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Neo Ground Zero![[image loading]](http://www.teamliquid.net/tlpd/images/maps/546_Neo%20Ground%20Zero_thumbnail.jpg) Zerg vs Terran SJ.Southpark <>  sas.Bizzy reps)Defi <>  iFU.spx  iFU.eOnzErG <> SJ.Napoleon sas.Sziky <>  Fox.Karate reps)Defi <>  LRM)Game Favor: ZvT Game count: 5 Winrate: 80%
Protoss vs Terran  SiR.Executer <> sas.skzlime Zhanhu[CN] <> Fox.Bibiane Favor: TvP Game count: 2 Winrate: 100%
Zerg vs Protoss  reps)Defi <> Heroes[CN] LRM)trutaCz <>  iFU.must SJ.Southpark <>  Fox.fold LRM)Bakuryu <>  Fox.WandS LRM)Bakuryu <>  SiR.Powert  LRM)trutaCz <> SJ.Mazur sas.Sziky <> Heroes[CN] sas.Michael <>  iFU.must SJ.Napoleon <>  Heroes[CN] SiR.Ace <>  Fox.fold LRM)trutaCz <>  reps)Dewalt Favor: ZvP Game count: 11 Winrate: 73%
Mirrors Zhanhu[CN] <>  SiR.sea SJ.dOTY <>  reps)Tama  sas.cute <> reps)Plumbum
Overall non-mirror Win %: Zerg: 75% Terran: 43% Protoss: 23%
Win % by Team: SJ: 100% LRM): 67% CN: 60% sas: 50% reps): 50% SiR: 25% Fox: 20% iFU: 0%
   
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The 3rd gas on the lower ground was more crucial to protoss than zerg/terran. Zergs tend to expo to other mains/naturals and terran can hold the higher ground 3rd gas easier (2 base pushes being far more common in TvZ and TvP).
The natural in NGZ is actually wider and harder to wall than other maps like FS and Neo Electric Circuit because the forge is best walled horizontally since it takes up 3 squares instead of 2 vertically.
I didnt watch the Gambit games but just purely from my observation in PL. How many ZvPs were hydra busts? lol
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This map is ridiculously unfair. I mean, If heroes can beat sziky on it, then zerg must have no chance at all.
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dat zvp winrate
well, tell that to zero ;d
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Neo Ground Zerg, that was the name i recall when it first came out
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That's interesting, considering how bad this map is for zerg as it is...
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On September 17 2012 14:21 Nikon wrote: That's interesting, considering how bad this map is for zerg as it is... If you eliminate the games of C+/B- vs Gosu, the win rate is slightly less tilted to Zerg, but still is.
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On September 17 2012 11:30 hacklebeast wrote: This map is ridiculously unfair. I mean, If heroes can beat sziky on it, then zerg must have no chance at all. It's not that uncommon for Sziky to drop games in GC... He's got like 4-5 losses all together.
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On September 17 2012 11:04 Zariel wrote: The 3rd gas on the lower ground was more crucial to protoss than zerg/terran. Zergs tend to expo to other mains/naturals and terran can hold the higher ground 3rd gas easier (2 base pushes being far more common in TvZ and TvP).
The natural in NGZ is actually wider and harder to wall than other maps like FS and Neo Electric Circuit because the forge is best walled horizontally since it takes up 3 squares instead of 2 vertically.
I didnt watch the Gambit games but just purely from my observation in PL. How many ZvPs were hydra busts? lol I haven't seen all the games, but if I had to guess... One Hydra Bust and One Ling Allin.
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On September 17 2012 12:42 Obelisco wrote: Neo Ground Zerg, that was the name i recall when it first came out
No, it was called Ground Zero 1.2 when it first came out
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you are doing map stats for all maps now?
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