• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:05
CET 13:05
KST 21:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns0[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
https://www.facebook.com/EMSenseMassagerAustralia Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1115 users

Little game I made

Blogs > fanta[Rn]
Post a Reply
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2010-10-02 21:26:36
July 03 2010 23:30 GMT
#1
I'm a comp sci student specialized on the field of computer graphics. This semester I took a course called Computer Graphics 2 for which we had to form teams of the size of 2-3 persons and create a 3D game in either OpenGL 3.x or XNA.

It was one of the best courses I took yet, I never had as much fun doing something for university as I had with this assignment, might be obvious but it's not just creating a game that's fun, it's everything you need to learn to and apply that was so much fun.

If you're somewhat interested in game engines and have solid mathematical understanding I'd recommend taking a cg class, you'll have great fun with it.

Sadly our game works only on nvidia cards that support OpenGL 3.x+ that's why I took a video of the game play. All game content is displayed in that video which makes me sad because we had almost no time left to create proper content.



At first my colleague and I were disappointed with our end result. I think if we had a week or two more time we could've finished proper water, proper texture mapping and maybe a more impressive particle system. Albeit that I'm kind of proud of our work anyway. We both put endless amount of hours into creating it.

We had two hand ins, a first prototype that was handed in halfway through the semester and our final game which was handed in roughly two weeks ago.

Requirements: nVidia graphic card that supports OpenGL 3.x+.
If you don't have Visual C++ 2008 SP1 you'll need to download this:
32-bit OS: http://www.microsoft.com/downloads/details.aspx?familyid=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&displaylang=en
64-bit OS: http://www.microsoft.com/downloads/details.aspx?familyid=BA9257CA-337F-4B40-8C14-157CFDFFEE4E&displaylang=en

!!!Attention: My colleague forgot to close the game and had it running for 3hrs+, his windows partition (he was working on a MBP) was unbootable afterwards and he had to format the partition. Download at own risk!
Download: http://web.student.tuwien.ac.at/~e0625499/dotf/

Controls:
WASD, where A and D turn the character around. If you hold right click down you can adjust the camera by mouse and A and D turn into strafing keys.

*****
Radical
Profile Blog Joined March 2007
United States481 Posts
Last Edited: 2010-07-03 23:40:31
July 03 2010 23:39 GMT
#2
That video looks really awesome, but the bit at the end about the partition getting destroyed will stop me from DLing.

Edit: also my card is ATI.
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 03 2010 23:41 GMT
#3
Yeah, I'm not really sure if it's because of the game. We both were pretty new to C++ so our Memory Management sucks (read: non existent). I've been running the game countless amount of times and nothing happened to me, but I never tried running it for more than 30 minute ; )
sixghost
Profile Blog Joined November 2007
United States2096 Posts
July 03 2010 23:44 GMT
#4
It must be pretty cool to create a working game like that from scratch, no matter how simple it looks. You should put a game up on the Xbox Indie games thing if you ever make one that is more substantial, I think that runs off XNA.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
July 03 2010 23:45 GMT
#5
Woahhh, that game looks really cool 0.0 I'll definitely download it and check it out.
...but the parasites say NO!
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 03 2010 23:46 GMT
#6
Our game was created in C++ and OpenGL, we had to have experience to apply for XNA.
We didn't have any plus I really wanted to write my own engine.
rockon1215
Profile Joined May 2009
United States612 Posts
July 03 2010 23:51 GMT
#7
Keep workin hard man
Flash v Jaedong The finals that is ALWAYS meant to be
Ideas
Profile Blog Joined April 2008
United States8148 Posts
July 03 2010 23:53 GMT
#8
awesome man, congrats on the final project!

the feeling of completing a game is so good :D
Free Palestine
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
July 03 2010 23:59 GMT
#9
looks pretty fuckin' amazing
Nony is Bonjwa
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2010-07-04 00:12:46
July 04 2010 00:11 GMT
#10
super cool. suuuuuper cool! should add music to it, and have the flame beat in time to the song. also, colors changes when on surfaces of different material? each material in turn could have different properties. would be mesmerizing =]
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
July 04 2010 00:18 GMT
#11
Looks pretty cool
Moderator
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 04 2010 00:37 GMT
#12
Wow this is awesome. I'm at a loss to how you make the camera angle and collision detection.
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 04 2010 01:09 GMT
#13
For collision detection we used Coldet, which is a small library specialized on collision detection, first and later on switched to PhysX which has amazing documentation/tutorials.

Camera angle is just matrix manipulations.
Azar
Profile Joined June 2010
Colombia66 Posts
July 04 2010 01:31 GMT
#14
wow soo cool. I want to make video games too, but unfortunately the is no such degree in any of the universities of my country nor do I have the money to study in the states or europe. :c I do consider that much of the knowledge needed can be obtained in the internet and that it is one who makes the effort to learn, not the degree. But damn, it'd be damn cool if it was school and not hobbie the way I could learn about these type of things.
It's just a ride you have to really enjoy
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 04 2010 01:35 GMT
#15
Really nice.

When i coursed CG I had to do everything by hand, using directly OpenGL. The only thing we didnt have to do was to code the loading mdx models (old quake models). The final project was to code a game with AI. I did write a 3d bomberman. I could not program the shaders for the explosions and my AI sucked really hard lol

Even so, that was the most fun course I've had so far, so I strongly agree, if you can, take a course of CG! :D
"When the geyser died, a probe came out" - SirJolt
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
July 04 2010 01:37 GMT
#16
You don't have comp sci classes at uni? My field is called computer graphics and this course is the only course you create a game. There's another one called real time graphics for which you'll have to write an engine and produce a effects demo.

Most of the stuff I needed to create this game I learned from scratch during this semester from various internet sources. It was quite hard at times because most of the stuff out there uses outdated OpenGL methods also referred to as "fixed function".
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
Last Edited: 2010-07-04 01:53:58
July 04 2010 01:52 GMT
#17
On July 04 2010 10:35 fabiano wrote:
Really nice.

When i coursed CG I had to do everything by hand, using directly OpenGL. The only thing we didnt have to do was to code the loading mdx models (old quake models). The final project was to code a game with AI. I did write a 3d bomberman. I could not program the shaders for the explosions and my AI sucked really hard lol

Even so, that was the most fun course I've had so far, so I strongly agree, if you can, take a course of CG! :D


Here's what we coded by hand:
Model loading: Since our game character is a particle system we decided wavefront .obj is a model format that is enough for our needs. I wrote the parser and the loader on my own.
Lighting: Per pixel lighting using shaders, it's just diffuse and ambient light so not really a big deal, it doesn't work as we wanted it to work but it's decent enough
Matrices: We use GLM which handles our mathematic library but we move stuff around by manipulating matrices on our own
Effects: Only two effects, particle system and dynamic shadows created from an omnidirectional lightsource. Both self coded, I did the shadow mapping, colleague the particle system
Hud: Selfcoded, nothing much to say
game logic: Not much there, mainly figuring out how character interacts with PhysX
Frustum Culling: Determine if object is in the view frustum, if not it's not being rendered

Libraries used:
GLFW: Window manager
GLEW: OpenGL extension loader
DevIL: Image loader
GLM: Mathematic library, great for working with OpenGL - matrices, vectors, some emulation of fixed function methods like lookAt and perspective, etc..
PhysX: Physic engine

Other than that, the level is self modeled except two models I just imported (bridge and fence).

Stuff we wanted to implement but had no time:
water, scene division, more levels, more lightsources, sound, some game elements, parallax mapping and some other stuff I can't remember atm.
Azar
Profile Joined June 2010
Colombia66 Posts
July 04 2010 01:56 GMT
#18
well there is something called ingenieria de sistemas, that translates to systems engineering, but that goes from making calculators to network managing and etc. There are courses outside of the uni that arent really a "degree" just a course, but they do teach programming. Most of the 3d graphics or animation courses are really expensive. It's like, either you do it by yourself, like you become a self taught pro, or you pay lots of cash in private institutions to learn. Im not against that, of course not.mJust that there aren't that much opportunities to walk on THAT road.
It's just a ride you have to really enjoy
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#68
Rex0
WardiTV0
OGKoka 0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 235
Rex 0
OGKoka 0
StarCraft: Brood War
Sea 2912
Horang2 2839
Jaedong 1093
actioN 448
Larva 379
firebathero 372
BeSt 329
Hyuk 302
Rush 300
Shuttle 283
[ Show more ]
Light 235
ggaemo 223
Mini 160
Sharp 146
ZerO 130
Snow 124
Pusan 107
Leta 104
Killer 91
Hyun 91
Mong 82
Aegong 69
hero 67
Sea.KH 44
Bale 30
soO 30
Nal_rA 24
Soma 21
sorry 20
yabsab 20
JulyZerg 18
scan(afreeca) 13
Sacsri 10
Icarus 5
Shine 5
Terrorterran 3
Dota 2
XaKoH 736
XcaliburYe232
NeuroSwarm101
League of Legends
JimRising 504
C9.Mang0492
Counter-Strike
olofmeister1990
shoxiejesuss1044
zeus879
x6flipin545
edward127
Other Games
singsing1917
B2W.Neo1435
Pyrionflax323
crisheroes271
Gorgc63
BRAT_OK 53
MindelVK19
ZerO(Twitch)9
QueenE1
Organizations
Other Games
gamesdonequick28419
StarCraft: Brood War
UltimateBattle 335
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RotterdaM Event
5h 25m
Patches Events
7h 55m
PiGosaur Cup
12h 55m
OSC
23h 55m
SOOP
1d 15h
OSC
1d 23h
OSC
3 days
SOOP
4 days
The PondCast
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
6 days
DragOn vs Sziky
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.