• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:18
CEST 00:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!27Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4718 users

General Discussion - Page 1569

Forum Index > Dota 2 General
Post a Reply
Prev 1 1567 1568 1569 1570 1571 6534 Next
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Slomo
Profile Joined November 2010
Germany7198 Posts
November 30 2012 14:04 GMT
#31361
Erasme was in Wodota Top10? Dis nub.
RIP DOUBLE TI OG | #18 never forget
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
November 30 2012 14:06 GMT
#31362
On November 30 2012 22:57 Testuser wrote:
Show nested quote +
On November 30 2012 22:53 Incze wrote:
I'm pretty sure ogre magi isn't included in PRD and that he never was

He isn't I'm quite sure.


as a DotA player who used to like Ogre I'm very sure

#%^*ing multis... or lack of them.
ffxiv enjoyer
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
November 30 2012 14:10 GMT
#31363
The other one that the pseudo random generation affected heavily was syllabear. Hit creeps a couple times without proccing entangle, then set bear on enemy hero, first hit entangle npnp.
Moderator
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
November 30 2012 14:23 GMT
#31364
On November 30 2012 23:02 Unleashing wrote:
Show nested quote +
On November 30 2012 22:56 StoRm_res wrote:
I prefer a true random distribution -.-
But whatever, not a huge impact if you ask me ^^

Why? Elaborate.
PRD eliminates lucky and unlucky streaks while having the same overall amount of crits/bashes.
I see nothing that makes true random superior.


Because it is more fair. For example if pa hits you and can almost be certain that coup de grace procs is a nightmare. With true random whenever pa hits you get a 15% chance that he lands a coup de grace, thats the way it should be.
Problem is also that the first hit will almost never proc, while the 6th hit will be a very likely proc, which can be annoying.
But yeah, it does take some random out of the game and it will be less frustrating sometimes. (I once died to ancients because my SK didnt crit a single time, that was embarassing :D)
Yoshi-
Profile Joined October 2008
Germany10227 Posts
November 30 2012 14:25 GMT
#31365
On November 30 2012 23:23 StoRm_res wrote:
Problem is also that the first hit will almost never proc,)


So the first hit after leveling the spell, will never proc now. Huge change.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
November 30 2012 14:26 GMT
#31366
Not never lol. Pretty sure it starts on non 0 chance, I don't think it leaves 5-95 % range
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 30 2012 14:27 GMT
#31367
On November 30 2012 23:04 Slomo wrote:
Erasme was in Wodota Top10? Dis nub.

wat fucj you
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Yoshi-
Profile Joined October 2008
Germany10227 Posts
November 30 2012 14:29 GMT
#31368
Yea yea

http://www.playdota.com/forums/showthread.php?t=7993

Under the section "Pseudo Random Probability Constants", you can find the starting chance in the tables.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-11-30 14:40:16
November 30 2012 14:30 GMT
#31369
On November 30 2012 23:23 StoRm_res wrote:
Show nested quote +
On November 30 2012 23:02 Unleashing wrote:
On November 30 2012 22:56 StoRm_res wrote:
I prefer a true random distribution -.-
But whatever, not a huge impact if you ask me ^^

Why? Elaborate.
PRD eliminates lucky and unlucky streaks while having the same overall amount of crits/bashes.
I see nothing that makes true random superior.


Because it is more fair. For example if pa hits you and can almost be certain that coup de grace procs is a nightmare. With true random whenever pa hits you get a 15% chance that he lands a coup de grace, thats the way it should be.
Problem is also that the first hit will almost never proc, while the 6th hit will be a very likely proc, which can be annoying.
But yeah, it does take some random out of the game and it will be less frustrating sometimes. (I once died to ancients because my SK didnt crit a single time, that was embarassing :D)

How is it more fair?
You talk about that it sucks not critting with heroes, PRD removes that, it REMOVES unlucky streaks, you will still crit 15% of the time. And the first hit can proc, it's the first hit after a proc that has a low chance of critting. You can even go into the jungle and attack creeps, you haven't critted for a while? Go fight, good chance of you critting first hit.
It removes bullshit like PA critting 3 times in a row on neutrals and then critting zero times during a teamfight.
And no it doesn't take some of the random out of the game, PRD is just as legit as 'true random' as far as being random goes.

It is both more balanced and will make a hero like PA not be cockblocked during teamfights while also removing bullshit like her facing an enemy carry and critting 3-4 times in a row winning them the battle.

That's the beauty of PRD, it removes UNLUCKY STREAKS just as it removes lucky streaks, with 15% crit chance you will maybe start with 5% crit chance, and after 2 attacks it's at 15%, after another 2 it's at 25% and so on, the odds of you first hit critting is still ther.

Nothing generated by a computer is truly random, FYI.

I mean even pro players are happy about PRD.

It's more fair for the person using a chance based ability, they will no longer not have it trigger at all.
It's more fair for the person it's being used against, they will no longer have it trigger constantly against them.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 30 2012 15:20 GMT
#31370
On November 30 2012 23:30 Unleashing wrote:
Show nested quote +
On November 30 2012 23:23 StoRm_res wrote:
On November 30 2012 23:02 Unleashing wrote:
On November 30 2012 22:56 StoRm_res wrote:
I prefer a true random distribution -.-
But whatever, not a huge impact if you ask me ^^

Why? Elaborate.
PRD eliminates lucky and unlucky streaks while having the same overall amount of crits/bashes.
I see nothing that makes true random superior.


Because it is more fair. For example if pa hits you and can almost be certain that coup de grace procs is a nightmare. With true random whenever pa hits you get a 15% chance that he lands a coup de grace, thats the way it should be.
Problem is also that the first hit will almost never proc, while the 6th hit will be a very likely proc, which can be annoying.
But yeah, it does take some random out of the game and it will be less frustrating sometimes. (I once died to ancients because my SK didnt crit a single time, that was embarassing :D)

How is it more fair?
You talk about that it sucks not critting with heroes, PRD removes that, it REMOVES unlucky streaks, you will still crit 15% of the time. And the first hit can proc, it's the first hit after a proc that has a low chance of critting. You can even go into the jungle and attack creeps, you haven't critted for a while? Go fight, good chance of you critting first hit.
It removes bullshit like PA critting 3 times in a row on neutrals and then critting zero times during a teamfight.
And no it doesn't take some of the random out of the game, PRD is just as legit as 'true random' as far as being random goes.

It is both more balanced and will make a hero like PA not be cockblocked during teamfights while also removing bullshit like her facing an enemy carry and critting 3-4 times in a row winning them the battle.

That's the beauty of PRD, it removes UNLUCKY STREAKS just as it removes lucky streaks, with 15% crit chance you will maybe start with 5% crit chance, and after 2 attacks it's at 15%, after another 2 it's at 25% and so on, the odds of you first hit critting is still ther.

Nothing generated by a computer is truly random, FYI.

I mean even pro players are happy about PRD.

It's more fair for the person using a chance based ability, they will no longer not have it trigger at all.
It's more fair for the person it's being used against, they will no longer have it trigger constantly against them.


Because random chance can't be abused. PRD makes heroes like syllabear retarded in lane. Having (almost) guaranteed chances to proc abilities is dumb. If you don't want lucky/unlucky streaks then don't make abilities that use random chance. PRD is just a horrible band aid to a problem that nobody wants to address in video games. There is some luck involved, just gotta deal with it.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
November 30 2012 15:24 GMT
#31371
On December 01 2012 00:20 Blitzkrieg0 wrote:
Show nested quote +
On November 30 2012 23:30 Unleashing wrote:
On November 30 2012 23:23 StoRm_res wrote:
On November 30 2012 23:02 Unleashing wrote:
On November 30 2012 22:56 StoRm_res wrote:
I prefer a true random distribution -.-
But whatever, not a huge impact if you ask me ^^

Why? Elaborate.
PRD eliminates lucky and unlucky streaks while having the same overall amount of crits/bashes.
I see nothing that makes true random superior.


Because it is more fair. For example if pa hits you and can almost be certain that coup de grace procs is a nightmare. With true random whenever pa hits you get a 15% chance that he lands a coup de grace, thats the way it should be.
Problem is also that the first hit will almost never proc, while the 6th hit will be a very likely proc, which can be annoying.
But yeah, it does take some random out of the game and it will be less frustrating sometimes. (I once died to ancients because my SK didnt crit a single time, that was embarassing :D)

How is it more fair?
You talk about that it sucks not critting with heroes, PRD removes that, it REMOVES unlucky streaks, you will still crit 15% of the time. And the first hit can proc, it's the first hit after a proc that has a low chance of critting. You can even go into the jungle and attack creeps, you haven't critted for a while? Go fight, good chance of you critting first hit.
It removes bullshit like PA critting 3 times in a row on neutrals and then critting zero times during a teamfight.
And no it doesn't take some of the random out of the game, PRD is just as legit as 'true random' as far as being random goes.

It is both more balanced and will make a hero like PA not be cockblocked during teamfights while also removing bullshit like her facing an enemy carry and critting 3-4 times in a row winning them the battle.

That's the beauty of PRD, it removes UNLUCKY STREAKS just as it removes lucky streaks, with 15% crit chance you will maybe start with 5% crit chance, and after 2 attacks it's at 15%, after another 2 it's at 25% and so on, the odds of you first hit critting is still ther.

Nothing generated by a computer is truly random, FYI.

I mean even pro players are happy about PRD.

It's more fair for the person using a chance based ability, they will no longer not have it trigger at all.
It's more fair for the person it's being used against, they will no longer have it trigger constantly against them.


Because random chance can't be abused. PRD makes heroes like syllabear retarded in lane. Having (almost) guaranteed chances to proc abilities is dumb. If you don't want lucky/unlucky streaks then don't make abilities that use random chance. PRD is just a horrible band aid to a problem that nobody wants to address in video games. There is some luck involved, just gotta deal with it.

It was the way it all worked in Dota 1. They may consider adding exceptions to PRD (Syllabear is definitely one that comes to mind, perhaps the random chance should not build up when hitting creeps?) but overall most heroes should have it applied to them.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 30 2012 15:30 GMT
#31372
On November 30 2012 21:45 pallad wrote:
GAMEPLAY
- Pseudo Random chances are now enabled for these abilities: Coup de Grace, Slardar's Bash, Time Lock, Drunken Brawler's Crit, Headshot, Blade Dance, Chaos Knight's Crit, Lycan's Crit and Skeleton King's Crit.


Bear root doesn't use PRD, only these abilities.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-11-30 15:35:39
November 30 2012 15:34 GMT
#31373
On December 01 2012 00:24 Firebolt145 wrote:
Show nested quote +
On December 01 2012 00:20 Blitzkrieg0 wrote:
On November 30 2012 23:30 Unleashing wrote:
On November 30 2012 23:23 StoRm_res wrote:
On November 30 2012 23:02 Unleashing wrote:
On November 30 2012 22:56 StoRm_res wrote:
I prefer a true random distribution -.-
But whatever, not a huge impact if you ask me ^^

Why? Elaborate.
PRD eliminates lucky and unlucky streaks while having the same overall amount of crits/bashes.
I see nothing that makes true random superior.


Because it is more fair. For example if pa hits you and can almost be certain that coup de grace procs is a nightmare. With true random whenever pa hits you get a 15% chance that he lands a coup de grace, thats the way it should be.
Problem is also that the first hit will almost never proc, while the 6th hit will be a very likely proc, which can be annoying.
But yeah, it does take some random out of the game and it will be less frustrating sometimes. (I once died to ancients because my SK didnt crit a single time, that was embarassing :D)

How is it more fair?
You talk about that it sucks not critting with heroes, PRD removes that, it REMOVES unlucky streaks, you will still crit 15% of the time. And the first hit can proc, it's the first hit after a proc that has a low chance of critting. You can even go into the jungle and attack creeps, you haven't critted for a while? Go fight, good chance of you critting first hit.
It removes bullshit like PA critting 3 times in a row on neutrals and then critting zero times during a teamfight.
And no it doesn't take some of the random out of the game, PRD is just as legit as 'true random' as far as being random goes.

It is both more balanced and will make a hero like PA not be cockblocked during teamfights while also removing bullshit like her facing an enemy carry and critting 3-4 times in a row winning them the battle.

That's the beauty of PRD, it removes UNLUCKY STREAKS just as it removes lucky streaks, with 15% crit chance you will maybe start with 5% crit chance, and after 2 attacks it's at 15%, after another 2 it's at 25% and so on, the odds of you first hit critting is still ther.

Nothing generated by a computer is truly random, FYI.

I mean even pro players are happy about PRD.

It's more fair for the person using a chance based ability, they will no longer not have it trigger at all.
It's more fair for the person it's being used against, they will no longer have it trigger constantly against them.


Because random chance can't be abused. PRD makes heroes like syllabear retarded in lane. Having (almost) guaranteed chances to proc abilities is dumb. If you don't want lucky/unlucky streaks then don't make abilities that use random chance. PRD is just a horrible band aid to a problem that nobody wants to address in video games. There is some luck involved, just gotta deal with it.

It was the way it all worked in Dota 1. They may consider adding exceptions to PRD (Syllabear is definitely one that comes to mind, perhaps the random chance should not build up when hitting creeps?) but overall most heroes should have it applied to them.


If they wanted to do that then they should just make the entangle hero only. PRD was only in dota 1 because that is how the wc3 engine worked. It wasn't a conscience choice and I don't people even knew about it until many years into warcraft 3. If they got rid of it I would hold a parade, but most people seem to be disillusioned into thinking it makes the game more competitive.

On December 01 2012 00:30 Sn0_Man wrote:
Show nested quote +
On November 30 2012 21:45 pallad wrote:
GAMEPLAY
- Pseudo Random chances are now enabled for these abilities: Coup de Grace, Slardar's Bash, Time Lock, Drunken Brawler's Crit, Headshot, Blade Dance, Chaos Knight's Crit, Lycan's Crit and Skeleton King's Crit.


Bear root doesn't use PRD, only these abilities.


Bear root is merely the best example because it is easy to see how it is abused. The same principles can be applied to anything like say Bash which is on the list.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-11-30 15:41:03
November 30 2012 15:35 GMT
#31374
Also, we have no idea of how valve designed their PRD, they worked on it for a while after all.
It might be unabuseable. We do not know.

I would love to see how it works exactly.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Yoshi-
Profile Joined October 2008
Germany10227 Posts
Last Edited: 2012-11-30 15:38:17
November 30 2012 15:37 GMT
#31375
On December 01 2012 00:34 Blitzkrieg0 wrote:
Show nested quote +
On December 01 2012 00:24 Firebolt145 wrote:
On December 01 2012 00:20 Blitzkrieg0 wrote:
On November 30 2012 23:30 Unleashing wrote:
On November 30 2012 23:23 StoRm_res wrote:
On November 30 2012 23:02 Unleashing wrote:
On November 30 2012 22:56 StoRm_res wrote:
I prefer a true random distribution -.-
But whatever, not a huge impact if you ask me ^^

Why? Elaborate.
PRD eliminates lucky and unlucky streaks while having the same overall amount of crits/bashes.
I see nothing that makes true random superior.


Because it is more fair. For example if pa hits you and can almost be certain that coup de grace procs is a nightmare. With true random whenever pa hits you get a 15% chance that he lands a coup de grace, thats the way it should be.
Problem is also that the first hit will almost never proc, while the 6th hit will be a very likely proc, which can be annoying.
But yeah, it does take some random out of the game and it will be less frustrating sometimes. (I once died to ancients because my SK didnt crit a single time, that was embarassing :D)

How is it more fair?
You talk about that it sucks not critting with heroes, PRD removes that, it REMOVES unlucky streaks, you will still crit 15% of the time. And the first hit can proc, it's the first hit after a proc that has a low chance of critting. You can even go into the jungle and attack creeps, you haven't critted for a while? Go fight, good chance of you critting first hit.
It removes bullshit like PA critting 3 times in a row on neutrals and then critting zero times during a teamfight.
And no it doesn't take some of the random out of the game, PRD is just as legit as 'true random' as far as being random goes.

It is both more balanced and will make a hero like PA not be cockblocked during teamfights while also removing bullshit like her facing an enemy carry and critting 3-4 times in a row winning them the battle.

That's the beauty of PRD, it removes UNLUCKY STREAKS just as it removes lucky streaks, with 15% crit chance you will maybe start with 5% crit chance, and after 2 attacks it's at 15%, after another 2 it's at 25% and so on, the odds of you first hit critting is still ther.

Nothing generated by a computer is truly random, FYI.

I mean even pro players are happy about PRD.

It's more fair for the person using a chance based ability, they will no longer not have it trigger at all.
It's more fair for the person it's being used against, they will no longer have it trigger constantly against them.


Because random chance can't be abused. PRD makes heroes like syllabear retarded in lane. Having (almost) guaranteed chances to proc abilities is dumb. If you don't want lucky/unlucky streaks then don't make abilities that use random chance. PRD is just a horrible band aid to a problem that nobody wants to address in video games. There is some luck involved, just gotta deal with it.

It was the way it all worked in Dota 1. They may consider adding exceptions to PRD (Syllabear is definitely one that comes to mind, perhaps the random chance should not build up when hitting creeps?) but overall most heroes should have it applied to them.


If they wanted to do that then they should just make the entangle hero only. PRD was only in dota 1 because that is how the wc3 engine worked. It wasn't a conscience choice and I don't people even knew about it until many years into warcraft 3. If they got rid of it I would hold a parade, but most people seem to be disillusioned into thinking it makes the game more competitive.


That is not true at all the could easily do a "real" random in dota1

There are even several spells that don't use PRD.

Axe counter helix
fv backtrack
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 30 2012 15:43 GMT
#31376
Bear root is also funny because at one point in time in dota 1 (not sure if this is still the case) every hit while it was on cooldown counted towards the PRD chance, so as soon as root came off cooldown the proc chance was ~50% again assuming the bear kept attacking the whole time. (5.5% per swing).

Also note that the value of first-hit bash on some heroes (Slardar, Faceless) is somewhat questionable since they have other stuns that they will use and stacking the bash on top doesn't help all that much.

Also Blitzkrieg, note that cranium basher does NOT use PRD in dota 1 so obviously Icefrog can work around it if he wants to.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
November 30 2012 15:45 GMT
#31377
On December 01 2012 00:34 Blitzkrieg0 wrote:
Show nested quote +
On December 01 2012 00:24 Firebolt145 wrote:
On December 01 2012 00:20 Blitzkrieg0 wrote:
On November 30 2012 23:30 Unleashing wrote:
On November 30 2012 23:23 StoRm_res wrote:
On November 30 2012 23:02 Unleashing wrote:
On November 30 2012 22:56 StoRm_res wrote:
I prefer a true random distribution -.-
But whatever, not a huge impact if you ask me ^^

Why? Elaborate.
PRD eliminates lucky and unlucky streaks while having the same overall amount of crits/bashes.
I see nothing that makes true random superior.


Because it is more fair. For example if pa hits you and can almost be certain that coup de grace procs is a nightmare. With true random whenever pa hits you get a 15% chance that he lands a coup de grace, thats the way it should be.
Problem is also that the first hit will almost never proc, while the 6th hit will be a very likely proc, which can be annoying.
But yeah, it does take some random out of the game and it will be less frustrating sometimes. (I once died to ancients because my SK didnt crit a single time, that was embarassing :D)

How is it more fair?
You talk about that it sucks not critting with heroes, PRD removes that, it REMOVES unlucky streaks, you will still crit 15% of the time. And the first hit can proc, it's the first hit after a proc that has a low chance of critting. You can even go into the jungle and attack creeps, you haven't critted for a while? Go fight, good chance of you critting first hit.
It removes bullshit like PA critting 3 times in a row on neutrals and then critting zero times during a teamfight.
And no it doesn't take some of the random out of the game, PRD is just as legit as 'true random' as far as being random goes.

It is both more balanced and will make a hero like PA not be cockblocked during teamfights while also removing bullshit like her facing an enemy carry and critting 3-4 times in a row winning them the battle.

That's the beauty of PRD, it removes UNLUCKY STREAKS just as it removes lucky streaks, with 15% crit chance you will maybe start with 5% crit chance, and after 2 attacks it's at 15%, after another 2 it's at 25% and so on, the odds of you first hit critting is still ther.

Nothing generated by a computer is truly random, FYI.

I mean even pro players are happy about PRD.

It's more fair for the person using a chance based ability, they will no longer not have it trigger at all.
It's more fair for the person it's being used against, they will no longer have it trigger constantly against them.


Because random chance can't be abused. PRD makes heroes like syllabear retarded in lane. Having (almost) guaranteed chances to proc abilities is dumb. If you don't want lucky/unlucky streaks then don't make abilities that use random chance. PRD is just a horrible band aid to a problem that nobody wants to address in video games. There is some luck involved, just gotta deal with it.

It was the way it all worked in Dota 1. They may consider adding exceptions to PRD (Syllabear is definitely one that comes to mind, perhaps the random chance should not build up when hitting creeps?) but overall most heroes should have it applied to them.


If they wanted to do that then they should just make the entangle hero only. PRD was only in dota 1 because that is how the wc3 engine worked. It wasn't a conscience choice and I don't people even knew about it until many years into warcraft 3. If they got rid of it I would hold a parade, but most people seem to be disillusioned into thinking it makes the game more competitive.

Show nested quote +
On December 01 2012 00:30 Sn0_Man wrote:
On November 30 2012 21:45 pallad wrote:
GAMEPLAY
- Pseudo Random chances are now enabled for these abilities: Coup de Grace, Slardar's Bash, Time Lock, Drunken Brawler's Crit, Headshot, Blade Dance, Chaos Knight's Crit, Lycan's Crit and Skeleton King's Crit.


Bear root doesn't use PRD, only these abilities.


Bear root is merely the best example because it is easy to see how it is abused. The same principles can be applied to anything like say Bash which is on the list.

That line suggests a 'I don't like it, I think it's bad and I'm right, everyone else is blind' situation, you know how people react to those.

Many spells did not follow PRD in Dota 1 so it was definitely an option for Icefrog to remove. The fact that they've willingly implemented it into Dota 2 suggests they feel it's a feature that they think SHOULD be in the game. The advantages are clear. There are definitely some disadvantages, but those can be altered.

I get the impression they're going to slowly implement it. I suspect they will slowly add PRD to more and more heroes that they think will benefit from it, and see how balanced it is. Heroes like Ogre Magi may never get PRD implemented, and they may alter how it works for specific cases eg Syllabear.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 30 2012 15:50 GMT
#31378
On November 30 2012 23:04 Slomo wrote:
Erasme was in Wodota Top10? Dis nub.


Wat? Link plz

On November 30 2012 23:26 Qbek wrote:
Not never lol. Pretty sure it starts on non 0 chance, I don't think it leaves 5-95 % range


No, PRD often starts below 5% (5/10/15% chances) and always scales up to 100%, guaranteeing a proc every X swings (2 once you get above like ~80% chance).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 30 2012 15:56 GMT
#31379
I just think people see a small benefit of making the game more competitive and then turn a blind eye to all the repercussions that small addition makes. The first few posts people made, praising how PRD is awesome and how it removes lucky/unlucky sprees is what set me off.

Most of my disdain for PRD stems from other custom maps. If Icefrog can find a way to balance around it then I can accept that as a middleground.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
November 30 2012 15:57 GMT
#31380
On December 01 2012 00:37 Yoshi- wrote:
There are even several spells that don't use PRD.

Axe counter helix
fv backtrack

Those are triggered though, aren't they? Bashes and crits all use PRD because they use the crit and bash mechanics inherent to WC3, and I don't think Icefrog saw a need to have to trigger every bash/crit in the game just to not use PRD.
Moderator
Prev 1 1567 1568 1569 1570 1571 6534 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech140
ViBE99
EnDerr 14
StarCraft: Brood War
Britney 12988
Artosis 287
Hm[arnc] 44
firebathero 0
Dota 2
NeuroSwarm132
League of Legends
Doublelift4851
Super Smash Bros
Mew2King125
Other Games
Grubby3169
shahzam738
FrodaN404
ToD258
C9.Mang0256
KnowMe165
Livibee133
ZombieGrub126
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 93
• RyuSc2 29
• davetesta5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1178
• Scarra1041
• Shiphtur184
Upcoming Events
Replay Cast
1h 42m
The PondCast
11h 42m
Replay Cast
1d 1h
Escore
1d 11h
IntoTheTV X SOOP
1d 12h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.