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General Discussion - Page 1426

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
November 06 2012 05:08 GMT
#28501
I really don't like this pet thing, enough clutter in team fights already but they want to add another ten units walking around?
Varth
Profile Joined August 2010
United States426 Posts
November 06 2012 05:21 GMT
#28502
is there any updated info on what the greevils will look like once they hatch beyond the basics? Im stuck deciding between an orange and purple greevil and without info on the final form its really tough to choose.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 06 2012 06:13 GMT
#28503
i flipped a coin for u
u want an orange greevil
FinestHour
Profile Joined August 2010
United States18466 Posts
November 06 2012 06:31 GMT
#28504
well thanks to the massive wave of invites that went out i finally have a smurf! thank you blizzard!
thug life.                                                       MVP/ex-
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
November 06 2012 06:38 GMT
#28505
everybody receiving dota2 invites, im just sitting here.... diretiring ... seriously, i got no invite.

But hey, maybe you all can start contributing by making smurf accounts and race for golden rosh?
Im daed. Follow me @TL_NB
trinxified
Profile Joined December 2010
Canada7774 Posts
November 06 2012 07:15 GMT
#28506
Quick question.

I'm just transitioning from Dota 1 these past few weeks, so far so good. My question is, with Rhasta (shadow shaman), I used to be able to trap heroes inside mass serpent wards. The only way out was to kill off the wards or blink away, etc... Was even done easier when enemy hero is hexed or when I use eul's cyclone first then plant wards while they are in air, so they fall in the middle of the wards.

Is this not possible anymore?!
wooozy
Profile Blog Joined February 2009
3813 Posts
November 06 2012 07:18 GMT
#28507
it is
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
Last Edited: 2012-11-06 07:19:58
November 06 2012 07:19 GMT
#28508
On November 06 2012 16:15 trinxified wrote:
Quick question.

I'm just transitioning from Dota 1 these past few weeks, so far so good. My question is, with Rhasta (shadow shaman), I used to be able to trap heroes inside mass serpent wards. The only way out was to kill off the wards or blink away, etc... Was even done easier when enemy hero is hexed or when I use eul's cyclone first then plant wards while they are in air, so they fall in the middle of the wards.

Is this not possible anymore?!


It should be possible still, I'm not a DotA 1 player so I'm not sure if it's harder to pull off with DotA 2 engine or something but it should indeed be possible unless if it was stealth changed very recently which is unlikely.

Just saw it done in a pro game last week.

And DotA 2 wiki suggests the following:

"Scepter of Divinity is a commonly built item, used in conjunction with Mass Serpent Wards. Catching an enemy hero in a cyclone gives you ample time to place the Serpent Wards around the hero, trapping it. You can then further disable the hero by using Shackles. "
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
Last Edited: 2012-11-06 07:25:36
November 06 2012 07:22 GMT
#28509
On November 06 2012 15:38 NB wrote:
everybody receiving dota2 invites, im just sitting here.... diretiring ... seriously, i got no invite.

But hey, maybe you all can start contributing by making smurf accounts and race for golden rosh?


Did you receive an invite back when they gave them out for those who played DotA 2 for a certain amount? I have a main and smurf account (my smurf account I made from the invite I got on my main account). So, during this invite phase, my smurf account got an invite but my main did not.

On November 06 2012 16:15 trinxified wrote:
Quick question.

I'm just transitioning from Dota 1 these past few weeks, so far so good. My question is, with Rhasta (shadow shaman), I used to be able to trap heroes inside mass serpent wards. The only way out was to kill off the wards or blink away, etc... Was even done easier when enemy hero is hexed or when I use eul's cyclone first then plant wards while they are in air, so they fall in the middle of the wards.

Is this not possible anymore?!


It is done in DotA 2, and it is arguably easier. If want to make certain you get the person, you can simply do multiple command so you do shackle and than ward. Or, you can have shackle doing off and when you want to, use ult and click on the person and it will trap them (most of the time, it is really easy, sometimes I fail). Of course, you can always go the hex route which is more difficult but it will allow for further timing so the person can't get out at all (hex followed by shackle).
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
trinxified
Profile Joined December 2010
Canada7774 Posts
November 06 2012 07:24 GMT
#28510
If that's the case, I don't know how to do it at all because I attempted at least 5 times with cyclone, and a few more with hex and other hero's disables (bane's nightmare), but still had no luck. I would place the serpent wards the same way I would in dota 1...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2012 07:27 GMT
#28511
I can't do it with cyclone, I do it easily with just hex/
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
trinxified
Profile Joined December 2010
Canada7774 Posts
November 06 2012 07:29 GMT
#28512
On November 06 2012 16:27 Torte de Lini wrote:
I can't do it with cyclone, I do it easily with just hex/


That's so odd. Doing it with cyclone should be the easiest, or even any immobilizing stun that makes them stationary for a few seconds.

I can't seem to pull it off either with hex.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-11-06 07:38:15
November 06 2012 07:37 GMT
#28513
On November 06 2012 16:22 Nilrem wrote:
Show nested quote +
On November 06 2012 15:38 NB wrote:
everybody receiving dota2 invites, im just sitting here.... diretiring ... seriously, i got no invite.

But hey, maybe you all can start contributing by making smurf accounts and race for golden rosh?


Did you receive an invite back when they gave them out for those who played DotA 2 for a certain amount? I have a main and smurf account (my smurf account I made from the invite I got on my main account). So, during this invite phase, my smurf account got an invite but my main did not.

Show nested quote +
On November 06 2012 16:15 trinxified wrote:
Quick question.

I'm just transitioning from Dota 1 these past few weeks, so far so good. My question is, with Rhasta (shadow shaman), I used to be able to trap heroes inside mass serpent wards. The only way out was to kill off the wards or blink away, etc... Was even done easier when enemy hero is hexed or when I use eul's cyclone first then plant wards while they are in air, so they fall in the middle of the wards.

Is this not possible anymore?!


It is done in DotA 2, and it is arguably easier. If want to make certain you get the person, you can simply do multiple command so you do shackle and than ward. Or, you can have shackle doing off and when you want to, use ult and click on the person and it will trap them (most of the time, it is really easy, sometimes I fail). Of course, you can always go the hex route which is more difficult but it will allow for further timing so the person can't get out at all (hex followed shackle).

Multiple command?? What is that and how? So you mean shackle first and then ward on top of them? I guess that makes it better so that way, you just hex them while trapped so they cannot attack back, and also allow you to right click them... Hmm
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
November 06 2012 07:41 GMT
#28514
the engine make ward trap much more easier. The spell is still a ground target spell so shift queue wont help you but in a lot of case it give you time to 'aim'. After like 5 times practice you can get it off pretty much everytime if you are a veteran -_-... Dota1 rules apply: click in middle of the circle instead of hero model, ping/lag should always be accommodated in where do you click.
Im daed. Follow me @TL_NB
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
November 06 2012 07:48 GMT
#28515
I heard that the wards will actually wrap around any target that is in them, so you can't pre-ward trap people - ie, Euls won't work because the wards dont have a hole in the middle of them for a hero to fall into.

On November 06 2012 16:37 trinxified wrote:Multiple command?? What is that and how? So you mean shackle first and then ward on top of them? I guess that makes it better so that way, you just hex them while trapped so they cannot attack back, and also allow you to right click them... Hmm


You shift-queue the wards during the shackle duration, meaning that as soon as the shackle ends you cast the wards.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
November 06 2012 07:48 GMT
#28516
I think it's a lot harder with Eul's in Dota 2, it was easier in dota 1 where you just clicked below the tornado's point of origin.
In Dota 2, hexing and just clicking the top area of the hexed unit usually worked.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
eluv
Profile Joined August 2010
United States1251 Posts
November 06 2012 07:49 GMT
#28517
Can anyone more experienced than me provide some insight on why DP doesn't see more competitive play? Every time I play DP she just feels hilariously easy, and her skills work quite well with the pretty AoE dominated metagame we have at the moment.
"Yes I fucked my way to the GSL partnership" - Sundance
blahz0r
Profile Joined December 2010
3030 Posts
Last Edited: 2012-11-06 07:52:40
November 06 2012 07:51 GMT
#28518
On November 06 2012 16:15 trinxified wrote:
Quick question.

I'm just transitioning from Dota 1 these past few weeks, so far so good. My question is, with Rhasta (shadow shaman), I used to be able to trap heroes inside mass serpent wards. The only way out was to kill off the wards or blink away, etc... Was even done easier when enemy hero is hexed or when I use eul's cyclone first then plant wards while they are in air, so they fall in the middle of the wards.

Is this not possible anymore?!

There is currently a bug with eul's interaction with wards. It's not 100% reproducible and it's been noticed by the community.

edit: http://dev.dota2.com/showthread.php?t=12568 source..
Liquipedia
trinxified
Profile Joined December 2010
Canada7774 Posts
November 06 2012 07:53 GMT
#28519
On November 06 2012 16:51 blahz0r wrote:
Show nested quote +
On November 06 2012 16:15 trinxified wrote:
Quick question.

I'm just transitioning from Dota 1 these past few weeks, so far so good. My question is, with Rhasta (shadow shaman), I used to be able to trap heroes inside mass serpent wards. The only way out was to kill off the wards or blink away, etc... Was even done easier when enemy hero is hexed or when I use eul's cyclone first then plant wards while they are in air, so they fall in the middle of the wards.

Is this not possible anymore?!

There is currently a bug with eul's interaction with wards. It's not 100% reproducible and it's been noticed by the community.


Ahhh here we go. Makes me feel slightly better. Though I still need to practice trapping even without eul's cyclone.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
November 06 2012 08:11 GMT
#28520
On November 06 2012 16:49 eluv wrote:
Can anyone more experienced than me provide some insight on why DP doesn't see more competitive play? Every time I play DP she just feels hilariously easy, and her skills work quite well with the pretty AoE dominated metagame we have at the moment.

She needs levels, so trilaning with her isn't so great. That leaves mid and hard lane, and her only early survival ability is her extra movement speed. Silence is ok, but if the enemies have a long range initiation and don't come clumped, it doesn't work.

Mid she loses to TA. If you ban TA/bat, then she can do ok mid, although she still has inferior animation to the other high tier mids.

However, she's good against siren, and maybe undying.
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