On November 15 2009 06:42 sky_slasher wrote:
Actually, I'm thinking something similar to his new TvZ strategy, where he positions his Bionic troops around Zerg bases, so that the base wouldn't be attacked by Mutals because Zerg fears that Bionic troops would harass expos at any moment.
So, positioning Mechanic troops closer to Protoss bases? So Protoss wouldn't recall because doing so would reduce the amount of units available to defend against the Mechanic troops.
Just a thought. I already see some holes and it ain't perfect...
It be like EVER OSL '04 where the semis included Oov, Boxer, Reach, and Yellow...
Haha, favorite comment; laughed so hard at this...
Actually, I'm thinking something similar to his new TvZ strategy, where he positions his Bionic troops around Zerg bases, so that the base wouldn't be attacked by Mutals because Zerg fears that Bionic troops would harass expos at any moment.
So, positioning Mechanic troops closer to Protoss bases? So Protoss wouldn't recall because doing so would reduce the amount of units available to defend against the Mechanic troops.
Just a thought. I already see some holes and it ain't perfect...
It be like EVER OSL '04 where the semis included Oov, Boxer, Reach, and Yellow...
Haha, favorite comment; laughed so hard at this...
I think Flash's new strategy might be what + Show Spoiler +
Mind did to Violet in the KT vs Wemade Ace.
Fast nukes + EMP to take out a protoss who's going fast arbiter? I mean, arb is 100/150 + 100/350 + 450/450 for spells, which is about equivalent to Facility/Covert + nuke + ghost/cloak + ves/EMP cost.
And the thing is, when a nuke fails, it costs less than when a recall fails (nukes are less expensive than 40 supply of units)