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[old] playrep v1.1 release - Page 3

Forum Index > BW General
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Meh
Profile Joined January 2008
Sweden458 Posts
March 03 2008 19:12 GMT
#41
Yeah, currently this doesn't seem to work with a computer as the other player, as it is a multiplayer savegame.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 03 2008 19:44 GMT
#42
Really cool program, chinese english is so cute sometimes though.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Response
Profile Blog Joined April 2004
United States1936 Posts
March 03 2008 20:49 GMT
#43
On March 03 2008 04:16 GoSuPlAyEr wrote:
when i try to enable it says conflicting sc path


can anyone help me with why this happens? what am i doing wrong?
the REAL ReSpOnSe
gemo
Profile Joined May 2007
China4 Posts
Last Edited: 2008-03-04 01:41:25
March 04 2008 01:40 GMT
#44
to GoSuPlAyEr:
'conflicting sc path' means the path of SC you are running is different from the path of SC in the Windows Registry. For CD version, reinstall it at all; for HD version, just run the setup.exe in the path of SC you are running.

to Evilmonkey:
playrep v1.1 supports 2 or 3 people use at one time.

to skindzer:
What's mean for 'featured threads'?

to Drowsy:
Please teach me native English, thanks. I love English.

And, Is there anyone good at both English and Korean? Could you post it in Korean-bbs?
D[a]M[e]i[N]
Profile Joined March 2008
American Samoa3 Posts
March 04 2008 19:20 GMT
#45
Hmm, get this compatible for use of a 2v2 and it'll be even better
Avius
Profile Joined October 2007
Iraq1796 Posts
March 04 2008 19:31 GMT
#46
wow, nice tool
aka. Samael
clazziquai
Profile Blog Joined October 2007
6685 Posts
March 04 2008 19:33 GMT
#47
HOLY CRAP!!!!!!!!!!!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
clazziquai
Profile Blog Joined October 2007
6685 Posts
March 04 2008 19:38 GMT
#48
wait, one question, this requires another real-player, right?
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 04 2008 19:51 GMT
#49
On March 04 2008 10:40 gemo wrote:
to GoSuPlAyEr:
'conflicting sc path' means the path of SC you are running is different from the path of SC in the Windows Registry. For CD version, reinstall it at all; for HD version, just run the setup.exe in the path of SC you are running.

Changing the path can also be done in the Settings-Tab of Chaoslauncher or manually in the registry.
LiquipediaOne eye to kill. Two eyes to live.
clazziquai
Profile Blog Joined October 2007
6685 Posts
March 04 2008 20:28 GMT
#50
Does anyone want to try this playrep with me?

masami.sc thinks this program is "stupid"

#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
March 04 2008 21:12 GMT
#51
On March 04 2008 10:40 gemo wrote:
to GoSuPlAyEr:
'conflicting sc path' means the path of SC you are running is different from the path of SC in the Windows Registry. For CD version, reinstall it at all; for HD version, just run the setup.exe in the path of SC you are running.

to Evilmonkey:
playrep v1.1 supports 2 or 3 people use at one time.

to skindzer:
What's mean for 'featured threads'?

And, Is there anyone good at both English and Korean? Could you post it in Korean-bbs?


gemo: I've asked HonestTea if he could post it on the Korean forums. I (or HonestTea himself) will let you know if something happens.

As for featured threads, they are simply threads that get placed in a different forum. These threads are always threads of a high quality, or contain something very useful, so skindzer asked the site moderators why this hasn't been placed in the featured threads forum yet.

This program looks amazing!
Moderator
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
March 04 2008 21:32 GMT
#52
I will TRULY be amazed if a replay program comes out where you can REWIND in a replay. Now that would be freaking gosu.
Do your best, God will do the rest.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
March 04 2008 21:39 GMT
#53
Omfg.
OMFG.
Graphics
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
March 04 2008 21:41 GMT
#54
Haha, true. But think about all those progames where the player gets disconnected. With this program you can simply save the replay, load it back up, and play from where he got disconnected. Seems like it could be useful.

At the very least it will allow you to recreate those famous battles you've always wanted to try out, which sounds like a lot of fun.

It coud even be used to practise certain situations, like save a game from a good point at the start where both players have expanded. That way you can practise mid game macro or whatever. This program has so many posibillities!
Moderator
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
March 04 2008 22:24 GMT
#55
so you can fix disconnect issues in clanwars then by resuming the game with the replay and this program?
https://www.twitch.tv/argsabbath/
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 05 2008 00:12 GMT
#56
The only issue I can think of in Clan Wars is that, when the players join the replay in order to resave it, they'll both be able to see all of the other persons units and buildings (secret expos as an example) that existed at the point that someone dropped
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 05 2008 01:02 GMT
#57
On March 05 2008 09:12 ShaLLoW[baY] wrote:
The only issue I can think of in Clan Wars is that, when the players join the replay in order to resave it, they'll both be able to see all of the other persons units and buildings (secret expos as an example) that existed at the point that someone dropped

hmm i guess u could make the players turn off vision of both players. But that's not enforcible over bnet so i guess it's only useful in organised live events like korean leagues.
Oh no
gemo
Profile Joined May 2007
China4 Posts
March 05 2008 01:42 GMT
#58
On March 05 2008 09:12 ShaLLoW[baY] wrote:
The only issue I can think of in Clan Wars is that, when the players join the replay in order to resave it, they'll both be able to see all of the other persons units and buildings (secret expos as an example) that existed at the point that someone dropped


I think it's on problem.
When a game drop happens, for example, July vs Bisu, there is 3 possibility:
1 They both think that the situation at drop-point seems all square, so they can play off a match or use playrep to continue the rep.
2 July consider he had have a crucial advantage already. And Bisu had agree with he. So the result is determinate.
3 July consider he had have a crucial advantage already, he won't play off a match. But the problem is that Bisu hadn't agree with he, sitll he thinks he got chance. In this case, the best way is use playrep.



comabreaded
Profile Blog Joined July 2003
United States2166 Posts
March 05 2008 02:21 GMT
#59
holy shit this is amazing GJ!
I put the fu in fun
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
March 11 2008 00:45 GMT
#60
This is great work.
ModeratorGodfather
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