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General Discussion - Page 1049

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
September 18 2012 10:01 GMT
#20961
So, after nearly 600 matches, I play Gyro for the first time. It is not a hero I actually like having on my team (since often enough, it tends to fail), so I tend to be quite reluctant to play. So I went ahead, and I actually had fun. I think I went 20 min without using flak cannon (for some reason, thought it was a passive). Then I realized I had to use it and my gpm shot up. I felt so dumb...

But that was ok, I some how ended up with shadow blade, butterfly, and a manta and had like 11-4-15 by end. Glad I did not just completely drop the ball with the hero.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
chisuri
Profile Joined January 2010
Vietnam789 Posts
September 18 2012 10:11 GMT
#20962

I don't know if this video was shared before or not, but I will risk reposting it to present one of the best videos here. It summaries Na'vi road to the GF very well. Give it a watch, guys, if you didn't do so already.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
September 18 2012 10:40 GMT
#20963
Been posted before, but always worth a watch
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
September 18 2012 10:46 GMT
#20964
I played the spec build the other day, maxing desolate 2nd and going Phase + drums is a lot of fun and you do ALOT of damage very early on. Especially if you catch anyone out. I found being harrased a bit of a problem during the laning phase (pub games solo que) so I opted for PMS and tranqs till i got drums + phase lol...
<3 | Dota 2 | DayZ | <3
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2012-09-18 11:14:47
September 18 2012 11:14 GMT
#20965
On September 18 2012 18:01 SirMilford wrote:
Well the orb of venom is based around early fights, applying the slow to everyone in a teamfight isn't huge, but it can help catch some pesky slightly faster moving than normal heroes like lich.


orb of venom is for getting it with boots after randoming and showcasing your courage by getting first blood
When in doubt, just believe in yourself and press buttons
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
September 18 2012 11:55 GMT
#20966
I feel like radi spec is too strong to just give up like that. Maybe tranq+pms-->radi-->cheap items (drum-->diffusal-->yasha+vit booster, into upgrading manta/heart/other late game items) would still be good for making spec powerful mid game? If they dedicate themselves to shutting you down, you can skip radi, as it will come too late anyway. Basically, if you die before 3800 gold, you do the midgame build. Otherwise, you go radi into the midgame build. Most of the items there go into late game anyway (yasha--> manta, diffusal is good until late on spec, vit-->heart).
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
September 18 2012 12:23 GMT
#20967
--- Nuked ---
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
September 18 2012 12:26 GMT
#20968
Sounds like a total waste of a potential rapier
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2012-09-18 12:31:39
September 18 2012 12:30 GMT
#20969
Mass illusions are hillariously fun if not always practical.

I played a game the other day where I was Chaos Knight and I found an Illusion rune (2 Illusions) had a Manta Style (another 2 Illusions) and a maxed ultimate (3 more Illusions) and then pushed middle lane with 8 Chaos Knights. Their whole team ended up rushing over to stop it.

Also one of my allies was Naga Siren (who also got a Manta) so late in the game when we're attacking their bottom Tier 3 there were 6 Chaos Knights and 6 Naga Sirens all attacking together whilst our allies pushed another lane.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
TheYango
Profile Joined September 2008
United States47024 Posts
September 18 2012 12:43 GMT
#20970
On September 18 2012 20:55 LAN-f34r wrote:
I feel like radi spec is too strong to just give up like that. Maybe tranq+pms-->radi-->cheap items (drum-->diffusal-->yasha+vit booster, into upgrading manta/heart/other late game items) would still be good for making spec powerful mid game? If they dedicate themselves to shutting you down, you can skip radi, as it will come too late anyway. Basically, if you die before 3800 gold, you do the midgame build. Otherwise, you go radi into the midgame build. Most of the items there go into late game anyway (yasha--> manta, diffusal is good until late on spec, vit-->heart).

The idea with the build is to use some combination of early/midgame items (Urn, Aquila, Janggo, Yasha, Diffusal) to build up a midgame teamfight advantage, and then transition back into your lategame items after you've created enough of an advantage. You generally DO still need Radiance because Spec doesn't have that high of baseline farming speed, so you can't rely on your midgame teamfighting advantage to get you all of your endgame items.

The most awkward part of the build is the transition back onto Radiance. Again, I suggested that some tweaks to mana costs could smooth out this transition, as it would improve Dagger's usefulness as a farming ability (nukes like Waveform, Riptide, and Dragon Breath are fairly good farming skills for other carries, while Dagger's creep clearing ability is quite poor).
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 18 2012 12:53 GMT
#20971
On September 18 2012 21:30 Lightspeaker wrote:
Mass illusions are hillariously fun if not always practical.

I played a game the other day where I was Chaos Knight and I found an Illusion rune (2 Illusions) had a Manta Style (another 2 Illusions) and a maxed ultimate (3 more Illusions) and then pushed middle lane with 8 Chaos Knights. Their whole team ended up rushing over to stop it.

Also one of my allies was Naga Siren (who also got a Manta) so late in the game when we're attacking their bottom Tier 3 there were 6 Chaos Knights and 6 Naga Sirens all attacking together whilst our allies pushed another lane.

You really need Phantom Lancer for that strategy in my opinion .-.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 18 2012 13:01 GMT
#20972
On September 18 2012 21:43 TheYango wrote:
Show nested quote +
On September 18 2012 20:55 LAN-f34r wrote:
I feel like radi spec is too strong to just give up like that. Maybe tranq+pms-->radi-->cheap items (drum-->diffusal-->yasha+vit booster, into upgrading manta/heart/other late game items) would still be good for making spec powerful mid game? If they dedicate themselves to shutting you down, you can skip radi, as it will come too late anyway. Basically, if you die before 3800 gold, you do the midgame build. Otherwise, you go radi into the midgame build. Most of the items there go into late game anyway (yasha--> manta, diffusal is good until late on spec, vit-->heart).

The idea with the build is to use some combination of early/midgame items (Urn, Aquila, Janggo, Yasha, Diffusal) to build up a midgame teamfight advantage, and then transition back into your lategame items after you've created enough of an advantage. You generally DO still need Radiance because Spec doesn't have that high of baseline farming speed, so you can't rely on your midgame teamfighting advantage to get you all of your endgame items.

The most awkward part of the build is the transition back onto Radiance. Again, I suggested that some tweaks to mana costs could smooth out this transition, as it would improve Dagger's usefulness as a farming ability (nukes like Waveform, Riptide, and Dragon Breath are fairly good farming skills for other carries, while Dagger's creep clearing ability is quite poor).

dagger should get rescaled completely imo
it's just an awful skill the only nice part is you can run through everything
seriously though you could replace it with almost any skill in the game and spectre would be a better hero
pap0t
Profile Joined August 2012
Philippines279 Posts
Last Edited: 2012-09-18 13:12:08
September 18 2012 13:08 GMT
#20973
I randomed Balanar (Night stalker, for ya dota 2 folks) today... i really don't like playing pub heroes like him and Baratrum. People just don't know how to counter this hero. I ended up recording new records in dotabuff.
Ownage, maybe?
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
September 18 2012 13:12 GMT
#20974
--- Nuked ---
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
Last Edited: 2012-09-18 13:22:55
September 18 2012 13:22 GMT
#20975
On September 18 2012 17:11 Unleashing wrote:
I don't want morphling and anti-mage nerfed, or rather i'd probably want shotgun to not hit as hard as it does since one-shotting literally ANYONE if you get a 20 minute shotgun is pretty stupid with so many escape mechanisms, IMO anyway.
But i would rather have other carries like say spectre be buffed to also have the same mid-game presence and strength. Thus in the end shortening the game length but making carries like her, void, weaver, PL and medusa viable for todays 'meta'.

I'd also like it if carries like baller king, alchemist, drow ranger and sniper were fixed to be able to be viable picks as well.


I'd like to see morphling sidegraded, rather than "nerfed" give him some boon, and then take something away too - something to make him a little less obnoxious. I'd love to see the mana cost on morph removed, but make it blocked when disabled. That lets him be more agressive early on, but means you can actually chainstun him to death later on, and not have an infinity health morphling trolololing at you. Maybe a minor nerf on waveform damage too *shrug*

The main issue with morph is that not only is he fantastic late game, he's reliable, versatile and effective early on, whilst being near unkillable. If you could chainstun/silence him to make him actually killable late game, that would be compensation for an even more effective early game.

He's a hard carry that can lane with the best of them.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
September 18 2012 13:42 GMT
#20976
what. every fcking team saw us have a ns = pubtrain all game. or 3 support train.

du du duuuuuuu
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 18 2012 14:10 GMT
#20977
Hows ns a pub heroes ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-09-18 14:14:06
September 18 2012 14:13 GMT
#20978
The range(a lot of fking range mind you) and the fact that it makes a path on the ground to where the opponent is going(great for invisible heroes) is pretty nice too. The mana cost 130/140/150/160 and the size of the path can use some work though, damagewise if you buff it to 250 maybe it would be good but really that could make her way too powerfull suddenly. As of now she is a terrible flash farmer without radiance though. Most of the good carries right now except for Chaos Knight(and he usually isn't played as 1) have good flash farming capability. You would have to nerf her somewhere before buffing her dagger.
WriterXiao8~~
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2012-09-18 14:19:29
September 18 2012 14:15 GMT
#20979
On September 18 2012 23:10 Erasme wrote:
Hows ns a pub heroes ?


"His Overpowered in night!!
No one can touch him at night!!"

Seriously though, he is a pretty good pubstomping hero at lower levels. That's not the same as being a good or bad hero, Ursa can be a pubstomping bad hero while Lanaya can be a pubstomping good hero. He can snowball pretty hard in the first night, and any hero that snowballs quickly can be a good for pubs.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 18 2012 14:21 GMT
#20980
On September 18 2012 23:13 Kipsate wrote:
The range(a lot of fking range mind you) and the fact that it makes a path on the ground to where the opponent is going(great for invisible heroes) is pretty nice too. The mana cost 130/140/150/160 and the size of the path can use some work though, damagewise if you buff it to 250 maybe it would be good but really that could make her way too powerfull suddenly. As of now she is a terrible flash farmer without radiance though. Most of the good carries right now except for Chaos Knight(and he usually isn't played as 1) have good flash farming capability. You would have to nerf her somewhere before buffing her dagger.

tbh I dont level dagger past 1 until i maxed everything else. but i'm more of a farming kind of person :p
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
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