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[STL1] Week 11

Forum Index > Brood War Tournaments
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dRaW
Profile Blog Joined January 2010
Canada5744 Posts
Last Edited: 2014-01-05 19:42:57
January 05 2014 19:42 GMT
#1
[image loading]
[image loading][image loading][image loading]
[image loading][image loading][image loading]
[image loading][image loading]
[image loading][image loading]
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
Last Edited: 2014-01-05 21:54:39
January 05 2014 19:43 GMT
#2
Someone help me with results, missed the first 3 games.
Results:
iM vs LRM:
+ Show Spoiler +
Probert <oxide> Bakuryu
iM <Colosseum II> LRM *WO win
fazers <Outsider> Bonyth
Modesty <Overwatch> Technics
LRM 4-0


sas vs iWL:
+ Show Spoiler +
Skzlime <Oxide> Biggus
Locdog <Colosseum II> Boom
Lumix <Outsider> Fenito
draw <Overwatch> artanis
v0rti <Tau Cross> Ace
Zaraki <Fighting Spirit> GameZZZ
ACE: draw <destination> ace
sas 4-3
I don't need luck, luck is for noobs, good luck to you though
RMuSt
Profile Joined February 2011
Russian Federation181 Posts
January 05 2014 19:46 GMT
#3
wowowo so gosu players and great games. gogo bratishka churka bleat!
skzlime
Profile Joined July 2005
Hungary462 Posts
January 05 2014 19:47 GMT
#4
not a walkover again :\

on another note sas. family has a new sponsor
+ Show Spoiler +
[image loading]
life is balanced, L2P
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 19:53 GMT
#5
Skzlime vs Biggus @ Oxie, T imba map or what??
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 20:00 GMT
#6
skzlime kills a bunch of scvs with cloaked wraiths. skzlime with 10 supply lead now (mostly scvs) biggus on 3 base, skzlime on 2
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 20:06 GMT
#7
game a bit one sided just due to macro ability differences, skzlime has a huge supply advantage (65) and does a large drop in Biggus' main which is cleaned up by wraiths. both are technically still on 3 bases but Biggus' economy is in worse shape.
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
Last Edited: 2014-01-05 20:06:35
January 05 2014 20:06 GMT
#8
skzlime secures 4th gas base with 50supply lead
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 20:07 GMT
#9
Skzlime attacks on Biggus' natural third gas @ the left side of the map and the game ends, gg
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 20:08 GMT
#10
Set 2 : Boom (iwL) vs Locdog (sas) @ colosseum II, Locdog get's bottom left, Boom gets bottom right
I don't need luck, luck is for noobs, good luck to you though
RMuSt
Profile Joined February 2011
Russian Federation181 Posts
January 05 2014 20:11 GMT
#11
gogogo boom)
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
January 05 2014 20:11 GMT
#12
[image loading]
wow, such design, much effort, wow
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 20:52 GMT
#13
Dsaqwe wins colosseum in a strange game, game 3 skipped (no rep). game 4 @ overwatch artanis vs draw draw opens with 1gate goon into dt expand, artanis scouts and counters with 2 gw ob reaver into a timing attack before his own expansion which does good damage and kills draw's expansion.
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 20:55 GMT
#14
Another follow attack with goon and reaver from artanis almost kills draw, but he lives with some storms and then carries on with a ninja expand economy advantage which artanis couldn't overcome gg sas up 3-1.
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
Last Edited: 2014-01-05 20:56:54
January 05 2014 20:56 GMT
#15
V0rti (sas) vs Ace(iwl) both zergs @ Tau Cross

edit: v0rti is playing terran (offrace) not sure why
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 21:03 GMT
#16
ace opens with 3 hatch lurker and builds a spire as well. v0rti goes 4rax factory
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 21:03 GMT
#17
immediate base trade, lurker back stab vs bio attack into sunken+lurker. Ace takes the game quickly
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 21:05 GMT
#18
game 6 @ FS : zaraki(top right) vs gamezzz (bottom left) zvz
I don't need luck, luck is for noobs, good luck to you though
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 05 2014 21:15 GMT
#19
gameZZZ wins with mass lings and the series goes 3-2 in favour of sas.
Set 3 now being played: Lumix(T) @ top spawn, Fenito(z) @ mid left spawn
I don't need luck, luck is for noobs, good luck to you though
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
January 05 2014 21:41 GMT
#20
Why is it that you can't make hard and fast rules for when a wall is tight in BW? I can see that it might be different if a Gateway is touching a Forge on the left or the right, or if it touches a specific tile-set cliff on left or right, but it's weird that you can never say something like "If a GW touches a Forge on the right then it's not tight" (for example).
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
Last Edited: 2014-01-05 21:49:03
January 05 2014 21:48 GMT
#21
On January 06 2014 06:41 Heartland wrote:
Why is it that you can't make hard and fast rules for when a wall is tight in BW? I can see that it might be different if a Gateway is touching a Forge on the left or the right, or if it touches a specific tile-set cliff on left or right, but it's weird that you can never say something like "If a GW touches a Forge on the right then it's not tight" (for example).

You can say that.. it's just protoss excuses. They are all lazy scum.
En Taro Violet
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 07 2014 03:38 GMT
#22
Can smb explain why Dsaqwe was so low on supply? I can only assume that he failed on macro, but I didn't see it, even with his expo timing he should have at least had equal pop...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 07 2014 03:42 GMT
#23
On January 06 2014 06:41 Heartland wrote:
Why is it that you can't make hard and fast rules for when a wall is tight in BW? I can see that it might be different if a Gateway is touching a Forge on the left or the right, or if it touches a specific tile-set cliff on left or right, but it's weird that you can never say something like "If a GW touches a Forge on the right then it's not tight" (for example).


You can make rules
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 07 2014 05:12 GMT
#24
Also is Hackle quitting BW again or just STL1?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
skzlime
Profile Joined July 2005
Hungary462 Posts
January 07 2014 12:45 GMT
#25
On January 07 2014 12:38 thezanursic wrote:
Can smb explain why Dsaqwe was so low on supply? I can only assume that he failed on macro, but I didn't see it, even with his expo timing he should have at least had equal pop...

it's a mystery but my guess is: quick tech with early (far) 4th vs scv cut after early 3rd cc into quick 7fact along with delayed vessel tech and only 1/1 terran upgrades.
and also the horrible positioning for P in the first engagement...

the terran push had a nice timing, but seems to have sacrificed the standard late game strength for it.
life is balanced, L2P
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 08 2014 08:11 GMT
#26
On January 07 2014 14:12 thezanursic wrote:
Also is Hackle quitting BW again or just STL1?


one of the reasons I was hesitant to come back was because I didn't want to be "that guy" . STL was always a one time shot for me, whether i lasted for 2 weeks, or the entire season. I'm super done.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
sas.ZaRaki
Profile Joined March 2012
Spain199 Posts
January 08 2014 10:48 GMT
#27
On January 07 2014 21:45 skzlime wrote:
Show nested quote +
On January 07 2014 12:38 thezanursic wrote:
Can smb explain why Dsaqwe was so low on supply? I can only assume that he failed on macro, but I didn't see it, even with his expo timing he should have at least had equal pop...

it's a mystery but my guess is: quick tech with early (far) 4th vs scv cut after early 3rd cc into quick 7fact along with delayed vessel tech and only 1/1 terran upgrades.
and also the horrible positioning for P in the first engagement...

the terran push had a nice timing, but seems to have sacrificed the standard late game strength for it.


+1
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 08 2014 17:18 GMT
#28
On January 07 2014 12:38 thezanursic wrote:
Can smb explain why Dsaqwe was so low on supply? I can only assume that he failed on macro, but I didn't see it, even with his expo timing he should have at least had equal pop...


the rep was bugged, he was ahead the whole time
I don't need luck, luck is for noobs, good luck to you though
Normal
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