General Discussion - Page 1223
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Qbek
Poland12923 Posts
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Numy
South Africa35471 Posts
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Gosi
Sweden9072 Posts
But then again, I'm not a Sniper player and suck with him so I'm not really sure how you should really play Sniper. ![]() | ||
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Ramong
Denmark1706 Posts
On October 11 2012 02:01 Mataza wrote: I usually walk around a lot on my own(farming and looking for ganks) which seems to be complete suicide with sniper. There is your problem! Sniper NEEDS people to protect him. He is very strong if you can stand and autoattack their heroes, but in a pub game you will rarely find people who would die for you, and it also require you to have good positioning | ||
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Heh_
Singapore2712 Posts
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PassiveAce
United States18076 Posts
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Qbek
Poland12923 Posts
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PrinceXizor
United States17713 Posts
On October 11 2012 02:13 Qbek wrote: Snipers biggest problem is that if a he has a good game, ANY other hero would have had a good game unless you're doing some crazy abuses of your range and the enemy has only low range spells. But again, focus on not taking any damage, you can stay outside of the range of most spells and still attack, that's all you can do. And spam shrapnel on towers ![]() has his animation ever been nerfed(anyone know) it feels a lot worse than years ago in dota 1 where it felt instant. | ||
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Pseudoku
Canada1279 Posts
On October 11 2012 00:44 Klonere wrote: At my skill level even asking lane partners to autoattack creep waves either gets no response or elicits a tirade of insults ![]() Also Xboct is mostly likely the weakest link in the Na'Vi lineup, that said he is still pretty damn good obviously Even at the very top of MM (page 1-5), I only get decent supports occasionally, and good carries are even less common, which leads me to just pick carries all the time. | ||
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Qbek
Poland12923 Posts
On October 11 2012 02:52 PrinceXizor wrote: has his animation ever been nerfed(anyone know) it feels a lot worse than years ago in dota 1 where it felt instant. No but his range was buffed, so it obviously takes longer for the projectile to fly on max range. his projectile speed is 3000 if anyone is interested, max range 850 | ||
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PassiveAce
United States18076 Posts
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Mithhaike
Singapore2759 Posts
On October 11 2012 00:58 ch33psh33p wrote: https://dotabuff.com/matches/48268889 This is the game he was talking about. Referring to the post two above mine. Sick comeback, but a sicker throw by the enemy team. thanks for the right match ID. they did try to end us,but our defenses held them over and over again, until the very last fight where we won that game by rushing mid to throne. hope you enjoy that match of mine. i really do think come back games are the whole reason dota is just great fun. | ||
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Numy
South Africa35471 Posts
On October 11 2012 02:56 PassiveAce wrote: For some reason it has become very difficult for me to last hit with heroes with very high projectile speed. Razor and Sniper are both heroes that I just cant last hit with at all. I guess iv just become to accustomed to last hitting with slower projectiles. Sniper has like -20 base damage and razer has always been super strange. | ||
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BlitzerSC
Italy8800 Posts
On October 11 2012 02:58 Numy wrote: Sniper has like -20 base damage and razer has always been super strange. I agree, Razor has a small delay between the hit animation and the damage the creeps/heroes take. | ||
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Slardar
Canada7596 Posts
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Nevuk
United States16280 Posts
On October 11 2012 01:02 NB wrote: I guess it depends on the lane you are in but as offlane solo cogs are primarily an escape for me with the flare being used to assist in ganks in other lanes or to get whatever ck is possible. The buff to level 1 cogs being 5 seconds means that a single point gives you terrific survivability. as the lastest patch, rocket and cog basically deal same dmg unless you can hit the other guy with multiple cog if he is dumb. This change a lot bc now maxing cog+battery is actually a viable build as you can threaten the enemy laner to get close and trap for 5 seconds + battery or he dodge and lose mana+HP. if he is out of XP range you basicly getting free farm without pushing lane. I am still working out the best way to build cog but maxing rocket no longer the only viable build. also: DO NOT POST BRAGGING/ QQ POST IN THIS THREAD!!!!!!!!!! GO HERE: http://www.teamliquid.net/forum/viewmessage.php?topic_id=310452 To me it's even more applicable in mid (generally speaking) because a 200 global range aoe damage nuke at time when other lanes are level 3-4 is extremely strong. Leveling cogs to harass in a dual lane is definitely applicable though (thinking Potm clock or something similar here). edit : Razor takes some practice but he's actually got a fantastic animation. It's just different from every other hero - if you can last hit with most heroes then playing him 5-6 games straight should be sufficient to teach you how to lasthit with him. | ||
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TheYango
United States47024 Posts
On October 10 2012 23:27 Testuser wrote: Not really. You'd be better off getting something that could give you lane dominance - you need your bottle about the 1:40/50 mark, not at 0:00. There are a lot of melee heroes that would 3 Branch + tango or salve and then just rush Bottle to bottle-crow though. In those cases, you're not trying to get bottle in time for first rune, but just as quickly as possible to start bottle-crowing. What would you start instead on those heroes? That said, the best use of random gold is still courier + normal start (or, alternatively, wards + normal start if you're hard lane so someone else doesn't have to buy the wards for you to block the pull). Playing random gold like normal gold prevents you from getting into bad habits off of getting used to the extra gold. | ||
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Qbek
Poland12923 Posts
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Skullflower
United States3779 Posts
On October 11 2012 02:56 PassiveAce wrote: For some reason it has become very difficult for me to last hit with heroes with very high projectile speed. Razor and Sniper are both heroes that I just cant last hit with at all. I guess iv just become to accustomed to last hitting with slower projectiles. Probably because Razor has a delay between the projectile hitting and the creeps taking damage | ||
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ChrisXIV
Austria3553 Posts
On October 11 2012 03:19 Qbek wrote: RAzor is strange for most people coz he has no visual feedback of the projectile. It was much worse in wc3 but it still is confusing in dota2. Basically an invisible projectile with 2000 speed is launched but not shown, and it not always matches the whip. Since his starting damage isn't the greatest, it's somewhat difficult to get the feel of it Huh, always wondered about that. The more you know... But why doesn't Valve fix that? I mean, they made it so that every other attack animation (correct me if I'm wrong here) accurately represents when the damage is dealt. Is there a reason to single out Razor? | ||
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