• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:33
CET 17:33
KST 01:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2063 users

Modern TvZ Build: Academy or Second Barracks First

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
RosaParksStoleMySeat
Profile Joined December 2009
Japan926 Posts
January 02 2010 17:30 GMT
#1
I'm just getting back into SC and I'm working on my TvZ.

My current build is a little bit old, but I think it's still pretty standard. I go 1 rax FE into 2 rax and then academy, pushing up to 12 or so marines before I get two medics.

However, I've noticed lately that some players are opting to go for an academy before second barracks build. There seems to be a good timing push with this, including one medic, seven or so marines, and one firebat. Does anyone have the BO for this, and is it standard, or do people still play the two rax build? How does this build differ from the one I mentioned? I'll give details about my build below:

9 depot
11 barracks
14 depot
17 CC
21 depot
24 refinery
25-26 or so second barracks
32 academy (upon completion build two comsats, two medics, get stim, and ebay should finish around the same time so get +1 weapons)
ebay after second barracks
factory after ebay
starport after factory
science facility after starport
second ebay after science facility
+1 armor and +2 weapons after ebay
.
.
.

And so on.

I was thinking something like 24 refinery and then 26-27 academy to get stim ASAP and do a timing attack. Is this what all the cool kids are doing nowadays?
fly.stat
Profile Blog Joined December 2008
United States449 Posts
Last Edited: 2010-01-02 17:43:37
January 02 2010 17:39 GMT
#2
Changing your build to have a 24 refinery and 26-27 academy is pretty much the standard standard standard 1 rax FE. Even on liquipedia it's almost the same, except for your earlier CC.

But yes, if you're a cool kid and you want to do a 1 rax FE, then you'd make your changes + the timing attack. Problem is most cool-kid-zergs go 2 hatch muta, so many players squeeze in an earlier second barracks to deal with it (Flash) or just go 2 rax FE.

Note that you don't have to "attack", just force him to make sunken colonies, but this should go without saying.
Until I write you again, take care of your precious person.
RosaParksStoleMySeat
Profile Joined December 2009
Japan926 Posts
January 02 2010 17:47 GMT
#3
Cheers for the information.

Yeah, I was kind of looking for a way to just make him sunken up because I (being a Zerg player for most of my SC career) realize how much it pisses us off. Usually by the time I'm ready to push out with my ready marines, his mutalisks are hatching and I need to stay in or bust out something funky like Flash does.

4Servy
Profile Joined August 2008
Netherlands1542 Posts
Last Edited: 2010-01-02 18:46:48
January 02 2010 18:36 GMT
#4
Look in the recommended threads I think theres a detailed build order for the 3tank/vessel attack.
If you want flash's tvz bo you can watch first game of him vs jeadong cause there is this eco/cap matrix wich allows you to get the timing of stuff.

The build in liquipedia is a shity 1 rax CC variant imo and I dont know why its still there cause modern 1 rax > cc builds are way more streamlined.


If you go a global layout for your tech structures like below you should have the most standard 1 rax > cc, 3 tank/vessel attack.
rax > cc > rax > gas > aca >ebay > rax > +1 > fac > range > turrets/port > sci bay/2 ebay.

The exact numbers can be found in this great thread in the recommended section so I wont do that here.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
January 02 2010 18:43 GMT
#5
If i were you i'd check out stylish vods + FlaSh's game 4 vs. calm. he does his standard 9 min push and executes in perfectly. Stylish has a build order vod of the same push, which is pretty much become the standard TvZ MnM bo.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
January 02 2010 20:16 GMT
#6
On January 03 2010 02:39 FridgeToss wrote:
Changing your build to have a 24 refinery and 26-27 academy is pretty much the standard standard standard 1 rax FE. Even on liquipedia it's almost the same, except for your earlier CC.

But yes, if you're a cool kid and you want to do a 1 rax FE, then you'd make your changes + the timing attack. Problem is most cool-kid-zergs go 2 hatch muta, so many players squeeze in an earlier second barracks to deal with it (Flash) or just go 2 rax FE.

Note that you don't have to "attack", just force him to make sunken colonies, but this should go without saying.


Stylish's is 23 refinery, and 32 Academy if i'm not mistaken.

But anyway, relative timings are much better.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 02 2010 20:23 GMT
#7
I play 17 cc 20 rax 22 gas 24 acad.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
Last Edited: 2010-01-02 20:35:08
January 02 2010 20:29 GMT
#8
barracks. for sure the extra marines and extra medic and firebat really help. lings are completley hopeless against that push. the build i do is, 15 cc 16 supply next rax with 150 minerals then make marines out of first rax 21 gas 22 adcam
http://repdepot.net/replay.php?id=27584 heres the build
skyhighftw on iccup
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
January 02 2010 20:30 GMT
#9
Try out turn's build, straight ebay off of one barracks, A+ build.
eagle
Profile Joined April 2009
United States693 Posts
January 02 2010 20:44 GMT
#10
i usually go 1 rax cc then second rax gas then academy
mmp
Profile Blog Joined April 2009
United States2130 Posts
January 02 2010 21:18 GMT
#11
I think Stylish mentions somewhere that he adapted the build from Flash's play. It doesn't go for much of a sunken break threat (since it lacks firebats and would die to mass lings) but is very safe against 2h (adjust with more barracks, later fac) or 3h mutalisks - your academy tech (scans, stim, range) will be complete in a timely manner.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Loser777
Profile Blog Joined January 2008
1931 Posts
January 02 2010 21:26 GMT
#12
Ugh 1 rax FE has so many variations it's really confusing... I've been following the Han Bang 3 tank 1 vessel build for quite some time... (Which I thought was the most standard)
it's 20 (2nd rax)
26 acad.
6581
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2010-01-02 22:01:19
January 02 2010 21:45 GMT
#13
What you're describing is pretty much the 9min push build, which isn't an agressive opening.
With this build you shouldn't include a timing attack usually.

When I'm playing today, I switch between 3 builds vs standard 3hatch zerg opening.
One is the 9min push.
One is A yu mi.
And the third is Flash's recently used build which includes second barracks on 22-24 based on the lingcount of your oponent. Hopefully I can make a VOD of this very up to date build soon, I just got to figure out how to use the programs again coz it was a long time since I did it.

The 1 suply CC is only used if you find him on the first try and he doesn't dronescout.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Manit0u
Profile Blog Joined August 2004
Poland17436 Posts
January 02 2010 22:01 GMT
#14
+1 armour first > +1 weapons in TvZ
Time is precious. Waste it wisely.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 02 2010 22:13 GMT
#15
You can go 17 cc 21 rax 23 gas 25 academy and get 1 bat 1 medic and try and sunken break vs 3 hatch. It cuts 1 scv, but forces zerg to make 3 sunken colonies or 2 sunks + lings to defend, and they have to make them far earlier than normal.

The modern trend vs 3 hatch is to get ebay and academy before 2nd rax vs 3 hatch. This gives you +1 when the mutas arrive in your main and allows you to take map control very easily and try and hunt their third, giving you a transition into SK terran or a timing push. A variant of the same build sends out a group of mnm before the muta arrive to try and kill zergs 3rd, which is what Flash has been abusing zergs with recently.

Basic BO I use is:

refinery at whatever timing your CC timing allows
@ 100% gas get Ebay
@ 100% Ebay get +1 and Academy

get the 2 rax when you have the money (it is 37/44 before 5th depot if you've gone 17CC)

Factory ASAP after range.

Turrets timed to finish with +1.


I've not used this build too long so it still probably needs a little tweaking, but the modifications should be fairly intuitive, and even in this form it seems ridiculously strong.


Always go 2 rax vs 2 hatch play though --> either
- 3 rax before academy sunken break
- academy, ebay, 3rd rax, turrets, factory, timing push
- acedemy, ebay, 3rd + 4th rax, some turrets and moving out onto the map.



I get the feeling I'm not making much sense, but hopefully this helps.
My. Copy. Is. Here.
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 02 2010 22:25 GMT
#16
vs 2hatch go rax+aca+2rax+ebay (u will have range and turret when muta come)
vs 3hatch go 2rax+aca+rax+ebay (flash vs jaedong @fighting spirit which totally owned him)

im not gonna go into exact bo like u guys but this is how i play anyway, it works great and this is how most progamer play too lately

another thing u can do vs 3hatch when u scout it quickly is to
rax+ebay+aca+2rax (+1 and range when muta come, flsh vs jaedong @rush3)
Progamerpls no copy pasterino
RosaParksStoleMySeat
Profile Joined December 2009
Japan926 Posts
January 02 2010 22:43 GMT
#17
On January 03 2010 06:45 StylishVODs wrote:
What you're describing is pretty much the 9min push build, which isn't an agressive opening.
With this build you shouldn't include a timing attack usually.

When I'm playing today, I switch between 3 builds vs standard 3hatch zerg opening.
One is the 9min push.
One is A yu mi.
And the third is Flash's recently used build which includes second barracks on 22-24 based on the lingcount of your oponent. Hopefully I can make a VOD of this very up to date build soon, I just got to figure out how to use the programs again coz it was a long time since I did it.

The 1 suply CC is only used if you find him on the first try and he doesn't dronescout.


Thanks. I've been watching your VODs for a long time and I recommend them to all my beginner friends.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2010-01-02 23:37:50
January 02 2010 23:10 GMT
#18
Ok so I'm going to post this in my VOD thread, but I can't make VODs yet so I'm posting replays.

This is the way flash has been playing lately. Replay
This includes a second scvscout since its on a 4player map. If you scout slightly earlier than 12/18 you will be able to scout 2 locations before your second marine is finnished, and you can cancel it to make a CC faster. Use the second scv scout to return to base and make suply before second rax at 24.

refinary after second barracks, academy after refinary, rax after academy, suply after that and then ebay abit after academy is finnished.

This will allow you to get a unitcombo of 3medics 10rine and 1bat or 2medics 10rine 2bats.
You use this force to move out while scouting with a scv and making a bunker for any kind of stab.

If you want to play it safe, make turrets before factory, but cross pos you can make factory right before turrets on 3 rax. Specially if you notice that the zerg is trying to save his third with his muta rather than attacking you. If he does this, you can reinforce your troop with the units at home. This way the only way for him to save his third is to continue with muta/ling and its going to be hard for him even so.

If you scout a 2hatch, you can do like this: Replay
This will force zerg on the defensive, or he can counter and die

This build includes scv cutting after 2 scvs from expansion and then add another 2 rax while academy is almost complete, making a total of 4 barracks.
Any 2hatch zerg making mutalisks will have a hard time defending when up against 4 rax m&m.

Both these two styles of play neutralize the mutalisks from doing any damage on your scvs and you can keep your turretcount very low.
You could do like morrow aswell, but its another style specially vs 2hatch which is based on defending without much damage.
I like the agressive style more.

If he does the zerobuild, which is 12pool/gas and ultrafast spire. Make the CC on highground.
Do the same 9suply 11 rax 15suply 18cc (2rine before cc) 22 suply 24 rax 25 gas 26 aca 27/28 ebay.
This is almost the same as the first build but you dont move out directly, stay on 2 rax while making turrets in time. After a while, add a third and when you have stim if you've defended well so far you can start moving out.

Watch flash vs Calm game 1 for more infromation, but flash makes a slightly later Ebay which i think was almost a few seconds too late but worked out in the end.

According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
January 02 2010 23:34 GMT
#19
On January 03 2010 07:01 Manit0u wrote:
+1 armour first > +1 weapons in TvZ

not vs mutas. +1 attack is much better than +1 deffence vs mutas.
IMBA - International Mountain Bicycling Association.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
January 02 2010 23:39 GMT
#20
+1 attack is almost always better.
If you're going to be really offensive, +1 armor can be better vs fast lurkers. If not, +1 attack is much better since you will be using bunkers to neutralize lurkers anyway.
And +1 is obviously better vs mutalisks.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 564
ProTech130
StarCraft: Brood War
Britney 31132
Calm 5068
Horang2 1434
EffOrt 453
firebathero 381
Soma 321
Rush 153
Mind 91
Killer 53
Rock 34
[ Show more ]
scan(afreeca) 23
yabsab 17
Hm[arnc] 9
ivOry 7
Dota 2
Gorgc6614
qojqva3046
Dendi1139
XcaliburYe130
BananaSlamJamma42
League of Legends
Reynor188
Trikslyr38
Counter-Strike
oskar139
adren_tv34
Other Games
hiko733
Hui .333
crisheroes323
Lowko306
Fuzer 264
ceh9246
Sick201
Liquid`VortiX188
TKL 178
Happy76
QueenE61
Dewaltoss15
Organizations
Dota 2
PGL Dota 2 - Main Stream10991
PGL Dota 2 - Secondary Stream2265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 35
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3003
• WagamamaTV410
League of Legends
• Nemesis5438
Upcoming Events
Monday Night Weeklies
27m
Replay Cast
6h 27m
ChoboTeamLeague
8h 27m
WardiTV Korean Royale
19h 27m
BSL: GosuLeague
1d 4h
PiGosaur Cup
1d 8h
The PondCast
1d 17h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.