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On March 01 2010 20:40 Waxangel wrote: I dunno if ultra is ever the answer vs mech, I'd even prefer a surprise muta switch vs seeing ultras die to tanks and mines
agreed
don't think this is the right decision considering especially how much flash has been damaging his eco
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Flash's mech has +1 attack upgraded
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Kwanro has like 6 gas sources?
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flahs on 6? factories adding at cc in his main - looking to take 7
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If Kwanro is smart he should be upgrading air armor for a muta switch .
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We need some ultra-muta action.
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flash sieging 6 from the 7 cliff - a few drones hit - the hatch quickly losing health
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ultras vs tank-mine-vulture. great idea kwanro.
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Flash desperatly needs a forth base
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Flash turtling and expanding well.
he's not out of it yet.
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Yeah these tanks and mines should do a ton of damage to the ultralisks. Flash looks like he's getting ready to simultaneously take his 4th base and siege down Kwanro's expansion from the high ground. Very nice play from Flash.
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ultras are terrible agains mech
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FREEAGLELAND26780 Posts
Flash mining up and assaulting the 6:00 natural. Cows run.
Overlord drops two ultras in, but Flash remains on the attacks with new tanks coming in.
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I'd like to see some guards given flash's lake of air/vessels.
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Trying to beat Flash in a long game... hmm
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Ultras take the full 70 from tanks is kind of the downfall...
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kwanro suicides a little ultraling to mines up the big ramp to 7, drops 2 ultras which kill 2 tanks but die
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this would work if flash was mm vessel army but ultra ling vs mech faillll
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