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StarCraft AI Competition Results - Page 2

Forum Index > BW General
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darklordjac
Profile Joined July 2010
Canada2231 Posts
October 16 2010 05:12 GMT
#21
The last video with the muta micro was cool to see them individually flying back and forth
djsherman
Profile Blog Joined November 2009
United States140 Posts
October 16 2010 17:40 GMT
#22
I've posted some VODs of full games, but my camera control sucks and some commentary would be awesome!
StarCraft AI Competition Organizer
djsherman
Profile Blog Joined November 2009
United States140 Posts
October 23 2010 15:43 GMT
#23
Has anyone looked through the replays: http://eis.ucsc.edu/Tournament4Results

It would be great to get some feedback on how the bots performed.
StarCraft AI Competition Organizer
djsherman
Profile Blog Joined November 2009
United States140 Posts
Last Edited: 2010-10-23 15:51:36
October 23 2010 15:49 GMT
#24
I'll attach additional VODs to this thread as they are posted.
StarCraft AI Competition Organizer
Altair
Profile Joined August 2009
243 Posts
Last Edited: 2010-10-23 18:12:42
October 23 2010 17:41 GMT
#25
On October 24 2010 00:43 djsherman wrote:
Has anyone looked through the replays: http://eis.ucsc.edu/Tournament4Results

It would be great to get some feedback on how the bots performed.

I've seen the reps posted in this thread. What can i say the AIs are cute furry little noobs:
- they seems to scout but that is just for the show eg: after scouting the Overmind AI attacked the wrong base with some lings lolz
-the terran ai knows to pull scvs to defend, it also made a cute wall with 3 scvs and marines on heartbrake ridge
-they will not suicide units in defenses eg: terran pulled back after losing 2 marines to sunkens
-mutalisk micro will give you a ":D" , basically every mutalisk dances like crazy however its still bad
eg: 30 mutalisks will refuse to kill a lonely goliath because they are busy microing to kill a command center lolz
-terran can lay mines here and there but the push is horrible, it needs more units, also it sends vultures at expos for harass but they die to cannons
-terran is very efficient when it comes to repairing units


This is what got my attention during thereplays, i would like to see the showmatch. I wonder how bad it got raped or maybe the human went easy on him. xD hehehe

edit: I saw the vod wow no mercy lol xD
darklordjac
Profile Joined July 2010
Canada2231 Posts
Last Edited: 2010-11-02 19:29:52
November 02 2010 19:28 GMT
#26
You can see how the AI makes bad decisions especially in the last video. Mutas focused fired down a bunker over everything else and what the terran AI decided to build
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
November 02 2010 20:41 GMT
#27
Oh my god that mutalisk bot is amazing...
That's so damn scary.
Writerdamn, i was two days from retirement
3FFA
Profile Blog Joined February 2010
United States3931 Posts
November 04 2010 16:24 GMT
#28
On November 03 2010 05:41 flamewheel wrote:
Oh my god that mutalisk bot is amazing...
That's so damn scary.

Yeah umm... Let's not show this to Jaedong He's scary enough with his mutas already! D:
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Trias
Profile Joined November 2007
Netherlands53 Posts
January 19 2011 15:52 GMT
#29
Arstechnica had a really nice write up about the development of the winner of the Full Gameplay competition. Was an interesting read. Thought others might enjoy as well.

http://arstechnica.com/gaming/news/2011/01/skynet-meets-the-swarm-how-the-berkeley-overmind-won-the-2010-starcraft-ai-competition.ars/
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
January 19 2011 16:15 GMT
#30
Yeah, while there were a few mistakes (namely some statements that implied that mutalisk clumping was bad) it was really cool. Also, that things muta micro vs archons was sick.
I cheer for underdogs and Flash
antrax
Profile Joined July 2005
Peru191 Posts
February 04 2011 15:43 GMT
#31
Did AI's consider worker micro for harvesting purposes? With constant micro AI could achieve maximum harvesting with 2 workers per mineral patch, hence faster macro mode.
Deep tech
mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2011-02-04 17:49:41
February 04 2011 17:34 GMT
#32
LOL @ the apm. It was over 9000. Really.

If those mutas ran into archons, valks or corsairs, they'd lol.
if happy ever afters did exist <3 @watamizu_
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
February 04 2011 17:56 GMT
#33
I'm writing my thesis on something like this .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
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