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Usefulness of unit path preview? - Page 2

Forum Index > BW General
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Freakling
Profile Joined October 2012
Germany1533 Posts
December 11 2018 21:30 GMT
#21
Yep, that's very similar to what I have observed in-game.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 11 2018 22:04 GMT
#22
What if dragoons communicate by dancing across the map and you just cracked the code?
S.I.
Profile Joined April 2017
58 Posts
December 12 2018 00:19 GMT
#23
If I increase the resource limits significantly, the dragoon will (almost) always find a path, but ends up still taking the detour. The detour can probably be avoided if the detailed path is calculated with a larger long path look ahead jump, but both of these end up using a significant amount of additional CPU time so I can understand why the pathfinder was tuned the way it is.
MineraIs
Profile Joined September 2020
United States846 Posts
December 14 2020 04:03 GMT
#24
What ever happened to this? Was it ever finished? Could be very useful for melee mappers
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
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