinestHour wrote:
is this really being debated
just get silence at 2, its not like theres anything better to put it in

You can hold the skill points and just instantly pop them all when either a) night time hits, or b) a situation arises where you need them. Not like the skill points disappear if you don't immediately use them.

In certain disadvantaged lanes I'd even leave Void at level 1 because rank 1 Void costs less mana for sneaking lasthits.
Moderator
maru~
Profile Joined February 2013
2345 Posts
March 15 2013 10:26 GMT
#47758
I would go for a mobility-based early-mid build into pure dps (something like Phase Drum Manta into Butter/MKB/Crit).
Lategame PotM is not as weak as people think, despite not having a "real" steroid spell.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2013-03-15 10:58:33
March 15 2013 10:56 GMT
#47759
Potm build, you say? Ranged agility hero that wants to rightclick -> best build is tranquils, aquila, drums. Can't go wrong with that, drums and tranquils are by far the most overpowered items this version.

On second thought, phase are probably better... Aquila would be good for a more farming potm.
super gg
Jetaap
Profile Blog Joined November 2010
France4814 Posts
March 15 2013 11:21 GMT
#47760
On March 15 2013 18:50 Dromar wrote:
Show nested quote +
On March 15 2013 18:15 drew-chan wrote:
Is there any point in picking enigma over magnus currently?

Enigma is a natural jungler (the fastest one actually), and thats about all you can argue for enigma's case. Mag on the other hand has an innate escape ability, semicarry potential (or boosting your own carry), pushes as well as enigma with creep clearing speed, as well as much better burst aoe damage.

When blinking in a mag has the time to cast at least a shockwave / skewer after rp, but when do you see enigmas having the time to drop a midnight pulse before the black hole and risk a PGG?



Aside from the fact that Magnus is leagues better than Enigma, I don't know why anyone would pick Enigma anymore with Rubick and Silencer in the pool.

I was playing enigma recently and thinking the same thing, magnus is just so much better in every regard, he is much more flexible concerning lanes (can hard lane, mid, even jungle on radiant), has a built in pseudo blink that means that you can land big ults even without blink. You don't have to worry about being interrupted either, so bkb is not as important as it is on enigma.
It's really sad because blackhole looks way cooler than RP, I wish RP was nerfed a bit maybe even make it not go through bkb.
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