• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:51
CEST 01:51
KST 08:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread The Letting Off Steam Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5627 users

[Map] Tears of the Sun

Forum Index > BW General
Post a Reply
1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-08-01 14:41:40
August 01 2009 11:18 GMT
#1
My map names seem to get worse and worse lol

After finishing my previous map, I decided to work on a macro map. Here it is - Tears of the Sun!

Version 1.2:
[image loading]

Version 1.2 changes:
- 30x 0 minerals changed to 2x mature crysalis due to resource gathering bug, which should take around the same amount of time to destroy the building as the time needed to mine out the 30 mineral patches.
- Fixed a few mining errors that caused minerals not to be mined
- Changed nat layout for better muta harassment
- Pushed nat's ramp behind a bit for above change
- Changed the 'fence' at the center of map a bit

+ Show Spoiler [Version 1.0] +
[image loading]

(Please ignore the neutral starting position in the image at 9 o clock lol, I removed it in the map I uploaded)

Resources:
Main: 10M1G (1300 minerals, 2000 gas)
Behind-Mineral-Wall expo: 6M1G (1000 minerals, 5000 gas)
Nat: 6M1G (1500 minerals, 4000 gas)
Mineral-only expos (3 and 9): 6M (1000 minerals)
Protected expos (12 and 6): 6M1G (1500 minerals, 5000 gas)
Center expo: 10M2G (750 minerals, 3000 gas)

Features:
- 4 player macro map
- Main has less resources for balance issues
- Behind-Mineral-Wall expo has 30 stacked 0-value mineral fields to prevent fast expo taking
- Nat has a destroyable Xel'Naga temple for tighter choke (PvZ balance)
- 6 and 12 expos have 6x 40 mineral fields that blocks the nat, as well as one 0-value mineral field to prevent Terran from taking the expo safely
- Center area has 4x 10 stacked temples that can be destroyed to make path wider
- Majority of map is unbuildable (Terran imbalance issue)
- 3 and 9 cliffs are unbuildable (Terran imbalance issue)


Download link: http://www.mediafire.com/?ty5yfmyg4zz , [url blocked] (both links for Version 1 only)
Version 1.2: http://www.mediafire.com/?c3q2iz4ft3y , [url blocked]

Comments and feedback please, willing to play-test the map with anyone :p
POGGERS
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 01 2009 11:21 GMT
#2
It's a nice concept imo
Administrator~ Spirit will set you free ~
Aus)MaCrO
Profile Blog Joined March 2008
Australia349 Posts
August 01 2009 11:23 GMT
#3
I'll leave balance comments to the experts since I am not a good judge of that. The map looks really cool though. Nice concept as Plexa said.
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
Last Edited: 2009-08-01 11:28:37
August 01 2009 11:27 GMT
#4
I can see Terran being able to hold out on 3 bases with that back expo. Just lift CC land it next to 30 min patch build scvs and mine it out also with that cliff over looking the nat entrance. I would say fix it but then again I could be wrong.

EDIT: Wait on seconds thoughts I dodn't think you can land a CC there without mining it out, am I correct?? Also can you glitch probes through the mains minerals to get to back expo?
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 01 2009 11:30 GMT
#5
On August 01 2009 20:27 Spenguin wrote:
I can see Terran being able to hold out on 3 bases with that back expo. Just lift CC land it next to 30 min patch build scvs and mine it out also with that cliff over looking the nat entrance. I would say fix it but then again I could be wrong.

EDIT: Wait on seconds thoughts I dodn't think you can land a CC there without mining it out, am I correct?? Also can you glitch probes through the mains minerals to get to back expo?

Oh you edited. Yes you can't land the CC there without mining it out. And ALL races can glitch units through the mine the minerals out. That's my main concept of this map.
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 01 2009 11:31 GMT
#6
can a reaver scarab get through the mineral line? Just like how they can sneak in the min only side expansions of outsider?:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 01 2009 11:32 GMT
#7
On August 01 2009 20:31 SilverSkyLark wrote:
can a reaver scarab get through the mineral line? Just like how they can sneak in the min only side expansions of outsider?:D

Scarabs yes, zerglings no
POGGERS
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
August 01 2009 11:36 GMT
#8
i dunno about the free 3 gas zerg gets here
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
Last Edited: 2009-08-01 11:38:56
August 01 2009 11:36 GMT
#9
Uhm, hmm, I was supposed to suggest something like place a mine on the back nat so you won't have to mine out patches (o those are stacked 0 minerals...my bad.), but I guess that would go with the balance of not having 3 bases instantly.

Is it just me or is it hard to flank on this map?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-08-01 11:40:44
August 01 2009 11:39 GMT
#10
On August 01 2009 20:36 [DUF]MethodMan wrote:
i dunno about the free 3 gas zerg gets here

30x 0mineral fields = not free

Unless you glitch a drone super early

On August 01 2009 20:36 SilverSkyLark wrote:
Uhm, hmm, I was supposed to suggest something like place a mine on the back nat so you won't have to mine out patches (o those are stacked 0 minerals...my bad.), but I guess that would go with the balance of not having 3 bases instantly.

Is it just me or is it hard to flank on this map?


I think it is. Slightly though.
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 01 2009 11:47 GMT
#11
Well you can glitch 30 drones....
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 01 2009 11:53 GMT
#12
On August 01 2009 20:47 SilverSkyLark wrote:
Well you can glitch 30 drones....

lololol

So.. anyone wanna play? :p
POGGERS
Sinedd
Profile Joined July 2008
Poland7052 Posts
August 01 2009 12:00 GMT
#13
it looks nice ... i think im gonna try this out
T H C makes ppl happy
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 01 2009 12:04 GMT
#14
Hmm, this is just me thinking out-loud. Make of it what you want.

11/1 vs 5/7 will favour Terran in all match-ups. There's barely any possibility of harassment; the majority of the minerals are tight against a wall with little space to maneuver shuttles or mutalisks. There are no overhanging or impassable terrain behind the minerals either.
Then to make it worse the bases are very close and easy to secure. Terran can defend FOUR gas without barely moving from his base. Even the partial Island expo can be protected by tanks in the main. With the wide open center carriers aren't strong either. TvP would become a massive turtle fest with Terran running over Protoss once maxed. TvZ wouldn't be much different. Mech would be preferred with Zerg struggling to do any damage before getting rolled.
ZvP would be really hard for Protoss. Again lack of harassment, long rush distance and the defensive entrance to the mains means Zerg could expand freely.

11 vs 1 / 7 vs 5
Protoss and Zerg would prefer this situation. With shorter travel times harass would be more viable. Protoss could take expand to the opposite side of the map and Terran would really struggle to reach it. However once securing 4 gas Terran would still be content and once the push reaches the narrow choke of the Protoss main it's game.
Zerg would also have a better time in this position. But again ultimately being able to defend a mech push 1/2 the way with tanks in your main or tight against a wall is hard to beat.
Vultures could be lifted into the far away expos to harass them, stopping Zerg a bit.
ZvP would favour Zerg again. Simply because Protoss would really struggle to stop mass expanding.
Don't hate the player - Hate the game
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
August 01 2009 12:32 GMT
#15
Hey kona you should stream yourself playing games on that map.
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 01 2009 12:48 GMT
#16
On August 01 2009 21:32 Spenguin wrote:
Hey kona you should stream yourself playing games on that map.

no one to play with lol

@Klive5ive:
I'm taking those comments and modified the map accordingly. Hopefully it'll be a bit better now.
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 01 2009 12:56 GMT
#17
Updated the map, comments please!
POGGERS
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 01 2009 13:20 GMT
#18
It seems like the outsider/requiem style of zvt would be ridiculously hard to stop on this map. Glitching a drone through to 6/12, then later on destroying the crysalis with your muta and taking an easy to defend 4 gas seems like it would be pretty impossible to counter.

Although mech seems like it would be extremely powerful with the easy 3base as well so who knows if Ts would even play bio.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
YPang
Profile Blog Joined April 2007
United States4024 Posts
August 01 2009 13:31 GMT
#19
looks like colosseum + andromeda.
sMi.Gladstone | BW: B high| SC2: gold T_T
Leath
Profile Blog Joined July 2006
Canada1724 Posts
August 01 2009 13:48 GMT
#20
that movie blew. The map is nice though =)
http://www.kongregate.com/?referrer=Sagess
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Temp0 30
StarCraft: Brood War
GuemChi 1478
Rain 1378
Artosis 617
MaD[AoV]24
ajuk12(nOOB) 16
Counter-Strike
summit1g9747
Fnx 1107
minikerr40
Super Smash Bros
hungrybox517
Other Games
Liquid`RaSZi1651
shahzam584
C9.Mang0315
ViBE123
Trikslyr50
Mew2King34
Organizations
Other Games
gamesdonequick915
[ Show 11 non-featured ]
StarCraft 2
• RyuSc2 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21886
Upcoming Events
PiGosaur Cup
9m
Replay Cast
9h 9m
Afreeca Starleague
10h 9m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
11h 9m
Replay Cast
1d
The PondCast
1d 10h
KCM Race Survival
1d 10h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.