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need game ideas

Blogs > mmp
Post a Reply
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2012-02-22 12:52:57
February 22 2012 12:51 GMT
#1
There have been a number of "I'm working on a game" blogs, so I thought I'd throw in my own.

Premise: A 3d RTS played on a spherical world, similar to Populous: The Beginning. Populous had some competitive issues that would drive Starcraft players insane (it's ui was a little difficult), but it was pretty cool nonetheless.

What I have so far is a randomly generated tile world. Tiles are made up of triangles (not hexa/penta). I haven't decided if the game should be discrete or continuous physics, although it is much simpler to have discrete physics. Right now units can move around randomly on a randomly-generated world, but other than that it is completely open ended.

Here's a screenshot:
+ Show Spoiler +
[image loading]


How you can help:
Help me direct this game. Are there particular units or abilities that would work well in the 3d world (maybe siege units or ICBMs where you can see the arc go around the world, or maybe underground tunnels)? Maybe there's a theme that isn't humans vs orcs or tribe vs tribe?

I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
nihoh
Profile Blog Joined May 2010
Australia978 Posts
February 22 2012 14:59 GMT
#2
Totally random suggestion.
MAKE THE UNIT VISION CONICAL OR TRIANGULAR INSTEAD OF CONCENTRIC!
Dont look at the finger or you will miss all that heavenly glory.
JellowLight
Profile Blog Joined October 2011
60 Posts
February 22 2012 15:49 GMT
#3
An RTS is incredible difficult to make, AI will be a pain in the ass. Just saying. Good luck though!
Rafreaky
Profile Joined February 2012
United States7 Posts
February 22 2012 19:56 GMT
#4
It'll be tons of work to make, but if you can do it good luck!
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