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On October 16 2012 04:52 Qbek wrote:Show nested quote +On October 16 2012 04:49 hooahah wrote: been playing with phantom lancer a bit more, and I find him funner to play now that I'm actually using doppleganger as more than an escape mechanism. Still right-click galore, but pretty fun
then again I used it mostly to troll - especially pudge. It was like a game of whack-a-mole where all the moles were fake :D There's a certain level of pubs where people are good enough to know not cast spells on pl before illu checking him but too bad to get dusts all the time. It gets really awkward sometimes. I hope you get to play a game like this sometimes, it's a good laugh when you are on the PL side
>_> how do I illusion check? damage them and see which one takes the least damage? usually it's obvious which clone is the real one since it'd be the only one controlled, but I don't actually know how to differ between them
or does the dust mark which one is the real one?
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On October 16 2012 05:48 Blitzkrieg0 wrote:Show nested quote +On October 16 2012 05:32 NB wrote: I think this is a bug, not so sure: If you are being targeted by Assasinate, you will be able to see a debuff on yourself. The debuff doesnt even work correctly bc it has a timer that doesnt take count of projectile travel time. That should be working as intended. Projectile travel time is never accounted for so that is normal. The debuff should be a related to the channeling of Sniper and I don't think it is hidden like other debuffs like charge from spirit breaker. im pretty sure the debuff stay after the charge and the duration is almost as long as 2 times the bullet travel time. and i dont think the debuff should be visible, i dont recall seeing that debuff ever in war3
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On October 16 2012 05:55 hooahah wrote:Show nested quote +On October 16 2012 04:52 Qbek wrote:On October 16 2012 04:49 hooahah wrote: been playing with phantom lancer a bit more, and I find him funner to play now that I'm actually using doppleganger as more than an escape mechanism. Still right-click galore, but pretty fun
then again I used it mostly to troll - especially pudge. It was like a game of whack-a-mole where all the moles were fake :D There's a certain level of pubs where people are good enough to know not cast spells on pl before illu checking him but too bad to get dusts all the time. It gets really awkward sometimes. I hope you get to play a game like this sometimes, it's a good laugh when you are on the PL side >_> how do I illusion check? damage them and see which one takes the least damage? usually it's obvious which clone is the real one since it'd be the only one controlled, but I don't actually know how to differ between them or does the dust mark which one is the real one?
Illusions take additional damage. If you use an ability on it and it does more damage than normal then it is an illusion. They also deal a lot less damage so you can sometimes pay attention to attack swings. If multiple illusions are attacking a single unit this can become quite tricky though.
I am testing debuff. Gotta level up to 6 ^_^ Indeed no debuff. Also should have remembered about easymode.
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Also is anyone planning on making a big SL3 final thread?
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On October 16 2012 04:28 LuckoftheIrish wrote:Show nested quote +On October 16 2012 04:06 Slardar wrote:On October 16 2012 03:43 LuckoftheIrish wrote: No, just playing Veno I don't really like his wards. They just don't really fit the way I want to play him. I'd prefer another debuff or disable. The passive poison sting is god awful shouldn't be leveled past 1 early on. That leaves you with Gale and Wards to skill. Gale to roam gank a lot, and Wards to push or defend vs aggressive people. Problem is most of the time you won't be getting mad farm+levels cause you're a Veno so you're stuck playing x or y builds. On the off chance you're middle to counter Templar Assassin, same thing applies. Poison sting or Gale leveled doesn't increase the damage interval speed, just more damage. So neither of that helps you to remove her Refraction shield asap. Worst case just rush Divine Rapier. I know how it works. It's just a stupid, boring skill. vs TA mid you have to get poison sting to level 2 for it to remove refraction. The magic reduction means that level 1 sting only does like 3.5 damage or something and it takes over 5 to remove a refraction point. (I've never tested this but been told it before).
Outside of that I fall squarely on the side of it being Veno's worst ability.
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morph pre patch owns it, post patch never played it but since the animation of wave is longer, qop should win that.
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On October 16 2012 04:39 LuckoftheIrish wrote: I'm not particularly interested in giving you the rundown. Suffice it to say, I know what I'm doing, and I think it's a boring skill. Whether it's boring or not, it's the one you should max first in most situations. Wanting to be different or exciting has never been a good reason to use bad builds.
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TERRIFIED OF WHATS INSIDE, TO SAVE HIS LIFE, HE SKILLS GALE SO HIS ENEMIES CRAWL LIKE A WORM FROM A BIRD.
People will do whatever they want. Optimal does not = having fun to some people.
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It makes me sad when people on my team want to play badly for fun 
They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking
How to differentiate between people who want to win and people that just play to play?
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On October 16 2012 08:21 BeanerBurrito wrote:It makes me sad when people on my team want to play badly for fun  They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking How to differentiate between people who want to win and people that just play to play?
Game mode usually. CM and maaaaybe RD is generally for people who wanna win. Anything else, you're rolling dice.
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Netherlands45349 Posts
On October 16 2012 08:21 BeanerBurrito wrote:It makes me sad when people on my team want to play badly for fun  They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking How to differentiate between people who want to win and people that just play to play? Game starts
X has Randomned. Y Has Randomned. Z Has Randomned. V Has Randomned.
Alternativly
Bounty Hunter Picked Anti-Mage Picked Furion Picked
etc.
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On October 16 2012 08:24 JeeJee wrote:Show nested quote +On October 16 2012 08:21 BeanerBurrito wrote:It makes me sad when people on my team want to play badly for fun  They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking How to differentiate between people who want to win and people that just play to play? Game mode usually. CM and maaaaybe RD is generally for people who wanna win. Anything else, you're rolling dice.
I've actually started queuing for cm and have had better games overall, however there are still people that go "PICK ME SNIPER OR I LEAVE"
Other problem with queuing cm is getting people that aren't familiar with picking, but also don't take advice about picking.
I want the tryhard queue option
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If they make an unranked queue then it could be with reduced/no item drop or something.
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On October 16 2012 08:26 BeanerBurrito wrote:Show nested quote +On October 16 2012 08:24 JeeJee wrote:On October 16 2012 08:21 BeanerBurrito wrote:It makes me sad when people on my team want to play badly for fun  They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking How to differentiate between people who want to win and people that just play to play? Game mode usually. CM and maaaaybe RD is generally for people who wanna win. Anything else, you're rolling dice. I've actually started queuing for cm and have had better games overall, however there are still people that go "PICK ME SNIPER OR I LEAVE" Other problem with queuing cm is getting people that aren't familiar with picking, but also don't take advice about picking. I want the tryhard queue option
That'd be the dota2 irc inhouses, I wager. I don't really know the skill level or popularity that's involved though, since I never bothered to look into it. I play for fun so I'm one of those players you dislike
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On October 16 2012 08:21 BeanerBurrito wrote:It makes me sad when people on my team want to play badly for fun  They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking How to differentiate between people who want to win and people that just play to play? I want to win, and I play to play. Those two are not mutually exclusive.
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If you play to win, match making is the wrong place to go. Find yourself a team and start scrimming is the ONLY correct way to 'play to win'. Match making should always be reserved for solo players with room for testing/maneuver. This is also why Valve said they will be releasing team match making very soon. The Team profile they implemented last weeks was one step closer into having team match making.
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On October 16 2012 08:25 Kipsate wrote:+ Show Spoiler +On October 16 2012 08:21 BeanerBurrito wrote:It makes me sad when people on my team want to play badly for fun  They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking How to differentiate between people who want to win and people that just play to play? Game starts X has Randomned. Y Has Randomned. Z Has Randomned. V Has Randomned.
Today I am one of those 'random' guys, luckly got storm and stomp them hard: https://dotabuff.com/matches/49980938
Sometimes I grow tired of counter-picking opponent or forced to pick support because of 4 carry pickers. Randoming doesn't mean that you don't take the game serious.
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Netherlands45349 Posts
On October 16 2012 08:29 Laserist wrote:Show nested quote +On October 16 2012 08:25 Kipsate wrote:+ Show Spoiler +On October 16 2012 08:21 BeanerBurrito wrote:It makes me sad when people on my team want to play badly for fun  They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking How to differentiate between people who want to win and people that just play to play? Game starts X has Randomned. Y Has Randomned. Z Has Randomned. V Has Randomned. Today I am one of those 'random' guys, luckly got storm and stomp them hard: https://dotabuff.com/matches/49980938Sometimes I grow tired of counter-picking opponent or forced to pick support because of 4 carry pickers. Randoming doesn't mean that you don't take the game serious. I know, but it is an indication, I try to win everygame, but randoming to me is fun, maybe not so much to to others.
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On October 16 2012 08:25 Kipsate wrote:Show nested quote +On October 16 2012 08:21 BeanerBurrito wrote:It makes me sad when people on my team want to play badly for fun  They need to make a casual matchmaking queue option, but i know it would just end up with more baddies queuing for "super leet pro" matchmaking How to differentiate between people who want to win and people that just play to play? Game starts X has Randomned. Y Has Randomned. Z Has Randomned. V Has Randomned.
Yo, some players are that good with many heroes!
On a serious note, i was watching some stream today and I have learned that people with profile icons like natalie portman, alien from space invaders, nyancat and hatsune miku tend to throw (troll) their games alot so be careful when you see them!
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