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General Discussion - Page 1048

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 18 2012 07:32 GMT
#20941
Buff Dusa
WriterXiao8~~
TheYango
Profile Joined September 2008
United States47024 Posts
September 18 2012 07:34 GMT
#20942
On September 18 2012 16:16 Itsmedudeman wrote:
I'd rather not see spectre in competitive play, thanks

Why not?

I can understand not like the old farm to Radiance + 1-2 more items Spectre, but realistically, if Spectre gets buffed to the point of viability, it will be through improved midgame presence. As it stands, carries that take longer than Anti-Mage to get rolling are hard to support in this environment that favors early pushing/teamfighting. And it's likely to stay this way, as Icefrog's changes in the last few patches are pretty geared toward making games shorter and faster.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
Last Edited: 2012-09-18 07:38:23
September 18 2012 07:37 GMT
#20943
On September 18 2012 16:34 TheYango wrote:
Show nested quote +
On September 18 2012 16:16 Itsmedudeman wrote:
I'd rather not see spectre in competitive play, thanks

Why not?

I can understand not like the old farm to Radiance + 1-2 more items Spectre, but realistically, if Spectre gets buffed to the point of viability, it will be through improved midgame presence. As it stands, carries that take longer than Anti-Mage to get rolling are hard to support in this environment that favors early pushing/teamfighting. And it's likely to stay this way, as Icefrog's changes in the last few patches are pretty geared toward making games shorter and faster.

He's been patching to make games shorter and faster for at least 5 years now lol.

edit: Or at least, that has been his intention all this time. I still remember reading years ago how he considered one of the bigger problems of Dota to be its game length. Games used to be 50-70 minutes on average and even longer games were common back then.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
September 18 2012 07:40 GMT
#20944
On September 18 2012 16:37 Firebolt145 wrote:
Show nested quote +
On September 18 2012 16:34 TheYango wrote:
On September 18 2012 16:16 Itsmedudeman wrote:
I'd rather not see spectre in competitive play, thanks

Why not?

I can understand not like the old farm to Radiance + 1-2 more items Spectre, but realistically, if Spectre gets buffed to the point of viability, it will be through improved midgame presence. As it stands, carries that take longer than Anti-Mage to get rolling are hard to support in this environment that favors early pushing/teamfighting. And it's likely to stay this way, as Icefrog's changes in the last few patches are pretty geared toward making games shorter and faster.

He's been patching to make games shorter and faster for at least 5 years now lol.

edit: Or at least, that has been his intention all this time. I still remember reading years ago how he considered one of the bigger problems of Dota to be its game length. Games used to be 50-70 minutes on average and even longer games were common back then.

Well yes, but it feels like his more recent efforts have been much more successful and noticeable than past changes lol.
Moderator
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
September 18 2012 08:09 GMT
#20945
I strongly dislike midgame spectre, not more so than lategame spec however. I think that a few bufsf could make the hero a complete new beast and icefrog has to be extremely careful with what he does.

Why would you take an urn on spectre btw? Seems fairly pointless because you won't be contributing untill mid game, whereas a support hero/solo mid would be able to gather more charges? Also what about going for a faster skadi over something like Jango/manta? Would lead to extreme teamfight control with pretty good Hp.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
September 18 2012 08:11 GMT
#20946
I don't want morphling and anti-mage nerfed, or rather i'd probably want shotgun to not hit as hard as it does since one-shotting literally ANYONE if you get a 20 minute shotgun is pretty stupid with so many escape mechanisms, IMO anyway.
But i would rather have other carries like say spectre be buffed to also have the same mid-game presence and strength. Thus in the end shortening the game length but making carries like her, void, weaver, PL and medusa viable for todays 'meta'.

I'd also like it if carries like baller king, alchemist, drow ranger and sniper were fixed to be able to be viable picks as well.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-09-18 08:19:29
September 18 2012 08:18 GMT
#20947
Skadi is quite cost inefficient, its slot efficient, making it a lategame item. Jangos and Manta both good buildups(yasha, bracers) and are more cost efficient and as such are midgame items. You get the urn because it gives you some mana regen, hp and the ability to do extra damage with Urn(aswell as haunt allowing you get in for other kills so you can get urn charges).
WriterXiao8~~
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-09-18 08:38:24
September 18 2012 08:36 GMT
#20948
On September 18 2012 16:34 TheYango wrote:
Show nested quote +
On September 18 2012 16:16 Itsmedudeman wrote:
I'd rather not see spectre in competitive play, thanks

Why not?

I can understand not like the old farm to Radiance + 1-2 more items Spectre, but realistically, if Spectre gets buffed to the point of viability, it will be through improved midgame presence. As it stands, carries that take longer than Anti-Mage to get rolling are hard to support in this environment that favors early pushing/teamfighting. And it's likely to stay this way, as Icefrog's changes in the last few patches are pretty geared toward making games shorter and faster.

Doesn't change the fact that she's a boring hero that leads to a boring playstyle. The other team is pressured to push while spectre can split push and ult in so the team will play ultra defensive because of it. It's the ultimate 4 protect 1. But spectre's abilities just simply aren't exciting even with a mid game presence and it's just annoying to watch.

Point is, why buff boring heroes over others?
TheYango
Profile Joined September 2008
United States47024 Posts
September 18 2012 08:39 GMT
#20949
Skadi's also just bad on Spec because it interferes with non-lifesteal orbs and Diffusal is far and away the best orb for Spec.
Moderator
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
September 18 2012 08:45 GMT
#20950
How is drum good on spec at all though? She already has a built in movespeed increase with a slow, and attackspeed isn't amazing on spec. Manta I can understand because of the illusion scaling that she gets.

Also Skadi is more for the teamfight control, I might test it later but usually spec will build orb of venom anyway, and stats are perfect for illusion heroes.
FinestHour
Profile Joined August 2010
United States18466 Posts
September 18 2012 08:54 GMT
#20951
On September 18 2012 17:45 SirMilford wrote:
How is drum good on spec at all though? She already has a built in movespeed increase with a slow, and attackspeed isn't amazing on spec. Manta I can understand because of the illusion scaling that she gets.

Also Skadi is more for the teamfight control, I might test it later but usually spec will build orb of venom anyway, and stats are perfect for illusion heroes.


same people that like getting phase boots on her
heard you like unit walk so heres some more unit walking
thug life.                                                       MVP/ex-
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 18 2012 08:59 GMT
#20952
dagger doesn't change movespeeds that much; spec's nowhere near max after a dagger
the stats are good for her illusions anyway
i've never seen a spec build an orb of venom, usually instead of a skadi specs build heart because it adds so much more hp and regen
i don't like the midgame spec thing, i imagine it's okay but radi spec is so strong you pretty much win the instant you get radi
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
September 18 2012 09:01 GMT
#20953
Well the orb of venom is based around early fights, applying the slow to everyone in a teamfight isn't huge, but it can help catch some pesky slightly faster moving than normal heroes like lich.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-09-18 09:11:19
September 18 2012 09:08 GMT
#20954
Movement Speed is a strong stat up until you hit the cap of 522. Spec has a base MS of only 295 so you hit the cap with more than 43% MS. Even with 18% from Dagger, Janggo's MS benefits you significantly.

Janggo just provides insanely good stats for cost. Even if you get zero benefit from the MS/AS, its still far ahead if the cost-effectiveness curve, and the aura/active contribute considerably to your team's mobility and teamfight strength. Realistically the only two items that can match the immediate effectiveness per cost of Janggo are Mek or a longer duration BKB, which is why Chinese teams typically end games with multiples of the item.

Also, who the hell buys OoV on Spec? I have never seen anyone noteworthy buy OoV on her.
Moderator
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-09-18 09:10:37
September 18 2012 09:09 GMT
#20955
Me neither, orb of venom sounds super gimmicky and not effecient at all.
Also phase boots are good on spectre, very good indeed.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Bash
Profile Joined August 2007
Finland1533 Posts
September 18 2012 09:15 GMT
#20956
Is there ever a time when orb of venom isn't gimmicky.
I can't sing and I can't dance, but still I know how to clap my hands.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-09-18 09:15:40
September 18 2012 09:15 GMT
#20957
On September 18 2012 18:15 Bash wrote:
Is there ever a time when orb of venom isn't gimmicky.

ogre magi. :D

But seriously? lone druid putting it on bear.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-09-18 09:53:37
September 18 2012 09:33 GMT
#20958
On September 18 2012 17:45 SirMilford wrote:
How is drum good on spec at all though? She already has a built in movespeed increase with a slow, and attackspeed isn't amazing on spec. Manta I can understand because of the illusion scaling that she gets.

Also Skadi is more for the teamfight control, I might test it later but usually spec will build orb of venom anyway, and stats are perfect for illusion heroes.

I have never ever seen a spec build orb of venom,

Now look at this
You want your basic items first, boots(be it treads/tranq/phase), wand or stick, maybe a PMS.

Do you rush an ulti orb for Skadi?Thats 2100 gold for 10 stats
You can get full drums for even less then that (1750), providing you with 9 damage, 9 stats to all(which gives good mana),5% ms, 5% AS (aura) and the ability of 4 charges to make you and your team even faster and potent. Not to mention that it has a good buildup in lane because you can get the bracer first(and the magi, if you want to count that)

You seem to underestimate the power of movement speed on heroes(or Spectre in this case), A spectre with drums, phase and Dagger will outrun almost anyone, even when slowed, not to mention the drums are excellent for your teammates for pushing, chasing or getting away.

Skadi in its total cost is 5850, you can get a Radiance for 5150 and 3/4th of a vit booster from that which is where Spectre shines with. We are trying to look for a Spectre who can fight without going for the Radiance(which has a really hard buildup). So we look at Drums(1750) and after that maybe a Diffusal(3300), Yasha(2150).
WriterXiao8~~
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
September 18 2012 09:50 GMT
#20959
Kipsate's build is pretty much spot on and should be followed for 90% of games.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 18 2012 09:57 GMT
#20960
manta jango spec actually puts out a surprising amount of damage
but radi lets u burn people it's pretty cool
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