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[Tabletop] Enter Iris - Page 47

Forum Index > Closed
Post a Reply
Prev 1 45 46 47 48 49 135 Next
Fildun
Profile Joined December 2012
Netherlands4124 Posts
January 19 2015 12:39 GMT
#921
Just watched part 2 of oneshot 1, really enjoyed it! Not getting absolutely wrecked helps, although part 1 was fun as well.

I also fully expected you guys to talk about the wooden staff for at least a couple minutes and I was only slightly disappointed.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
January 19 2015 13:29 GMT
#922
idunno watching soniv roll death saves has it's own charm
A backwards poet writes inverse.
Gahlo
Profile Joined February 2010
United States35174 Posts
January 19 2015 13:37 GMT
#923
On January 19 2015 21:39 Fildun wrote:
Just watched part 2 of oneshot 1, really enjoyed it! Not getting absolutely wrecked helps, although part 1 was fun as well.

I also fully expected you guys to talk about the wooden staff for at least a couple minutes and I was only slightly disappointed.

I'm pretty sure we would have if we knew there was going to be a session afterwards, but it had all the signs of wrapping up and with a delayed start it... yeah.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
January 19 2015 14:31 GMT
#924
Tomorrow night hype?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 19 2015 15:00 GMT
#925
On January 19 2015 23:31 WaveofShadow wrote:
Tomorrow night hype?


That's correct, albeit at a slightly different time.

Wilds of Edelia continues at Wednesday, Jan 21 2:30am GMT (GMT+00:00)! Get ready!
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
January 19 2015 15:23 GMT
#926
My body is ready.
BW pros training sc2 is like kiss making a dub step album.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
January 19 2015 15:42 GMT
#927
Mine isn't
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
January 19 2015 16:00 GMT
#928
You best prepare your body to eldritch blast some forest baddies then.
This area kinda feels like the forest maze in super mario rpg to me
BW pros training sc2 is like kiss making a dub step album.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
January 19 2015 16:30 GMT
#929
On January 19 2015 22:29 Dandel Ion wrote:
idunno watching soniv roll death saves has it's own charm


I don't need you nerds, I'm king death saves
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
January 19 2015 16:32 GMT
#930
On January 20 2015 01:00 ComaDose wrote:
You best prepare your body to eldritch blast some forest baddies then.
This area kinda feels like the forest maze in super mario rpg to me

Well I guess we'll have to see if I get more than one round of combat, huh?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 19 2015 16:38 GMT
#931
inb4 Wave dies to a trap and gets 0 rounds of combat
It's your boy Guzma!
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
January 19 2015 16:41 GMT
#932
On January 20 2015 01:32 WaveofShadow wrote:
Show nested quote +
On January 20 2015 01:00 ComaDose wrote:
You best prepare your body to eldritch blast some forest baddies then.
This area kinda feels like the forest maze in super mario rpg to me

Well I guess we'll have to see if I get more than one round of combat, huh?

Baddies just recognizing how dangerous you are. It's a sign of respect
I got knocked out in one shot too lol, in the first encounter no less.
BW pros training sc2 is like kiss making a dub step album.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 19 2015 17:24 GMT
#933
only 1 day until we're gonna be entering all your iris's if you know what i mean.
Goumindong
Profile Joined February 2013
United States3529 Posts
January 20 2015 06:17 GMT
#934
So might as well post this now: getting back into 5e has gotten me hankering to DM again.

On another forum I post at I started a thread to get some people interested in a 5e Eberron game (with a few adjustments) but only have 2-3 submissions. Since I want to get that going and since I am finding that the prep is a bit too high to both DM and play. I will be dropping out of the running for iris and will pick up a few of you who aren't in(if you're willing to play).

I will still be there for the end of the one shot, no worries there, but def won't be playing.

If people are interested I will post the details of what I need for sheets/what I expect of players, and what rule changes I will be making. I know I probably come off a bit harsh in this thread and will when you see my edits and read. But all-in all they're pretty simple and easy to deal with and really keep things moving. I find this very important as I usually end up doing about 2 hours of prep* for every 1 hour of session and like to get my times worth essentialy.

If people aren't interested then i will stick around here and give asmo advise on how to tpk you in the guise of "making things interesting"

*between encounter design and setting up roll20 stuff it's a decent assumption. More for certain travel sections; less for dungeons proper (first session is overland travel for thematic introduction purposes and so I've got roughly 16 encounters prepped for seeing an expected 4 to 6 of them)
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
January 20 2015 15:46 GMT
#935
I'd be somewhat interested in what adjustments you make GMD. I don't necessarily agree with your general playstyle/mindset, but that doesn't mean your thoughts don't have merit.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-01-20 18:15:21
January 20 2015 18:12 GMT
#936
Besides the internal stuff you won't really see(no magic shields). I change advantage to be +- 2 instead of a second die. I change proficiency to be +2 only (when you soul get a +1 to proficiency you get +1 generally). I change shields to be +1 AC only. I disallow the archery combat style (I might change this to more damage rather than attack). I simplify cover into just being disadvantage(no 3/4 cover anymore) so as to reduce stacking bonuses/penalties. And I add escalation die from 13th age*. The idea, generally, is to tighten the high level math without having much of an effect on the low level and make combats faster by chopping off the later rounds while removing a few of the specific imbalances which exist.

*escalation die is a mechanic where the players gain "round-1" to attack and damage(and save dcs iirc) until round 7. The idea is that it provides almost nothing in the early parts of a fight when fights are the most dangerous but speeds up the end of the combat round so you aren't bored with "hero Orc 12" that Jesus christ you just can't hit doesn't become an annoyance.

Edit: I don't think that, if you played in one of my games you would have that feeling but I understand it on the outside looking in. After asmo picks I will post my thematic info.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
January 20 2015 18:36 GMT
#937
Do enemy mobs also get an escalation die? I understand the desire to want to speed up the clean up phase of fights, but what if all but one member of each side died? Would you handle that ad hoc, or do enemies get the same kind of ramp up strength that players do?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-01-20 19:54:08
January 20 2015 19:15 GMT
#938
No, just players. It's a decent advantage of you're fighting only one really strong enemy. But single enemy encounters have a tendency to get boring* so even if I have a single enemy set up I tend to structure those fights mechanically as if they have have more than one enemy**, or at the very least design interesting environments.

*this might just be a side effect of playing a lot of third Ed. The encounter rules and monsters in third Ed made single monster fights about the only thing you could do because lower leveled monsters would just be sacks of HP with not enough attack or def to be a threat but multiple even level monsters could easily wipe a party. This forced DMs to either heavily edit monsters or use only a handful at a time at most. 4th ed fixed this with minions (which I will probably eventually use) and 5th attempts to fix this by removing scaling stats which works OK but generally low level enemies still don't do enough damage and using lots of monsters becomes a record keeping nightmare so it's better to just use minion mechanics.

**for instance a hydra might be three individual heads all acting as a different monster with a semi-shared HP pool with the body. This way the players have to balance init and think about flanking even if it's "just one monster". Makes the combat feel different compared to fighting a single troll or something.

but what if all but one member of each side died?


More or less; i am ok with players winning a fight that would otherwise come down to die rolls, rather than being wiped My goal as a DM is not to kill players, its to provide an interesting an engaging narrative that players want to take part in and then to provide encounters which further that narrative and keep players involved. At the end of the day I am more worried about encounters feeling dangerous than encounters being dangerous. Balance changes are there mainly to ensure that everyone can feel useful in whatever role they want to play, while increasing the variety of encounters that I can throw at players without wiping them not because the system has some necessary balance where players are competing with each other (or in combat against each other) but because keeping the encounters varied and players involved means that people have more fun.
Gahlo
Profile Joined February 2010
United States35174 Posts
January 20 2015 19:52 GMT
#939
Yeah, saying low level enemies in 5th don't do enough damage is bogus.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
January 20 2015 19:58 GMT
#940
On January 21 2015 04:52 Gahlo wrote:
Yeah, saying low level enemies in 5th don't do enough damage is bogus.


Idk, Gurubashi Berserker was cake =P

I think it's just that low level 5e encounters are swingy and tough to balance. Either your team of 4 TPKs to 3 goblins (has happened to me), or you just stomp through things, making it feel a bit lame at times.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
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