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General Discussion - Page 2005

Forum Index > Dota 2 General
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Prev 1 2003 2004 2005 2006 2007 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 25 2013 22:50 GMT
#40081
Just played as TA with a troll on the team, the late game was so brutal and easy
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 25 2013 22:50 GMT
#40082
On January 26 2013 07:47 TheYango wrote:
Show nested quote +
On January 26 2013 07:38 Firebolt145 wrote:
On January 26 2013 07:29 Comeh wrote:


Updated the icons for the new Warlock and Lone Druid sets.

Fixed units not pathing around invisible enemies.

Fixed stolen Berserker's Rage not restoring the original attack type on death.

Fixed for LP mode not limiting 40 heroes.

Fixed Battle Trance affecting units like Spirit Bear.


Yay, affecting things like bear and eidolons was pretty broken.

Did it affect Eidolons? From what I could tell it only affected units with Resistant Skin (Spirit Bear, Warlock Golem, etc.).

Not sure - Just curious, what is the bear considered? A Hero, a courier (I swear I've gotten an error message about a courier in regards to the bear before)? Just curious on how some spells would affect it.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Yoshi-
Profile Joined October 2008
Germany10227 Posts
January 25 2013 22:52 GMT
#40083
On January 26 2013 07:50 Comeh wrote:
Show nested quote +
On January 26 2013 07:47 TheYango wrote:
On January 26 2013 07:38 Firebolt145 wrote:
On January 26 2013 07:29 Comeh wrote:


Updated the icons for the new Warlock and Lone Druid sets.

Fixed units not pathing around invisible enemies.

Fixed stolen Berserker's Rage not restoring the original attack type on death.

Fixed for LP mode not limiting 40 heroes.

Fixed Battle Trance affecting units like Spirit Bear.


Yay, affecting things like bear and eidolons was pretty broken.

Did it affect Eidolons? From what I could tell it only affected units with Resistant Skin (Spirit Bear, Warlock Golem, etc.).

Not sure - Just curious, what is the bear considered? A Hero, a courier (I swear I've gotten an error message about a courier in regards to the bear before)? Just curious on how some spells would affect it.


It is an ancient.

On January 26 2013 07:49 cecek wrote:
Show nested quote +
On January 26 2013 07:48 Firebolt145 wrote:
Could've sworn it did, not 100% sure.

Wouldn't you get like 20 of them before they expired? Considering they split based on the number of attacks they do.

Eidolons only split once.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-01-25 22:57:45
January 25 2013 22:57 GMT
#40084
Don't eidolons have magic resistance? I would have thought it would be a bigger issue with visage minions if anything
TheYango
Profile Joined September 2008
United States47024 Posts
January 25 2013 23:00 GMT
#40085
On January 26 2013 07:57 Nevuk wrote:
Don't eidolons have magic resistance? I would have thought it would be a bigger issue with visage minions if anything

They have 50% magic resistance, but this is not the same as having the "Resistant Skin" passive ability.

The reason Troll ult was bugged on "Resistant Skin" units is because Resistant Skin causes a unit to be treated as a hero for spells that have different effects for heroes and for creeps (e.g. CM Frostbite freezes Resistant Skin units for the hero duration rather than the 10 seconds for creeps). Apparently they coded Troll ult to somehow interact with Resistant Skin this way.
Moderator
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2013-01-25 23:01:50
January 25 2013 23:00 GMT
#40086
On January 26 2013 07:57 Nevuk wrote:
Don't eidolons have magic resistance? I would have thought it would be a bigger issue with visage minions if anything

Visage minions already attack as fast as the devil... >.>

Random question that I just dont know but I should - does chen's ult affect the bear?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-25 23:10:10
January 25 2013 23:04 GMT
#40087
I'll also point out that this Troll ult bug is probably just the newest in a long string of abilities that are supposed to be "hero only" but are incorrectly affecting units with Resistant Skin:

http://dev.dota2.com/showthread.php?t=52914

EDIT: Note that Hand of God correctly treats Resistant Skin units as non-hero units.

Also, the original bug report used Brewlings as the reference unit, but Panda ult has since been changed to treat Brewlings fully as heroes. The bug still applies to other Resistant Skin units.
Moderator
trinxified
Profile Joined December 2010
Canada7774 Posts
January 25 2013 23:04 GMT
#40088
Whirling Axes in melee is pretty good (borderline imba), while the ranged version is terrible. It's because of the long ass cooldown and the hit box is bad.
SKC
Profile Joined October 2010
Brazil18828 Posts
January 25 2013 23:04 GMT
#40089
On January 26 2013 08:00 Comeh wrote:
Show nested quote +
On January 26 2013 07:57 Nevuk wrote:
Don't eidolons have magic resistance? I would have thought it would be a bigger issue with visage minions if anything

Visage minions already attack as fast as the devil... >.>

Random question that I just dont know but I should - does chen's ult affect the bear?


IIRC it should be allied heroes and Chen's creeps, so no.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
January 25 2013 23:09 GMT
#40090
On January 26 2013 08:04 trinxified wrote:
Whirling Axes in melee is pretty good (borderline imba), while the ranged version is terrible. It's because of the long ass cooldown and the hit box is bad.


Yeah, I sort of feel the same way. Not sure what they could do, drop the cooldown, add more damage, do something to make it more useful. Slowdown is nice and all for people running away but beyond that, I much prefer melee.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
January 25 2013 23:10 GMT
#40091
The idea is that you're able to switch between the two to quickly use them both. They don't share cooldowns. Use the ranged version for the ranged slow and the melee version for the aoe nuke + blind.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
January 25 2013 23:12 GMT
#40092
On January 26 2013 08:04 trinxified wrote:
Whirling Axes in melee is pretty good (borderline imba), while the ranged version is terrible. It's because of the long ass cooldown and the hit box is bad.

The damage on the ranged version is also flat, while the damage on the melee version scales with rank.
Moderator
Yoshi-
Profile Joined October 2008
Germany10227 Posts
January 25 2013 23:12 GMT
#40093
Use ranged to get in melee range and then kill the enemy.

Or at least that should be the theory
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 25 2013 23:13 GMT
#40094
On January 26 2013 08:12 Yoshi- wrote:
Use ranged to get in melee range and then kill the enemy.

Or at least that should be the theory

Before or after you activate MoM, phaseboots, and your eye of skadi?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TheYango
Profile Joined September 2008
United States47024 Posts
January 25 2013 23:14 GMT
#40095
On January 26 2013 08:13 Comeh wrote:
Show nested quote +
On January 26 2013 08:12 Yoshi- wrote:
Use ranged to get in melee range and then kill the enemy.

Or at least that should be the theory

Before or after you activate MoM, phaseboots, and your eye of skadi?

Obv before Phase Boots because using skills cancels Phase Boots.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-01-25 23:49:24
January 25 2013 23:49 GMT
#40096
I see a lot of good trolls save the ranged one for the disengage, like they go up start bashing and chasing, then when they don't think they can chae anymore swap to range, slow and attack from a distance to finish to avoid tower range or stuff like that.
FinestHour
Profile Joined August 2010
United States18466 Posts
January 25 2013 23:51 GMT
#40097
https://dotabuff.com/pages/2013-01-25-shutdown

well that looks like its done
thug life.                                                       MVP/ex-
Grettin
Profile Joined April 2010
42414 Posts
Last Edited: 2013-01-26 00:00:10
January 25 2013 23:56 GMT
#40098
On January 26 2013 08:51 FinestHour wrote:
https://dotabuff.com/pages/2013-01-25-shutdown

well that looks like its done


Sad to see it go, even though i didn't like the idea of showing everyone's "rating" that much. Not that Dotabuff deserved to die though.

e. oh dear at the last part. They really had to put the emails there and basically encourage people to spam them..
"If I had force-fields in Brood War, I'd never lose." -Bisu
Yoshi-
Profile Joined October 2008
Germany10227 Posts
January 26 2013 00:04 GMT
#40099
On January 26 2013 08:56 Grettin wrote:
Show nested quote +
On January 26 2013 08:51 FinestHour wrote:
https://dotabuff.com/pages/2013-01-25-shutdown

well that looks like its done


Sad to see it go, even though i didn't like the idea of showing everyone's "rating" that much. Not that Dotabuff deserved to die though.

e. oh dear at the last part. They really had to put the emails there and basically encourage people to spam them..


Dotabuff will still work.
They can still grab all matches, they just need to change stuff.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
January 26 2013 00:06 GMT
#40100
Valve has completely taken away our current method of gathering data.

they seem to disagree.
Call me Marge Simpson cuz I love you homie
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