On December 11 2012 21:51 Testuser wrote: I'm extremely curious about the reasoning for making her aura global + affect creeps.
and on a related note i heard some rumour about remaking spectre's second skill.
I hope so she's terrible in early/mid game and good late if you got free farm for 20-25min. So annoying to play when your only way to catch up to enemies is spectral dagger and you can cast a whopping 2 of those with full mana pool and even if you catch them your damage isn't that great anyways T_T
On December 11 2012 21:51 Testuser wrote: I'm extremely curious about the reasoning for making her aura global + affect creeps.
and on a related note i heard some rumour about remaking spectre's second skill.
I hope so she's terrible in early/mid game and good late if you got free farm for 20-25min. So annoying to play when your only way to catch up to enemies is spectral dagger and you can cast a whopping 2 of those with full mana pool and even if you catch them your damage isn't that great anyways T_T
Its pretty lame that the entire hero is built around the passive
On December 11 2012 21:51 Testuser wrote: I'm extremely curious about the reasoning for making her aura global + affect creeps.
I am guessing because drow is one of the renown ultimate end game heroes which makes her a rare pick in comp scene. The solution for that would be making her a viable mid game hero, buff her damage and apparently that is not enough so now let's give her this global aura for insane pushing power during mid/late game!
and on a related note i heard some rumour about remaking spectre's second skill.
I think having the aura be global but only buff heroes would still be sufficient. Right now it just seems a tad bit too strong.
Does this mean it's being released before 2013 and that's why it's on the list? hmmm
I don't see it being officially released in the next 2-3 weeks. I think the reason it is included is because it is very easy to get hold of the game anyway, as well as Dota2 simply being too big to ignore.
On December 11 2012 21:51 Testuser wrote: I'm extremely curious about the reasoning for making her aura global + affect creeps.
I am guessing because drow is one of the renown ultimate end game heroes which makes her a rare pick in comp scene. The solution for that would be making her a viable mid game hero, buff her damage and apparently that is not enough so now let's give her this global aura for insane pushing power during mid/late game!.
That sounds wrong, generally people seemed to consider her peak to be at level 16 pre-remake. She didn't have any other steroid that scaled with stats you could itemise for (e.g. a bash or other orb that gets significantly better with attack speed), so she was strongest when she got level 3 of her ult. She always did tons of damage mid-game, now she just contributes tons of global push all game long and double-dips for damage from agility so she scales better late.
Does this mean it's being released before 2013 and that's why it's on the list? hmmm
I doubt that they release dota 2 , before all heros will be in game.. And its just not real that we gonna see , one big christmas update with every hero.. , so no
Been watching out for Vici Gaming for some times now and I just love how they almost always play with each other, scrims or just pubs. And this Cty guy is sick good. Can't wait to watch them in G-League!
I don't like it, i'd prefer if they waited with giving away GOTY awards untill the game is actually released. I mean, DotA2 is obviously GOTYAY, but still
On December 11 2012 21:51 Testuser wrote: I'm extremely curious about the reasoning for making her aura global + affect creeps.
I am guessing because drow is one of the renown ultimate end game heroes which makes her a rare pick in comp scene. The solution for that would be making her a viable mid game hero, buff her damage and apparently that is not enough so now let's give her this global aura for insane pushing power during mid/late game!.
That sounds wrong, generally people seemed to consider her peak to be at level 16 pre-remake. She didn't have any other steroid that scaled with stats you could itemise for (e.g. a bash or other orb that gets significantly better with attack speed), so she was strongest when she got level 3 of her ult. She always did tons of damage mid-game, now she just contributes tons of global push all game long and double-dips for damage from agility so she scales better late.
Drow hits really hard now especially from early-mid game on, you can almost 4-6shots any support when you get lvl6 with only a PT. And watch how all lanes are pushed once you turned on your lvl2+ aura. She actually received some huge buff in a short period of time considering 76 released very quickly after 75.
Drow changelog btw:
Trax 6.76c - Marksmanship focus AoE increased from 375 to 400 6.76c - Drow's base armor decreased by 2 6.76 - Changed how Marksmanship bonus agility is granted* 6.76 - Trueshot Aura mechanics reworked* 6.75 - Marksmanship level 3 agility bonus increased from 45 to 60 6.75 - Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32% 6.75 - Silence cooldown decreased from 15 to 13 6.75 - Frost Arrow's slow increased from 50% to 60% at level 4 6.74 - Silence AoE increased from 275 to 300 6.73 - Base Agility increased by 4 6.72d - Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50 6.72d - Frost Arrows no longer reduce attack speed 6.72 - Previous sight range nerf reverted (from 6.68) 6.68 - No longer has full night vision (same as the other heroes now, 800) 6.63 - Attack range increased from 600 to 625 6.58 - Improved Marksmanship by 3 Agility each level 6.53 - Improved Drow's Marksmanship slightly 6.50 - Lowered Drow Ranger's Agility gain per level 6.50 - Changed Drow Ranger's Marksmanship ultimate 6.50 - Improved range on Drow Ranger's Trueshot Aura
On December 11 2012 22:42 Gosi wrote: Been watching out for Vici Gaming for some times now and I just love how they almost always play with each other, scrims or just pubs. And this Cty guy is sick good. Can't wait to watch them in G-League!
I just watched them get owned by Mith in Asia gosu cup
On December 11 2012 21:51 Testuser wrote: I'm extremely curious about the reasoning for making her aura global + affect creeps.
I am guessing because drow is one of the renown ultimate end game heroes which makes her a rare pick in comp scene. The solution for that would be making her a viable mid game hero, buff her damage and apparently that is not enough so now let's give her this global aura for insane pushing power during mid/late game!
and on a related note i heard some rumour about remaking spectre's second skill.
I think having the aura be global but only buff heroes would still be sufficient. Right now it just seems a tad bit too strong.
Sure. Lets rip out what makes the hero unique. This hero is OP because it does something that no one else does, therefore we should remove that
/riot
The reason DotA is great is because Icefrog puts in the most OP crap that he can think of, then balances it with other OP crap. While drow is currently too strong, removing her unique global aura is just stupid. He will probably put in some sort of other weakness to counteract that. I mean, just look at prophet. He can split push to a similar extent that drow can currently, but apart from that he isn't a very good hero. Furion isn't OP.
Imo, an interesting nerf could be to remove all the agi buff from her ulti when someone is inside the AoE. If she is properly supported then she can still dominate, but she can be shut down in teamfights. Perhaps some slight toning down on the aura would be necessary as well.
Or else a minimum range could be hilarious (although seems more in theme with sniper).
On December 11 2012 21:51 Testuser wrote: I'm extremely curious about the reasoning for making her aura global + affect creeps.
I am guessing because drow is one of the renown ultimate end game heroes which makes her a rare pick in comp scene. The solution for that would be making her a viable mid game hero, buff her damage and apparently that is not enough so now let's give her this global aura for insane pushing power during mid/late game!
and on a related note i heard some rumour about remaking spectre's second skill.
I think having the aura be global but only buff heroes would still be sufficient. Right now it just seems a tad bit too strong.
Sure. Lets rip out what makes the hero unique. This hero is OP because it does something that no one else does, therefore we should remove that
/riot
The reason DotA is great is because Icefrog puts in the most OP crap that he can think of, then balances it with other OP crap. While drow is currently too strong, removing her unique global aura is just stupid. He will probably put in some sort of other weakness to counteract that. I mean, just look at prophet. He can split push to a similar extent that drow can currently, but apart from that he isn't a very good hero. Furion isn't OP.
Imo, an interesting nerf could be to remove all the agi buff from her ulti when someone is inside the AoE. If she is properly supported then she can still dominate, but she can be shut down in teamfights. Perhaps some slight toning down on the aura would be necessary as well.
Or else a minimum range could be hilarious (although seems more in theme with sniper).
I don't see why you would start a discussion off in such a way, a proper tone isn't hard to keep.
I don't see why it her aura should apply to mechanical units, that'll weaken the effect she has on pushing greatly while still letting her have the global aura and the active still helping the ranged creeps.
On December 11 2012 17:37 Unleashing wrote: I want to see a 5v5 all mid same hero where everybody plays wisp.
Impossible to kill wisp, as the wisps would just do circles and have enough regen to tank the fountain
Huh, if we have 3 wisps. Wisp 1, wisp 2 and wisp 3. Wisp 1 links to 2, 2 to 3 and 3 to 1 would they have infinite regen?
out of curiosity, i tested it in wc3 dota. The game prevents you from having more than one active tether at the same time, so you can't tether wisp A with wisp B and viceversa for infinite regen. (single player -test mode, would need more players to see if it applies to other allied wisps)
That is only true when both wisp belong to the same hero.
The wisp will pretty much instantly heal to full hp, but it only works if they all aren't already full hp. If one wisp has full hp, no one will get healed
Sorry, I'm tired and I see the same "blah blah blah its OP so remove it" stuff every time this comes up. Its incredibly frustrating when 90% people want to kill your favourite game.
On December 11 2012 21:51 Testuser wrote: I'm extremely curious about the reasoning for making her aura global + affect creeps.
I am guessing because drow is one of the renown ultimate end game heroes which makes her a rare pick in comp scene. The solution for that would be making her a viable mid game hero, buff her damage and apparently that is not enough so now let's give her this global aura for insane pushing power during mid/late game!.
That sounds wrong, generally people seemed to consider her peak to be at level 16 pre-remake. She didn't have any other steroid that scaled with stats you could itemise for (e.g. a bash or other orb that gets significantly better with attack speed), so she was strongest when she got level 3 of her ult. She always did tons of damage mid-game, now she just contributes tons of global push all game long and double-dips for damage from agility so she scales better late.
Drow hits really hard now especially from early-mid game on, you can almost 4-6shots any support when you get lvl6 with only a PT. And watch how all lanes are pushed once you turned on your lvl2+ aura. She actually received some huge buff in a short period of time considering 76 released very quickly after 75.
Oh I get all that, it's just that you seemed to be saying that she was really good end-game even before the most recent buffs (i.e. when Precision Aura was just a % base damage buff and Marksmanship was a flat agility buff), and that conflicts with what I'd heard other people say and what seemed intuitive to me: that she peaks mid-game. Now you seem to be saying the same thing though so I think I must have misunderstood you in the first place.
On December 11 2012 23:04 LAN-f34r wrote: Sorry, I'm tired and I see the same "blah blah blah its OP so remove it" stuff every time this comes up. Its incredibly frustrating when 90% people want to kill your favourite game.
That Drow Aura is killing the game..Seriously when everyone complains you know you have a problem
NP needs to be present in a lane for a while to push/counter push before tping back...Plus he doesn't hit like a truck when he gets a level 6... She's not hard to gank or kill by any sense...but her Global Aura is frustrating as fuck to deal with in Uncoordinated pub matches