PvZ: Stargate opening or Robo opening ? - Page 2
| Forum Index > Closed |
|
Mastermind
Canada7096 Posts
| ||
|
Warrior Madness
Canada3791 Posts
But yeah ideally I like to open with 15 nexus, get a stargate asap. Pump out about 3-5 phoenixes and harass the zerg's main. A stargate opening does a lot of things. It gives you a bit of map control early on. Scouting info. You can pick off drones possibly a queen. Force the zerg user to make some spores/hydras and you can of course deter them from making mutas. If they're being really stubborn with mutas I'll make a second stargate and pump out as many as i can or I"ll just mass an enourmous ground army with a few extra phoenixes and push. My follow up is usually collosus. Sometimes I like to follow it up with DTs into HT or just plain HTs, cause theyre fun. | ||
|
Shifft
Canada1085 Posts
| ||
|
PuercoPop
Peru277 Posts
| ||
|
ccJroy
United States483 Posts
Personally with Robo openings you limit your ability to fight muta/ling. When you open stargate you limit your ability to fight roach/hydra. When i play PvZ i either do one of 2 things, in close positions i open 2-3 gate expand (~35-50 food depending on a few factors, expansion timing, pool timing, ect ect) and then forge/hallucination (started right after WG) and then react to spire or hydra den. In long positions i tend to favor a 1-2 gate FE (28-30 food expansion) and basically play it like a PvT FE by chrono'ing a crap ton of units outta the one gate and then add 3-4+whichever tech you need (hallucinate to find out). Two things you need to watch out for: early pool (NO CRAP RIGHT?), a 6-9 pool will need at least a second gate or a forge, and the second thing is no expansion. Against my practice partner whenever i see 0 expansion in close position (Hes usually a macro player, great zerg player), bells start ringing, and loud. If i dont prepare for a roach rush/super heavy lings, then im dead. I never try to open "X to X to X" because i feel you can catch yourself doing a certain build regardless of scouting/playing blind. Just my 2 cents. Everyone will have their opinion, this is just mine. I think forge expansions are a bit too greedy as Yaotzin said due to the new roach range, need at least 2/3 cannons just to be safe. | ||
|
althaz
Australia1001 Posts
| ||
|
Tasty.280
United States21 Posts
| ||
|
Barca
United States418 Posts
| ||
|
Danglars
United States12133 Posts
Mutas are a pain and this opening gives me the most options against zerg spire opening. Expand behind phoenix and cannon natural if I'm expecting a roach/hydra push b4 HT or colo. comes from a 1200 toss | ||
|
JeanLuc
Canada377 Posts
| ||
|
TwentyAPM
United States17 Posts
| ||
|
Severedevil
United States4839 Posts
| ||
|
Keilah
731 Posts
I think if we fast expo as toss, we'll need to build the cannons naked/outside the wall unless we fear a ling rush, because the building wall is now useless vs roaches. I don't know if that makes FE unviable or not. | ||
|
vol_
Australia1608 Posts
| ||
|
prodiG
Canada2016 Posts
1) overlords die and generate zerg tears 2) can keep mutas at bay or even beat them if your phoenix count gets high enough 3) more often than not forces my opponent to make hydras which SUCK against storm 4) phoenixes are baller 5) i can handle roach or ultralisk switches by chronoing some voids and making sure they stay alive versus robotics which 1) lets me make observers (cool) 2) warp prism harass E: (dat harass) 3) immortals for roach or ultra techswitch 4) colossus force corruptor tech switch which don't die to my big game ending unit colossus nor high templar 5) i need to make robotics support bay and thus will delay my charge and or blink upgrades all in all Stargate ftw. | ||
|
EdBickel
United States9 Posts
On October 16 2010 12:12 Raislin wrote: Simply building a stargate puts more control into your hands. The problem with stargate opening is how do we Protoss most effectively utilize that Stargate? I don't like Void Rays in this matchup because Phoenix are what shut down Mutalisks, allow you to scout effortlessly and harass annoyingly. However, too many Phoenix becomes an auto-loss. That's why I'm toying with a two gate, one Stargate opening with 3ish Phoenix, lots of Zealots and enough Stalkers/Sentry to allow me to spend my gas and expand. I need more games to learn more about timings and weaknesses. The strengths are definitely quite apparent. Ya i like to do this put i start with a quick VR. Sentry/zealot and expo and pump phoenixes all the while. It works quite well most of the time. | ||
|
asmo.0
Norway318 Posts
Past the early midgame, hydras are very very scary to have a lot of in pvz as you will always face storms or colossus or both. I prefer roach+corruptor, even if its not as effective at dealing the damage it at least friggin survives for more than 5 seconds. FE -> colossus is definitally the strongest though I believe. But pheonixes -> delayed stormtech can also be quite effective as long as you commit too much | ||
|
MeLo
Australia192 Posts
Why? 95% of my PvZ wins goes like this: - 2 gate opening. - 3-4 zealots rush/harass zerg expo or kill some lings. - At the same time build core, research warp, get stalkers. - Zerg at this point either expands or get roaches. - Drop a stargate. Chronoboost Void Rays. - Stalker + Zealot + Void Ray army vs. Lings + Roaches + Queens + Spines. gg. I'd even post replays if anyone asks. | ||
|
sleepingdog
Austria6145 Posts
| ||
|
Severedevil
United States4839 Posts
And you're in a very good position to tech Colossus to counter the hydras you force, after you expand. On October 16 2010 18:13 sleepingdog wrote: how about I'm diamond and I open with twilight council (when I not FE) because blink-stalkers are awsome? It's my strong impression that 1 base Twilight Council is a fundamentally suboptimal. Until you have a large number of units, 300/250 (or 350/300) is too much $$$ for a single upgrade, even one as powerful as Charge/Blink. For that price, I'd much rather take my nat. I'm a big fan of the +1 Air Weapons upgrade because it's only 100/100 and you don't have to buy a new building to research it. (Forge +1 Weapons is also a bargain, if you have a use for cannons.) | ||
| ||