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General Discussion - Page 1223

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 10 2012 17:04 GMT
#24441
Sniper is the ultimate map awareness/ positioning challenge. In a perfect sniper game, you never even get damaged. Try to get as close to that as possible. MS of phase boos sometimes helps you more than HP from treads in this case.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 10 2012 17:05 GMT
#24442
I think you can't really do much as sniper aside from hope your team is good enough to keep them away from you. Honestly I have no advice, I think that hero is terrible and if you have him on your team the likelihood of winning is decreased
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
October 10 2012 17:09 GMT
#24443
Everytime I play Sniper I don't move away from my lane until I have like 2 items (unless I could TP somewhere for a guaranteed kill). Before that I just feel so fucking shitty and I think Sniper is really easy to snowball to the worse with. So missing farm and maybe get killed with Sniper early fucks me up harder than most heroes.

But then again, I'm not a Sniper player and suck with him so I'm not really sure how you should really play Sniper.
[13:40] <Qbek> gosi i dreanmt about you
Ramong
Profile Joined March 2011
Denmark1706 Posts
October 10 2012 17:09 GMT
#24444
On October 11 2012 02:01 Mataza wrote:

I usually walk around a lot on my own(farming and looking for ganks) which seems to be complete suicide with sniper.

There is your problem!

Sniper NEEDS people to protect him. He is very strong if you can stand and autoattack their heroes, but in a pub game you will rarely find people who would die for you, and it also require you to have good positioning
"Yeah buddy"
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
October 10 2012 17:09 GMT
#24445
Unless you're really good like Qbek mentioned, the most viable way to play sniper is to repick him.
=Þ
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 10 2012 17:12 GMT
#24446
sniper is hard because he is one of the most farm dependant heroes in the game and also has nothing in the way of farming or ganking abilities.
Call me Marge Simpson cuz I love you homie
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 10 2012 17:13 GMT
#24447
Snipers biggest problem is that if a he has a good game, ANY other hero would have had a good game unless you're doing some crazy abuses of your range and the enemy has only low range spells. But again, focus on not taking any damage, you can stay outside of the range of most spells and still attack, that's all you can do. And spam shrapnel on towers
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 10 2012 17:52 GMT
#24448
On October 11 2012 02:13 Qbek wrote:
Snipers biggest problem is that if a he has a good game, ANY other hero would have had a good game unless you're doing some crazy abuses of your range and the enemy has only low range spells. But again, focus on not taking any damage, you can stay outside of the range of most spells and still attack, that's all you can do. And spam shrapnel on towers

has his animation ever been nerfed(anyone know) it feels a lot worse than years ago in dota 1 where it felt instant.
Pseudoku
Profile Joined March 2011
Canada1279 Posts
October 10 2012 17:53 GMT
#24449
On October 11 2012 00:44 Klonere wrote:
Show nested quote +
On October 11 2012 00:41 heyoka wrote:
On October 11 2012 00:14 Kipsate wrote:
On October 11 2012 00:12 Incze wrote:
I just want to know at what skill level I'll see decent support. It sucks as a carry to have to constantly stack your own ancients or the pull camp and fight with your vengeful spirit/veno lanemate for last hits because in his item guide he's built as a carry.
I've heard very high isn't much better, maybe at the very top?

Asking goes a very long way.


Just asking nicely for people to pull or ward or not take all the farm works fairly well in whatever terrible mmr I'm in, I get the feeling most people are willing to if they're a support but try to get away with not doing it unless it's mentioned.

It seems that the plan where you just immediately go to calling them shit doesn't work nearly as often though.


At my skill level even asking lane partners to autoattack creep waves either gets no response or elicits a tirade of insults

Also Xboct is mostly likely the weakest link in the Na'Vi lineup, that said he is still pretty damn good obviously


Even at the very top of MM (page 1-5), I only get decent supports occasionally, and good carries are even less common, which leads me to just pick carries all the time.
Logic fails because we are lazy.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 10 2012 17:55 GMT
#24450
On October 11 2012 02:52 PrinceXizor wrote:
Show nested quote +
On October 11 2012 02:13 Qbek wrote:
Snipers biggest problem is that if a he has a good game, ANY other hero would have had a good game unless you're doing some crazy abuses of your range and the enemy has only low range spells. But again, focus on not taking any damage, you can stay outside of the range of most spells and still attack, that's all you can do. And spam shrapnel on towers

has his animation ever been nerfed(anyone know) it feels a lot worse than years ago in dota 1 where it felt instant.

No but his range was buffed, so it obviously takes longer for the projectile to fly on max range. his projectile speed is 3000 if anyone is interested, max range 850
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 10 2012 17:56 GMT
#24451
For some reason it has become very difficult for me to last hit with heroes with very high projectile speed. Razor and Sniper are both heroes that I just cant last hit with at all. I guess iv just become to accustomed to last hitting with slower projectiles.
Call me Marge Simpson cuz I love you homie
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
October 10 2012 17:57 GMT
#24452
On October 11 2012 00:58 ch33psh33p wrote:
https://dotabuff.com/matches/48268889

This is the game he was talking about. Referring to the post two above mine.

Sick comeback, but a sicker throw by the enemy team.


thanks for the right match ID. they did try to end us,but our defenses held them over and over again, until the very last fight where we won that game by rushing mid to throne.

hope you enjoy that match of mine. i really do think come back games are the whole reason dota is just great fun.
Mew Mew Pew Pew
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 10 2012 17:58 GMT
#24453
On October 11 2012 02:56 PassiveAce wrote:
For some reason it has become very difficult for me to last hit with heroes with very high projectile speed. Razor and Sniper are both heroes that I just cant last hit with at all. I guess iv just become to accustomed to last hitting with slower projectiles.


Sniper has like -20 base damage and razer has always been super strange.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2012-10-10 18:08:39
October 10 2012 18:05 GMT
#24454
Sniper is bad.

On October 11 2012 02:58 Numy wrote:
Show nested quote +
On October 11 2012 02:56 PassiveAce wrote:
For some reason it has become very difficult for me to last hit with heroes with very high projectile speed. Razor and Sniper are both heroes that I just cant last hit with at all. I guess iv just become to accustomed to last hitting with slower projectiles.


Sniper has like -20 base damage and razer has always been super strange.


I agree, Razor has a small delay between the hit animation and the damage the creeps/heroes take.
Slardar
Profile Joined April 2010
Canada7596 Posts
October 10 2012 18:10 GMT
#24455
Only way to play sniper is the tried tested and true SINGE SINGE BUILDZ. Phase Boots --> Mask Of Madness --> Shadow Blade --> Crit ---> DIVINE RAPIER RAPIER!!!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2012-10-10 18:15:29
October 10 2012 18:12 GMT
#24456
On October 11 2012 01:02 NB wrote:
Show nested quote +
On October 11 2012 00:11 Nevuk wrote:
On October 11 2012 00:04 NB wrote:
On October 10 2012 23:57 PrinceXizor wrote:
On October 10 2012 23:57 Nevuk wrote:
On October 10 2012 20:42 Kupon3ss wrote:
I think we've got a shikyo over here
as expected of a member of the TL dota all-star team

Shikyo actually claimed Xizor would be his replacement.

i'm nothing like him. -.-

On October 10 2012 23:56 NB wrote:
what is the mechanic of mana removal on Clock cog? does it deal x0.75 dmg like mana burn on diffisual?

I wanna know this also it might just be mana removal and not mana burn at all. since it says it does 200 damage and 200 mana.

according to the shill description, you wont get shocked if you have 0 mana, so i was assuming that the mechanic is similar to mana burn.

In dota 1 or dota 2? In dota 2 it says hp and mp removal and the wiki notes don't mention this.

http://www.dota2wiki.com/wiki/Clockwerk

Cogs can shock magic immune and invisible units.
The damage/mana drain does not affect magic immune units, but does affect invisible units.
Enemies that are knocked back are mini-stunned.


Also I thought it was standard as clock to generally always max flare first due to its global utility and usefulness in harassing/lasthitting his own lane.

as the lastest patch, rocket and cog basically deal same dmg unless you can hit the other guy with multiple cog if he is dumb. This change a lot bc now maxing cog+battery is actually a viable build as you can threaten the enemy laner to get close and trap for 5 seconds + battery or he dodge and lose mana+HP. if he is out of XP range you basicly getting free farm without pushing lane. I am still working out the best way to build cog but maxing rocket no longer the only viable build.

also: DO NOT POST BRAGGING/ QQ POST IN THIS THREAD!!!!!!!!!! GO HERE: http://www.teamliquid.net/forum/viewmessage.php?topic_id=310452
I guess it depends on the lane you are in but as offlane solo cogs are primarily an escape for me with the flare being used to assist in ganks in other lanes or to get whatever ck is possible. The buff to level 1 cogs being 5 seconds means that a single point gives you terrific survivability.

To me it's even more applicable in mid (generally speaking) because a 200 global range aoe damage nuke at time when other lanes are level 3-4 is extremely strong.

Leveling cogs to harass in a dual lane is definitely applicable though (thinking Potm clock or something similar here).

edit : Razor takes some practice but he's actually got a fantastic animation. It's just different from every other hero - if you can last hit with most heroes then playing him 5-6 games straight should be sufficient to teach you how to lasthit with him.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-10 18:18:54
October 10 2012 18:16 GMT
#24457
On October 10 2012 23:27 Testuser wrote:
Show nested quote +
On October 10 2012 23:20 Dead9 wrote:
bottle first mid off random gold is fine on a lot of heroes

Not really. You'd be better off getting something that could give you lane dominance - you need your bottle about the 1:40/50 mark, not at 0:00.

There are a lot of melee heroes that would 3 Branch + tango or salve and then just rush Bottle to bottle-crow though. In those cases, you're not trying to get bottle in time for first rune, but just as quickly as possible to start bottle-crowing. What would you start instead on those heroes?

That said, the best use of random gold is still courier + normal start (or, alternatively, wards + normal start if you're hard lane so someone else doesn't have to buy the wards for you to block the pull). Playing random gold like normal gold prevents you from getting into bad habits off of getting used to the extra gold.
Moderator
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 10 2012 18:19 GMT
#24458
RAzor is strange for most people coz he has no visual feedback of the projectile. It was much worse in wc3 but it still is confusing in dota2. Basically an invisible projectile with 2000 speed is launched but not shown, and it not always matches the whip. Since his starting damage isn't the greatest, it's somewhat difficult to get the feel of it
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Skullflower
Profile Joined July 2010
United States3779 Posts
October 10 2012 18:21 GMT
#24459
On October 11 2012 02:56 PassiveAce wrote:
For some reason it has become very difficult for me to last hit with heroes with very high projectile speed. Razor and Sniper are both heroes that I just cant last hit with at all. I guess iv just become to accustomed to last hitting with slower projectiles.


Probably because Razor has a delay between the projectile hitting and the creeps taking damage
The ruminations are mine, let the world be yours.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
October 10 2012 18:26 GMT
#24460
On October 11 2012 03:19 Qbek wrote:
RAzor is strange for most people coz he has no visual feedback of the projectile. It was much worse in wc3 but it still is confusing in dota2. Basically an invisible projectile with 2000 speed is launched but not shown, and it not always matches the whip. Since his starting damage isn't the greatest, it's somewhat difficult to get the feel of it

Huh, always wondered about that. The more you know...

But why doesn't Valve fix that? I mean, they made it so that every other attack animation (correct me if I'm wrong here) accurately represents when the damage is dealt. Is there a reason to single out Razor?
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
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