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APM difference between sc2 and sc1 - Page 9

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nisukeapple
Profile Blog Joined February 2009
314 Posts
May 13 2010 20:15 GMT
#161
when i started the beta, i was at about 150on average, trying to do as much as i could.
then it got a lot more comfortable
and went around 180 at 30+minute games, but faster at shorter games due to spam and pace
same sort of number between bw and sc2, except BW was closer to 320 to 360apm range for me for all game lengths because of this drive to do as much as possible.
now in sc2 and in a recent game (40minutes) doing 188apm feels like a maximum i can't pass
it stays high in longer game lenths because it seems that every action counted is necessary to progress the game
feel free to msn at me
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 13 2010 20:17 GMT
#162
Uh, you call that a line? In my field of biology, we call that data "garbage." APM is calculated completely differently from SC1 to 2, and will vary from person to person. Certain events that 1 person will do a lot will be or not be counted, resulting in wide variation.
"I made you a zergling, but I eated it." - Defiler
cujo2k
Profile Joined October 2007
Canada1044 Posts
Last Edited: 2010-05-13 20:35:13
May 13 2010 20:34 GMT
#163
my apm in sc1 was like 190-200 and my apm in sc2 is like 90 ><
I macro with 1 SD instead of 1sd2sd3sd4sd5sd, so ez.
THE ANSWER IS 288
No_eL
Profile Joined July 2007
Chile1438 Posts
May 13 2010 20:58 GMT
#164
On May 14 2010 05:17 pyr0ma5ta wrote:
Uh, you call that a line? In my field of biology, we call that data "garbage." APM is calculated completely differently from SC1 to 2, and will vary from person to person. Certain events that 1 person will do a lot will be or not be counted, resulting in wide variation.


u can take the garbage and redo the process with new data taken from the forum if u want, but i think that doesnt deserve time. Seems that the vast majority of users DOWN their APM from SC1 to SC2,. Why? some people say that u need less apm, others (like me) think that bwchart calculate in a different way the apm AND the speed changed from sc1. my theory its just an aproximation to the problem, its not an answer nor a serious study.

ps: I studied biology too, i have studies in maths, ecology and economy, ur being so arrogant!!
Beat after beat i will become stronger.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
Last Edited: 2010-05-13 21:07:26
May 13 2010 21:05 GMT
#165
On May 14 2010 05:58 No_eL wrote:
Show nested quote +
On May 14 2010 05:17 pyr0ma5ta wrote:
Uh, you call that a line? In my field of biology, we call that data "garbage." APM is calculated completely differently from SC1 to 2, and will vary from person to person. Certain events that 1 person will do a lot will be or not be counted, resulting in wide variation.


u can take the garbage and redo the process with new data taken from the forum if u want, but i think that doesnt deserve time. Seems that the vast majority of users DOWN their APM from SC1 to SC2,. Why? some people say that u need less apm, others (like me) think that bwchart calculate in a different way the apm AND the speed changed from sc1. my theory its just an aproximation to the problem, its not an answer nor a serious study.

ps: I studied biology too, i have studies in maths, ecology and economy, ur being so arrogant!!

It depends on what you want to find out. If you want to do a census on if SC2 is a less APM intense game than BW then that's fine. But if you want to find what your displayed APM actually translates to with the same actions in BW then you're doing it wrong, and the answer has already been given.
Bad manners are better than no manners at all.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
May 13 2010 21:16 GMT
#166
Guess you're not taking data anymore but I'll just add mine anyway:

SC: ~150
SC2: ~100

I was shocked when I first saw my APM in starcraft 2 as I expected it to be around 150. When I thought more about it, it seemed reasonable that it should be lower. All those clicks of selecting workers and sending them to the minerals etc. I'm not slower than I was before, it's just that I haven't managed to find things to do in sc2 that would require more clicks thought I am sure there are lots!
Hello=)
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-05-13 21:26:09
May 13 2010 21:25 GMT
#167
80 in bw... 70 in sc2.
I guess with the new multiplier that means I'm actually getting faster.

The OP is garbage though, that data says nothing.
kevin349
Profile Joined May 2009
United States68 Posts
May 14 2010 15:20 GMT
#168
[image loading]

Uploaded with ImageShack.us

Ok... I input all the data in this thread to a spreadsheet and added the trendline.

the r^2 is somewhat low, but it doesn't really matter for this data.

The key thing to note is my trendline slope is 1.36 which is very close to my calculated value of 1.4.

I think this is more evidence that apm is calculated by sc2 replays the same way as bw chart calculated apm.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
May 14 2010 15:25 GMT
#169
BW: 140-200
SC2: 80-150 (average ~100)
Progamertwitter.com/welmu1 | twitch.com/Welmu1
AlliNPreFlop
Profile Blog Joined April 2010
59 Posts
Last Edited: 2010-05-14 15:33:29
May 14 2010 15:32 GMT
#170
WarCraft 3: 200-250 Apm
StarCraft 2: 130-160 Apm
No_eL
Profile Joined July 2007
Chile1438 Posts
May 14 2010 15:46 GMT
#171
On May 15 2010 00:20 kevin349 wrote:
[image loading]

Uploaded with ImageShack.us

Ok... I input all the data in this thread to a spreadsheet and added the trendline.

the r^2 is somewhat low, but it doesn't really matter for this data.

The key thing to note is my trendline slope is 1.36 which is very close to my calculated value of 1.4.

I think this is more evidence that apm is calculated by sc2 replays the same way as bw chart calculated apm.


interesting, nice work, but the associated error its still so high and the data source its not very accurate, buy yes, you have a point.

Maybe many problems around sc2 could be a direct result in the change of speed (low life of buildings and units, less micro options, fast battles, inhabilites for reaction, etc.)
Beat after beat i will become stronger.
DikFore
Profile Joined January 2010
United States33 Posts
May 14 2010 15:57 GMT
#172
the r^2 is somewhat low, but it doesn't really matter for this data.


I don't understand why it doesn't. Isn't the r squared value the crux of the whole study? If the fit is only 20%, then aren't you saying that this trendline is more incorrect than correct?

I hate statistics...
"The problem with the world is that everyone is a few drinks behind" - Humphrey Bogart
kevin349
Profile Joined May 2009
United States68 Posts
Last Edited: 2010-05-14 16:05:45
May 14 2010 16:01 GMT
#173
The error is easily accounted for alot of factors: people getting better, probably some false/inaccurate data, the fact that this isn't exactly sc1 ( mbs, 255 unit slection, auto-mine... all of this reduce quite a bit)

If i throw out the outliers i get about a .5 r^2 which is a bit better.. and the slope gets even closer to 1.4...

On May 15 2010 00:57 DikFore wrote:
Show nested quote +
the r^2 is somewhat low, but it doesn't really matter for this data.


I don't understand why it doesn't. Isn't the r squared value the crux of the whole study? If the fit is only 20%, then aren't you saying that this trendline is more incorrect than correct?

I hate statistics...


Yes and no... I say its not because were not really trying to predict anything. Like i said above, throwing out outliers, which is usually done, brings it up quite a bit....

But yeah.. I been up all night and haven't slept... :p
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
May 14 2010 16:13 GMT
#174
Wc3 225~
Sc2 110~
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 14 2010 16:17 GMT
#175
SC1 : 180
SC2 : 100
^_^
133 221 333 123 111
kevin349
Profile Joined May 2009
United States68 Posts
May 15 2010 01:47 GMT
#176
no more data! lol
[NyC]HoBbes
Profile Blog Joined January 2010
United States803 Posts
Last Edited: 2010-05-15 01:50:47
May 15 2010 01:50 GMT
#177
edit: just read the post above me. *facepalm*
Where'er you walk cool gales shall fan the glade
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 15 2010 01:51 GMT
#178
The built in SC2 APM does not calculate APM in the same way as BWCharts. For any of these comparisons to be accurate you would need to use a 3rd party data analyzer which bases APM on the same set of user inputs as BWCharts did.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
caelym
Profile Blog Joined June 2008
United States6421 Posts
May 15 2010 01:57 GMT
#179
SC1: 80-100
SC2: 40-60
dota: 70-90

i feel like i wasted apm in sc1 though it's kinda low. my rank is ~1200 gold league
bnet: caelym#1470 | Twitter: @caelym
TheMick
Profile Joined April 2010
Great Britain164 Posts
May 15 2010 02:21 GMT
#180
like apm matters, it doesnt, only matters in certain situations where a obstacle comes in your way and u need to multitask quickly at that speific time and place to deal with it, could have average of 50 all game, then have peaks of 200, during needed times.
http://eu.battle.net/sc2/en/profile/265104/1/HyperioN/ My SC2 profile!
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