General Discussion - Page 1183
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Erasme
Bahamas15899 Posts
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Bash
Finland1533 Posts
On October 06 2012 21:24 Hylirion wrote: I really like the new spiritbreaker. Charge finally works as it should, charging all over the map in no time! Yeah it seems quite useful in the few games I've seen him in. He now couples way better with other gankers with the quick charge right off the bat and the lack of WARNING: YOU ARE BEING GANKED notifier. If you have heroes like TA, BH, Furion etc. it's quite effective just picking targets and going on them. | ||
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Dattish
Sweden6297 Posts
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ChrisXIV
Austria3553 Posts
On October 06 2012 22:07 Bash wrote: Yeah it seems quite useful in the few games I've seen him in. He now couples way better with other gankers with the quick charge right off the bat and the lack of WARNING: YOU ARE BEING GANKED notifier. If you have heroes like TA, BH, Furion etc. it's quite effective just picking targets and going on them. BH is especially good as Track gives bonus movement speed and not many heroes can survive the amount of burst the 2 of them can dish out. ^^ | ||
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NB
Netherlands12045 Posts
On October 06 2012 22:07 Bash wrote: Yeah it seems quite useful in the few games I've seen him in. He now couples way better with other gankers with the quick charge right off the bat and the lack of WARNING: YOU ARE BEING GANKED notifier. If you have heroes like TA, BH, Furion etc. it's quite effective just picking targets and going on them. Its is quite interesting to me when you look at the barathum change that way. In a sense, Icefrog is removing game mechanics that is not newb friendly. If you could see a tiny indication on the screen that you are being ganked, you may as well make a giant indicator so new players dont have such a hard time playing/learning the game... OR remove the damn thing. On the other hand, batrider napalm no longer put number on invi unit? | ||
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SKC
Brazil18828 Posts
On October 06 2012 22:21 NB wrote: Its is quite interesting to me when you look at the barathum change that way. In a sense, Icefrog is removing game mechanics that is not newb friendly. If you could see a tiny indication on the screen that you are being ganked, you may as well make a giant indicator so new players dont have such a hard time playing/learning the game... OR remove the damn thing. On the other hand, batrider napalm no longer put number on invi unit? In my opinion, this change made it less newb friendly. Before, a good player would obviously see it coming while a newb wouldn't be paying attention to his buffs and was always caught off guard. It's one of the reasons why Bara was so good against bad players. But only against bad players. Now that the skill doesn't show for the defender, you need much better map awareness and ward placement to handle the charge, which is harder. It changed nothing for newbs that didn't see it before, while making it harder for that intermediate level that could see it but are not at the point to handle it well in the current version. | ||
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Erasme
Bahamas15899 Posts
On October 06 2012 22:15 Dattish wrote: Its been official since MYM picked up TTB :> i'm blind. | ||
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Fwizzz
Philippines4420 Posts
Game was fun. | ||
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myopia
United States2928 Posts
![]() or it looks like my internet is really bad this morning | ||
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NB
Netherlands12045 Posts
On October 06 2012 22:32 SKC wrote: In my opinion, this change made it less newb friendly. Before, a good player would obviously see it coming while a newb wouldn't be paying attention to his buffs and was always caught off guard. It's one of the reasons why Bara was so good against bad players. But only against bad players. Now that the skill doesn't show for the defender, you need much better map awareness and ward placement to handle the charge, which is harder. It changed nothing for newbs that didn't see it before, while making it harder for that intermediate level that could see it but are not at the point to handle it well in the current version. well you are looking at it from the defender point of view, but from an attacker point of view it is extremely satisfying. Unlike games like sc2 or LoL, in DotA we counter imbalance by imbalance and i think this was one of those move that make icefrog such a good developer. | ||
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Firebolt145
Lalalaland34505 Posts
On October 06 2012 23:15 NB wrote: well you are looking at it from the defender point of view, but from an attacker point of view it is extremely satisfying. Unlike games like sc2 or LoL, in DotA we counter imbalance by imbalance and i think this was one of those move that make icefrog such a good developer. I was talking about this comic last night on my stream but couldn't remember where it was from, thanks ^^ | ||
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zeo
Serbia6343 Posts
Good old BW imba vs. imba feel | ||
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StoRm_res
Switzerland891 Posts
I love it :D | ||
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Fwizzz
Philippines4420 Posts
On October 06 2012 23:39 StoRm_res wrote: Man, jakiro was my favorite support hero before the last patch, but now he's just wrecking :D I love it :D Yeah, Ice path is really good. It helps a lot in teamfights and chasing. | ||
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NB
Netherlands12045 Posts
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BlitzerSC
Italy8800 Posts
... So dumb, but I guess it was a mistake on AM part to solo push without having buyback ready. | ||
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Unleashing
Denmark14978 Posts
Woah. Jakiro is a pub-stomper. Also, i like IceFrog's way of handling stuff, take a mechanic that seems completely broken on paper and tweak it until it works with the rest of the game. Makes for incredibly interesting heroes and good balance, IMHO. | ||
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Dattish
Sweden6297 Posts
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teapoted
United Kingdom24425 Posts
Dota heroes are meant to be unique. So if you have a hero that's about movement, he has amazing movement, if you have one about burst, it has amazing burst. That doesn't mean it's 'broken' it just means they are specialists. That's why I like the new treant, even though living armor may need to be tweaked, it does something completely unique. It makes your opponent have to finish off towers in one go otherwise they'll just be healed up. It's 'different'. | ||
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PrinceXizor
United States17713 Posts
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