(Soulkey - Zero) + (KT - MBC) - (Much - Brave)
(35.455 - 39.118) + (8.333 - 19.821) - (14.014 - 29.935)
= .77
| Forum Index > BW General |
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Kimoleon
United States210 Posts
(Soulkey - Zero) + (KT - MBC) - (Much - Brave) (35.455 - 39.118) + (8.333 - 19.821) - (14.014 - 29.935) = .77 | ||
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FuRong
New Zealand3089 Posts
(Turn-Reality) - (Shine-Really) (18.313 - 11.724) ) - (34.337 - 31.813) = 4.068 | ||
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Epithet
United States840 Posts
Turn Calm - Action - Jaehoon - Skyhigh (24.6 - 12.563) - (19.81-8.4) = .227 | ||
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infinitestory
United States4053 Posts
i have the finger of death ![]() | ||
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GG_NO_RE
Japan238 Posts
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infinitestory
United States4053 Posts
On December 12 2010 16:06 GG_NO_RE wrote: a question: does the new/readjusted schedule still hold true for 'number of matches left to play' on the spreadsheet? like do mbc, ace and fox players still have one less than other teams? Yes | ||
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Epithet
United States840 Posts
EDIT: TWICE IN A ROW?!?!?!?!?!? sigh | ||
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GG_NO_RE
Japan238 Posts
+ Show Spoiler + so in hindsight trading away leta and getting shine on my anti team didn't turn out to be a good move >_> | ||
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integral
United States3156 Posts
Trades are now open until Saturday December 18th 13:00 KST | ||
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IIsmittyII
United States12 Posts
(0.492 - -0.929) + (3.1 - 3.905) =.62 | ||
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Quarz
448 Posts
(Hyuk - Hiya) + (Paralyze - sky) (0.492 - 1.733) + (0.492 - -0.794) =0.045 | ||
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Jackal03
Brazil7469 Posts
(Free - Ssak) + (Hogil - Iris) - (Turn - Reality) = (11.758 - 12.063) + (8.933 - 6.296) - (6.639 - 4.797) = -0.305 + 2.637 - 1.842 = 0.49 | ||
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Voidsoul
Germany154 Posts
(TurN - firebathero) - (ForGG - movie) = (6.639 - 8.400) - (5.742 - 7.733) = -1.761 - (-1.991) = 0.23 | ||
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ThisIsFate
Canada10 Posts
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Scarecrow
Korea (South)9172 Posts
(Calm - Best) + (Leta - Jaedong) (17.333 - 7.394) + (30.337 - 39.937) = 0.339 | ||
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infinitestory
United States4053 Posts
infinitestory Jaedong Sea Kal (11.758 - 11.004) + (15.621 - 14.933) - (24.53 - 20.548) = -2.54 I've got enough trade differential saved up to cover it. seriously chck out my trade score differential, blows everyone else out of the water. whoever i pick for main team starts failing and whoever i pick for anti starts winning | ||
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frank0406
United States32 Posts
(Midas - Soulkey) + (FOX - SKT) (8.517 - 16.121) + (17.4 - 15.621) = -5.825 A retained differential of 6.96 will make this trade possible, with a residual of 1.135 | ||
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ThisIsFate
Canada10 Posts
[(Hyuk - Hiya) - (han - hogil)] + (week 1 differential value) [(0.492 - 1.733) - (13.581 - 8.933)] + (7.02) [-5.889] + (7.02) =1.131 Note: 7.02 differential from week 1 | ||
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Ragnell
United States5 Posts
Soulkey (TurN - HiYa) (6.639 - 1.733) =4.906 | ||
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integral
United States3156 Posts
On December 17 2010 17:18 infinitestory wrote: seriously chck out my trade score differential, blows everyone else out of the water. whoever i pick for main team starts failing and whoever i pick for anti starts winning That's not how that works. Here's the original idea as I received it in a private message from pschiu: Original Message From pschiu: Hi, Here's a suggestion for allowing trading without introducing -too- much work. For simplifying discussion say a person only picks two players for main team. Say, Action and Bisu. I suppose that you'd just record the person's team as Action+Bisu, then at the end of Round 2 sum both Action's and Bisu's points to get the person's points. Now suppose he wants to trade Bisu for Calm and you've checked race/rank restrictions and whatnot and deemed this allowable. I suppose you'd be thinking that to implement this, you'd have to keep track of all progamers' points week-by-week. So my suggestion is how to bypass that: Just keep an extra variable P initialised to 0 for each person. At the point where Bisu is traded for Calm, take Bisu's CURRENT point B and Calm's CURRENT point C, then update P to P+B-C. Then, remove Bisu from the person's team and add Calm in. Now you don't ever have to record that the person had Bisu and traded for Calm during which week. At the end of Round 2, just sum Action's and Calm's FINAL points and P to get the person's points. Why this works is that you're effectively keeping B = (Bisu's points the person did get) - C = (Calm's points the person DIDN'T get). When you add Calm's final points at the end to P, you are effectively subtracting off Calm's points he didn't get. With a little thought you can also see this works for multiple trades, trading traded players, proteam trades, and you can also reverse the signs to make it work for anti-team trades. The downside is that you have to do this each week, and it would be hard to undo any trades, say a few weeks later, if you find out you accidentally allowed a bad trade or something, unless you keep some sort of trade accounting history. It's up to you though, just a suggestion, and thanks heaps for setting up this FPL! If you need further clarifications on the method I'd be happy to explain. | ||
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