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(map) (4)Memory Cell

Forum Index > BW General
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trcc
Profile Joined May 2005
Canada298 Posts
Last Edited: 2005-12-23 01:39:03
December 21 2005 09:33 GMT
#1
[image loading]

I've done this today O_+ I hope you like it as I do

Any comments?

decafchicken
Profile Blog Joined January 2005
United States20168 Posts
December 21 2005 09:38 GMT
#2
Wow. Definatly one of your best maps.
how reasonable is it to eat off wood instead of your tummy?
mitsy
Profile Joined October 2005
United States1792 Posts
Last Edited: 2005-12-21 09:51:26
December 21 2005 09:49 GMT
#3
kind of like nostalgia i guess? with more terran favoring middle?

i guesss more like gaema actually, cuz of the gas nat.. hm.
express yourself--madonna
Empyrean
Profile Blog Joined September 2004
17070 Posts
December 21 2005 09:51 GMT
#4
I would like it if it weren't on Badlands.

Badlans = ugly.
Moderator
trcc
Profile Joined May 2005
Canada298 Posts
Last Edited: 2005-12-21 09:55:57
December 21 2005 09:55 GMT
#5
What's wrong with badland T_T I agree ice and ashworld are bad, but badland is just.. a jungle tittleset with another type of grass :S and asphalt roads that i particulary like =)

It's hard nowaday to make a map that people won't say hey it's azaela, gaema gowon, LT, nostalgia, CLONES !!
rel
Profile Blog Joined January 2005
Guam3521 Posts
December 21 2005 09:56 GMT
#6
I don't see how a tileset is ugly, and what uglyness has to do with the outflow and balance of games, but this is probably the only trcc map I like. Good One.
I'll tank push my way into her heart. ☮♥&$!
mitsy
Profile Joined October 2005
United States1792 Posts
December 21 2005 10:01 GMT
#7
well trcc i think the best idea to make "original" maps is to take a conventional base but try to add features to the gameplay from forgotten maps/balances in a more acceptable form. for instance, LT has ridges, making many more builsd possible. but ppl hate the balance of it. every other map doesn't have that. so people bring it back in a more interesting form. i saw a map by bill i think that kind of had a cliff to the nat, but it was accessable by land, i think the main, but still a little far. or gaema had the ramp to the cliff and a nat on it. forgotten features, played on in a modified, more acceptable way.

another feature may be distance. maps these days are all kind of far distance compared to what used to be standard. the exception was requiem. there u have it, "originality" again by bringing back old features + slight modifications.

your map is original from what i can tell because, (after all balancing is done) u basically have a nostalgia on your hands with a gas nat but wider, more traditional path to the nat (instead of 2 bridges + ramp)
express yourself--madonna
Empyrean
Profile Blog Joined September 2004
17070 Posts
December 21 2005 10:40 GMT
#8
The grass looks like it's dying.
Moderator
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22260 Posts
December 21 2005 10:42 GMT
#9
Honestly this map doesn't seem that interesting... sorry.

To be fair though, I think it's very hard to make a good + interesting 4 player map to begin with, so...
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
mitsy
Profile Joined October 2005
United States1792 Posts
December 21 2005 10:43 GMT
#10
the future is def. 2 and 3 player maps anyways...
express yourself--madonna
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
December 21 2005 10:45 GMT
#11
nice map
who cares what tileset its on..... the grass looks perfectly healthy
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 21 2005 11:03 GMT
#12
For a 4-player map, the design is very cool . I can see some uses for those ramps. It reminds me of Nostalgia .

I think the centre might favour Terran, though.
trcc
Profile Joined May 2005
Canada298 Posts
Last Edited: 2005-12-21 12:00:38
December 21 2005 11:09 GMT
#13
Yes, i've just obs a game tvz and T had middle secure really easy, so i removed 2 of the 3 walls in middle, plus widen the middle a little bit on the sides at some places. Rearranged the mineal & gas of all nat & main bases.


[image loading]

download link if i wanna play on it:

http://www.panschk.de/mappage/(4)Memory Cell(n).scm

Keep the replay and upload it on www.broodwarmaps.net !
GTR
Profile Blog Joined September 2004
51673 Posts
December 21 2005 12:32 GMT
#14
maybe you should make the middle expo's with like 200+ more minerals on the patches so it catches the expanders attention.
Commentator
KT.MGW)WisheS
Profile Joined October 2005
United States15 Posts
December 21 2005 12:51 GMT
#15
it looks like rpoint mixed with nostalgia looks good tho
Win...Lose... GG Walk Away Happy
Freezer_au
Profile Blog Joined January 2003
Australia1461 Posts
December 21 2005 13:15 GMT
#16
looks like an awsome 2v2 map, downloading it yo!~
[7x]SpitFire
Profile Joined September 2005
Russian Federation17 Posts
December 21 2005 14:03 GMT
#17
Teal's minonly is far from mains. Others are closer :O
Anyway, good job trcc! Gonna play some games on it.
nortydog
Profile Joined December 2003
Australia3067 Posts
December 21 2005 15:05 GMT
#18
On December 21 2005 23:03 [7x]SpitFire wrote:
Teal's minonly is far from mains. Others are closer :O
Anyway, good job trcc! Gonna play some games on it.
was about to point this out, apart from that I really like it! also I really like the badlands terrain, reminds me of the shareware.
NoCleanFeed.com
panschk[FP]
Profile Joined May 2005
Germany148 Posts
December 21 2005 16:47 GMT
#19
lol, how can you compare that to gaema gowon or nostalgia? Nostalgias most typical aspect it the gasless nat, and GG`s is the ledge with the min only expansion. Azalea with ramp might be the best description, even though that's pretty off too. whatever^^

Of course it`s a good map (hey trcc made it^^), but I personally dont like it that much. Don`t know why exactly. maybe i just need to play it to like it more.
trcc
Profile Joined May 2005
Canada298 Posts
December 21 2005 23:31 GMT
#20
Yea, I already pointed out the teal's min only problem, and i was already solving the problem yesterday, but felt asleep and went bed.. =o

Panschk, I just throw map names referring to Mitsy post. =P
HeavenS
Profile Joined August 2004
Colombia2259 Posts
December 21 2005 23:37 GMT
#21
it reminds me a bit of Luna but w/o the bridge to the 2nd nat expo . I like this.
Im cooler than the other side of the pillow.
decafchicken
Profile Blog Joined January 2005
United States20168 Posts
December 22 2005 01:45 GMT
#22
Okay so we have references to SGG, Luna, Nostalgia, R-point.
how reasonable is it to eat off wood instead of your tummy?
ubergamer15
Profile Joined January 2005
United States645 Posts
December 22 2005 03:03 GMT
#23
I love it. And yes on the ref. to Luna. Definate similarities.
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
trcc
Profile Joined May 2005
Canada298 Posts
Last Edited: 2005-12-22 03:08:27
December 22 2005 03:08 GMT
#24
I fixed teal's mineral only.. and made more space on the left side of the middle.

[image loading]
gulii
Profile Joined November 2004
Sweden2795 Posts
December 22 2005 07:08 GMT
#25
I like the cliffs, that rakes you to second natural. Nice map.
I sense short and intese games. Good work as always.
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
December 22 2005 07:17 GMT
#26
PvZ will be the most interesting on this map. Expoes are far apart than alot of other maps and could u make the center a bit more unbuildable?

reminds me of a mini version of gaia genetically altered with nostalgia and azalea.
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