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On October 17 2012 13:01 shizaep wrote: For all those of you who are in the upper half of DotA players, how did your improvement process go? Did you just play for a while and get good with time or was there some kind of practice you were doing? Reading guides/strats or just figuring shit out on your own? Focus on a couple of heroes or try everything?
I'm curious because I'm relatively new and I'm not sure about the improvement process. Would be interesting to hear what good players have to say.
When I started, I read guides on playdota.com and played hundreds of bot matches to familiarize myself with every hero (except Invoker and Meepo) [this was back in WC3, using AI maps].
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On October 17 2012 13:01 shizaep wrote: For all those of you who are in the upper half of DotA players, how did your improvement process go? Did you just play for a while and get good with time or was there some kind of practice you were doing? Reading guides/strats or just figuring shit out on your own? Focus on a couple of heroes or try everything?
I'm curious because I'm relatively new and I'm not sure about the improvement process. Would be interesting to hear what good players have to say.
Sometimes you'll play a game makes you hate yourself. Watch it at like 2x speed, don't focus on the part that makes you mad. DO watch for the things you could have done better. Hey, that FB I gave up? Every hero was missing. I should watch the minimap more. I need to improve my last hitting with Drow.
And sometimes you'll play a game that makes you feel like you're so gosu you're the best oooooh yeahhhh. Watch it with a critical eye and look for things to do better. Your positioning in that teamfight could have been better. If you'd been standing back more, you'd have been out of range of Black Hole, stunned the Enigma, won the teamfight and raxed at 34 minutes, instead of at 40 minutes. You had a ward up, which was good, but it wasn't quite in the right spot and the rune wasn't visible at night.
So after you've identified problems in your gameplay, treat them like any other learning objective. Play games specifically geared to improving those aspects of your play. If you'd learn a hero by queueing AP and picking him five games in a row, do the same thing with minimap awareness. Play a bunch of games and focus really hard on checking the minimap and knowing where people are. Keep doing it and it'll become easy. Then move to the next thing.
Edit: play at least a bot match with every hero. Make sure you have a working knowledge of their basics, just so you don't catch yourself hanging out at 150 hp within Assassinate range.
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On October 17 2012 13:01 shizaep wrote: For all those of you who are in the upper half of DotA players, how did your improvement process go? Did you just play for a while and get good with time or was there some kind of practice you were doing? Reading guides/strats or just figuring shit out on your own? Focus on a couple of heroes or try everything?
I'm curious because I'm relatively new and I'm not sure about the improvement process. Would be interesting to hear what good players have to say.
Focus on a playstyle that you find fun. Then refine it. I feel like I improve faster if I actually enjoy doing it. Also, when you hit a plateau, take a break.
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You can deny an aegis? did it by accident and my entire team was like WTF lol
edit: whoops, forgot real question. anyway, I was playing clock and had a blademail so their fed as hall PA and riki couldn't instakill me. But i was still taking damage and breaking even with them in 1v1's and have no idea how i was taking damage? Does blademail block ALL is what im asking i guess.
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Hey, thanks for the advice everyone. Definitely read some useful/insightful info there. Going to try and climb the DotA skill curve.
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On October 17 2012 13:47 LazyFailKid wrote: You can deny an aegis? did it by accident and my entire team was like WTF lol
edit: whoops, forgot real question. anyway, I was playing clock and had a blademail so their fed as hall PA and riki couldn't instakill me. But i was still taking damage and breaking even with them in 1v1's and have no idea how i was taking damage? Does blademail block ALL is what im asking i guess. blademail doesn't block anything(apart from the armor value), it just reflects.
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On October 17 2012 13:47 LazyFailKid wrote: You can deny an aegis? did it by accident and my entire team was like WTF lol
edit: whoops, forgot real question. anyway, I was playing clock and had a blademail so their fed as hall PA and riki couldn't instakill me. But i was still taking damage and breaking even with them in 1v1's and have no idea how i was taking damage? Does blademail block ALL is what im asking i guess.
Blademail doesnt block anything, it just reflects the same damage you take onto your attacker. Otherwise the item would be OP and good on any hero, now you need to be a bit tanky for it to be useful.
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On October 17 2012 13:01 shizaep wrote: For all those of you who are in the upper half of DotA players, how did your improvement process go? Did you just play for a while and get good with time or was there some kind of practice you were doing? Reading guides/strats or just figuring shit out on your own? Focus on a couple of heroes or try everything?
I'm curious because I'm relatively new and I'm not sure about the improvement process. Would be interesting to hear what good players have to say. First of all: Improve with a team. You simply cannot improve alone if you approach a certain level of dota. Its, in the end, is a 5v5 game and each player need to improve at his respective role as well as in coordination and team communication.
2nd: pick a role and stick with it. Solo improve solo, hard carry improve hard carry, just smooth out the mechanic of your own position is incredibly hard. For example if you are hard carry, you have to understand the last hitting mechanic of creeps in the game in the first 10 mins. Player like burning probably wont miss more than 2 last hit if he left alone by himself. Support need to improve in warding as well as teamfight positioning. A decent CM will replace your wards before it die out to keep a constant map vision and a good CM will never die in teamfight unless she needed to.
3rd: guides no longer helps at this point. Its about playing and viewing experience. For example, when i see EG.Demon pull and stack creep camp as he just pass by them in the correct timing, I develop my habit of watching the ingame clock in less than 2 weeks. From then on I could also stack camps just as well as he does. If you watch dendi a lot, you could learn many thing about pudge hooking mentality: turn left or right when goes up the ramp, what to do after you cancel a hook etc... These kinda thing cant be written in any sort of guide and have to be learned from tip top players as well as experiencing by yourself.
You should also define what is 'upper half' for you to help people answer your question easier. To me upper half means you can pretty much play anything, have more than 3 years experience of dota and at least 1 year of competitive dota which means I am implying a lot of things should be known as a given fact.
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O dam, I see now, so does it block even if you evade? For example if i build a heaven's halberd and i dodge the attack will it still be reflected?
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On October 17 2012 14:15 LazyFailKid wrote: O dam, I see now, so does it block even if you evade? For example if i build a heaven's halberd and i dodge the attack will it still be reflected? LOL OMG how do you even think of these situations? That's one crazy situation.
On October 17 2012 14:13 NB wrote:Show nested quote +On October 17 2012 13:01 shizaep wrote: For all those of you who are in the upper half of DotA players, how did your improvement process go? Did you just play for a while and get good with time or was there some kind of practice you were doing? Reading guides/strats or just figuring shit out on your own? Focus on a couple of heroes or try everything?
I'm curious because I'm relatively new and I'm not sure about the improvement process. Would be interesting to hear what good players have to say. First of all: Improve with a team. You simply cannot improve alone if you approach a certain level of dota. Its, in the end, is a 5v5 game and each player need to improve at his respective role as well as in coordination and team communication. 2nd: pick a role and stick with it. Solo improve solo, hard carry improve hard carry, just smooth out the mechanic of your own position is incredibly hard. For example if you are hard carry, you have to understand the last hitting mechanic of creeps in the game in the first 10 mins. Player like burning probably wont miss more than 2 last hit if he left alone by himself. Support need to improve in warding as well as teamfight positioning. A decent CM will replace your wards before it die out to keep a constant map vision and a good CM will never die in teamfight unless she needed to. 3rd: guides no longer helps at this point. Its about playing and viewing experience. For example, when i see EG.Demon pull and stack creep camp as he just pass by them in the correct timing, I develop my habit of watching the ingame clock in less than 2 weeks. From then on I could also stack camps just as well as he does. If you watch dendi a lot, you could learn many thing about pudge hooking mentality: turn left or right when goes up the ramp, what to do after you cancel a hook etc... These kinda thing cant be written in any sort of guide and have to be learned from tip top players as well as experiencing by yourself. You should also define what is 'upper half' for you to help people answer your question easier. To me upper half means you can pretty much play anything, have more than 3 years experience of dota and at least 1 year of competitive dota which means I am implying a lot of things should be known as a given fact. It's always nice when one of the elder gods of dota on TL provide insight on improving.
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On October 17 2012 14:15 LazyFailKid wrote: O dam, I see now, so does it block even if you evade? For example if i build a heaven's halberd and i dodge the attack will it still be reflected?
Should be only damage actually taken.
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Ah, dam, thanks though! and it seems like a fairly possible situation in a game to me man
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holy shit, can someone please link NB's clock guide please? spent the last 30 minutes looking for it and cant find it.
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Lalalaland34505 Posts
On October 17 2012 15:31 LazyFailKid wrote: holy shit, can someone please link NB's clock guide please? spent the last 30 minutes looking for it and cant find it. Basically he said (IIRC) you should skip rockets and go battery assault/cogs only if you want to safeguard your carry.
Tbh I feel it's kinda redundant since babysitting carries is more or less redundant atm and if you want a babysitter there are many better options out there.
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Anyone elses hotkeys being returned to defaults?
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Something about the Steam cloud not syncing with our clients, which is where all of our settings are saved or something like that, probably some issue that got caused by the reset today...should be fixed soon.
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On October 17 2012 12:27 NB wrote: its like the post of me few days ago telling people how to play clock never existed... jesus x(
anyway, tomorrow gona be centaur instead of medusa? ye because maxing cog/battery is bad on hardlane and that's the only lane where you play clock.
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Bearded Elder29905 Posts
On October 17 2012 16:13 LAN-f34r wrote: Anyone elses hotkeys being returned to defaults? Yeah happened to me today. Had to pause and redefine it.
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United States47024 Posts
On October 17 2012 17:16 Erasme wrote:Show nested quote +On October 17 2012 12:27 NB wrote: its like the post of me few days ago telling people how to play clock never existed... jesus x(
anyway, tomorrow gona be centaur instead of medusa? ye because maxing cog/battery is bad on hardlane and that's the only lane where you play clock. Clock mid is good in pubs. Doesn't beat a lot of competitive mids, but has good matchups vs lots of pub mids.
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