General Discussion - Page 2201
| Forum Index > Dota 2 General |
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
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konadora
Singapore66364 Posts
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Gosi
Sweden9072 Posts
iceforge plz fix | ||
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PassiveAce
United States18076 Posts
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SpiZe
Canada3640 Posts
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Erasme
Bahamas15899 Posts
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Qbek
Poland12923 Posts
On February 21 2013 00:02 Gosi wrote: Need more earthshaker tho. fo realz iceforge plz fix Iceforge already buffed his carry potential a lot thou, just need a good player | ||
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VelJa
France1109 Posts
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Makenshi
Sweden2105 Posts
On February 20 2013 23:13 konadora wrote: so... nth picked bloodseeker lolwut. http://www.youtube.com/watch?v=3BaLE9TKZLk bloodrage and flak cannon was pretty neat and lodas name made me go aww lol | ||
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Unleashing
Denmark14978 Posts
ES>N'aix. | ||
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Gosi
Sweden9072 Posts
On February 21 2013 00:17 Qbek wrote: Iceforge already buffed his carry potential a lot thou, just need a good player polish earthshaker is so good... so good. | ||
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Comeh
United States18919 Posts
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BlitzerSC
Italy8800 Posts
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Sn0_Man
Tebellong44238 Posts
On February 21 2013 00:55 BlitzerSC wrote: It's worse because WC3 unit pathing is different from DotA2 pathing. They fixed that | ||
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TheYango
United States47024 Posts
They only fixed it insofar as how pathing blockers interact with places where you don't have vision. It's still different with regard to how hitboxes interact with small gaps. There are blocks that would be complete blocks in DotA 1 that can be moved through in DotA 2. Unit pathing is also in general smoother (everyone should have felt this the first game they played DotA 2 because creep blocking feels different from DotA 1), so it's harder to body-block someone when you have a partial block. | ||
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Derity
Germany2952 Posts
still the miranas arrows or the fissures or hooks and shackles feel and look weird and random to me. | ||
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Comeh
United States18919 Posts
On February 21 2013 01:09 Derity wrote: still the miranas arrows or the fissures or hooks and shackles feel and look weird and random to me. Doesn't this have more to do with camera angles (plus shackle just has some weird interactions) than anything? | ||
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TheYango
United States47024 Posts
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PassiveAce
United States18076 Posts
On February 21 2013 01:24 TheYango wrote: Bloodseeker is actually a lot better in DotA 2 because they made it so magic immunity doesn't remove self-Bloodrage. Really? I thought that bkb/repel/w.e all dispelled self bloodrage? Is that not a bug then? | ||
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TheYango
United States47024 Posts
On February 21 2013 01:31 PassiveAce wrote: Really? I thought that bkb/repel/w.e all dispelled self bloodrage? Is that not a bug then? It's reported as a bug as there's no official statement saying it's intended, but regardless it makes the hero better. Bloodrage cast on targets other than yourself is removed by magic immunity as normal. | ||
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toemn
Germany915 Posts
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