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[Tabletop] Enter Iris - Page 49

Forum Index > Closed
Post a Reply
Prev 1 47 48 49 50 51 135 Next
Gahlo
Profile Joined February 2010
United States35174 Posts
January 21 2015 01:33 GMT
#961
Why isn't this an event yet?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 21 2015 01:34 GMT
#962
i think asmo is waiting for the real group to be assembled rather than the one shots. o formerly glorious beard man.
Gahlo
Profile Joined February 2010
United States35174 Posts
January 21 2015 01:35 GMT
#963
On January 21 2015 10:34 PrinceXizor wrote:
i think asmo is waiting for the real group to be assembled rather than the one shots. o formerly glorious beard man.

I could have a decent beard going by then.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 21 2015 01:36 GMT
#964
your beard was like a handsome version of zach galafanakis.
Gahlo
Profile Joined February 2010
United States35174 Posts
January 21 2015 01:42 GMT
#965
On January 21 2015 10:36 PrinceXizor wrote:
your beard was like a handsome version of zach galafanakis.

And you couldn't see all the nice coloration in it either.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 21 2015 01:42 GMT
#966
someday i want to meet a celebrity and tell them they look like a more handsome version of themselves
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 21 2015 02:12 GMT
#967
I'm confused.

I thought there was going to be a stream at 6?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
January 21 2015 02:16 GMT
#968
was delayed, is live now

http://www.twitch.tv/djforeclosure
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 21 2015 04:38 GMT
#969
Alright, another one shot completed! Thanks for all who participated and I'd appreciate any feedback!

Unless it's that my bosses suck. THAT I UNDERSTAND.

My plan is to announce the adventuring squad by Wednesday, Jan 28 2:30am GMT (GMT+00:00), so keep your eyes on the thread!

If that goes down as planned, then we will begin our adventure on Wednesday, Feb 04 2:30am GMT (GMT+00:00)!

Thanks all!
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2015-01-21 04:41:32
January 21 2015 04:40 GMT
#970
A big tip i can offer you is when you are writing the "quest for the day" for the group. make a lil map of where the party SHOULD be going for the quest, and then write in and design every distraction along the way even the ones off the road, like an old village abandoned to time or a crypt or anything. so that even if the party stalls you have immediate backups and things to go to. so if we decide to explore thinking we found the place, we find completely new and wonderful things to explore and loot and then get back on our quest later.
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2015-01-21 04:48:03
January 21 2015 04:45 GMT
#971
I realized this stream that I really enjoy seeing the different party interactions. To me, team 2 has better interaction between each other(even if some of it seems antagonizing at times.) They seem a bit more natural talking to each other/teasing each other. Fun session for the player interactions.

Thanks for streaming asmo, and thanks to the players for playing. Pretty surprising how well some of team 2's fights go in comparison to team 1. Even team 2's dice rolls weren't necessarily bad.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
January 21 2015 04:51 GMT
#972
I kinda wish I could have watched our one shot from an outsider's perspective.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 21 2015 04:53 GMT
#973
Just ask the entity you made a pact with.

(DND JOKES)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
January 21 2015 05:05 GMT
#974
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 21 2015 05:07 GMT
#975
(beings from outer planes are called outsiders commonly and you said....oh okay... :< )
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
January 21 2015 14:10 GMT
#976
One piece of critique from last night - I personally don't like telling my players the exact die roll that mobs got. This was applicable when LT was reacting to a hit with Shield. I would have told him whether he was hit or not, and then let him decide if he would try to Shield, but without telling him the exact number. It leaves a bit of the air of combat chaos for the players to try and make decisions in.

It's really just a stylistic choice though, I'm sure GMD would probably lean more towards the side of revealing numbers.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 21 2015 14:21 GMT
#977
^ yeah i definitely prefer the binary hit/not hit thing. its fine when casually like "yeah dude this guy has rolled like 3 1's in a row". but saying yeah this guy got a 15 or something like that can lead to players mathing out attack bonuses for enemies and stuff and when players know that sort of info it leads to people trying to maximize combat rather than roleplayed combat.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
January 21 2015 14:25 GMT
#978
On January 21 2015 23:10 jcarlsoniv wrote:
One piece of critique from last night - I personally don't like telling my players the exact die roll that mobs got. This was applicable when LT was reacting to a hit with Shield. I would have told him whether he was hit or not, and then let him decide if he would try to Shield, but without telling him the exact number. It leaves a bit of the air of combat chaos for the players to try and make decisions in.

It's really just a stylistic choice though, I'm sure GMD would probably lean more towards the side of revealing numbers.

I'm used to playing this way too but knowing the exact dice roll is "better" for the player. I guess it depends on how much number talk you want/have. Its harder with newer players because they won't make as informed decisions and the best way to learn would be someone more experienced explaining the situation and numbers help with that.

Last night was really fun. Baridorn rolled really well. Didn't get to use my bow tho. I thought about using it on the boss but i was already holding both my swords and she was in melee with Najid. Sorry about the computer issues again. Now that I have my car I'm browsing computer parts.
BW pros training sc2 is like kiss making a dub step album.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-01-21 19:25:50
January 21 2015 19:16 GMT
#979
Tome of Battle added the Martial Lore skill to 3.5, which I used as a measure of a PC's knowledge about combat. It makes some sense that a knowledgeable/proficient fighter would have some idea about the combat ability of his opponent (it also makes the skill generally more useful, because otherwise it acts solely as "Spellcraft for Martial Classes" which ends up being useless if your campaign doesn't use the Martial classes regularly).

I rarely ended up rolling against it though, because that adds a lot of unnecessary extra bookkeeping/dice rolls.

At the very least, most sensible fighters would have more knowledge of the relative strength of his defenses against his opponent's offenses than just "hit" and "miss" entail (at the very least, a decent fighter would only need a round or two to know whether his opponent is better or worse than he is unless his opponent is deliberately pulling his punches/trying to be unpredictable). And a very intelligent/high level fighter would absolutely be able to discern it to the level of precision that one can figure out based on knowing dice rolls.
Moderator
Goumindong
Profile Joined February 2013
United States3529 Posts
January 21 2015 22:17 GMT
#980
On January 21 2015 23:10 jcarlsoniv wrote:
One piece of critique from last night - I personally don't like telling my players the exact die roll that mobs got. This was applicable when LT was reacting to a hit with Shield. I would have told him whether he was hit or not, and then let him decide if he would try to Shield, but without telling him the exact number. It leaves a bit of the air of combat chaos for the players to try and make decisions in.

It's really just a stylistic choice though, I'm sure GMD would probably lean more towards the side of revealing numbers.


I think its pretty important if you have abilities that you can use that boost your AC but doesn't really matter if you don't. Almost more importantly i think that, if your players have such abilities its easier to just tell them the number than to tell them "its a hit but you can shield it". Though doing the latter may feel better for your players and if it does you will probably want to do it.

I rationalize it by saying that your players should have an idea if they can deflect something. They've used the magic before and presumably have some idea about how it works. They're used to combat even if they aren't amazing or supernatural at it, like a high level fighter would be. They know that the thing that is dead on at them can't be deflected, but the thing that isn't can be. And if that is what attack rolls represent then they would know that to a reasonable precision, even if they don't know the precise number.

From a functional system perspective the spells lose a lot of power if you do not know whether or not they will succeed when used. Most defensive spells are reaction based(or at least the best ones are) because spells that cost actions have "hidden" costs in disallowing you from attacking that round. And the power of the spell tends to assume you know whether or not you're going to get hit.
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