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SkyHigh Wannabes - Page 2

Blogs > StRyKeR
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Prev 1 2 All
StRyKeR
Profile Blog Joined January 2006
United States1756 Posts
February 16 2009 04:29 GMT
#21
On February 16 2009 13:06 d1v wrote:
When you lift off you Factory, the Vulture can escape, obviously. Question to OP: What rank are you on ICCUP?


Not sure how this is relevant, but I was C+ last season.
Ars longa, vita brevis, principia aeturna.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 16 2009 04:30 GMT
#22
On February 16 2009 13:20 [AhunGrY]MelOn wrote:
Show nested quote +
On February 16 2009 12:42 SpiritoftheTunA wrote:
On February 16 2009 12:40 DoctorHelvetica wrote:
On February 16 2009 12:39 SpiritoftheTunA wrote:
On February 16 2009 12:38 [AhunGrY]MelOn wrote:
On February 16 2009 12:30 StRyKeR wrote:
Now here's where I got creative (*pat on my back*). I knew he had no defense at home, and at best, his factory would have just finished. I hatched 8 lings and sent them directly to his main. Lo and behold, there was a factory with a vulture building, and another factory about to finish! Using my quick thinking, I used 5 lings to surround the factory entrance (I wasn't too sure I had the right surround) and used the other 3 to rape SCVs. A big grin spread across my face when the vulture popped out right into the lings' wrath. Strategy perfect!

uhhh no wall?
this build sucks without a wall
<.<

skyhigh's variation on the fast fac involves a proxy rax

can't really wall without the rax inbase


You could wall fax/depot/depot to prevent the ling counter?

ooo that's true actually

depot on top of fact walls out lings i think

you'd be slightly vulnerable when you lift for the shop, but only if they make enough lings to overwhelm your vult numbers, which puts them behind economically

hm someone try this

skyhigh walled with a 2nd rax

yeah but if you go fact transition, you shouldnt need a 2nd rax, right? wouldnt walling with the fact be 150 mins saved?
posting on liquid sites in current year
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 16 2009 04:33 GMT
#23
On February 16 2009 13:30 SpiritoftheTunA wrote:
Show nested quote +
On February 16 2009 13:20 [AhunGrY]MelOn wrote:
On February 16 2009 12:42 SpiritoftheTunA wrote:
On February 16 2009 12:40 DoctorHelvetica wrote:
On February 16 2009 12:39 SpiritoftheTunA wrote:
On February 16 2009 12:38 [AhunGrY]MelOn wrote:
On February 16 2009 12:30 StRyKeR wrote:
Now here's where I got creative (*pat on my back*). I knew he had no defense at home, and at best, his factory would have just finished. I hatched 8 lings and sent them directly to his main. Lo and behold, there was a factory with a vulture building, and another factory about to finish! Using my quick thinking, I used 5 lings to surround the factory entrance (I wasn't too sure I had the right surround) and used the other 3 to rape SCVs. A big grin spread across my face when the vulture popped out right into the lings' wrath. Strategy perfect!

uhhh no wall?
this build sucks without a wall
<.<

skyhigh's variation on the fast fac involves a proxy rax

can't really wall without the rax inbase


You could wall fax/depot/depot to prevent the ling counter?

ooo that's true actually

depot on top of fact walls out lings i think

you'd be slightly vulnerable when you lift for the shop, but only if they make enough lings to overwhelm your vult numbers, which puts them behind economically

hm someone try this

skyhigh walled with a 2nd rax

yeah but if you go fact transition, you shouldnt need a 2nd rax, right? wouldnt walling with the fact be 150 mins saved?


well as long as you wall, you win, so why bother screwing around with odd factory positions?
then when you want to break out, you have to stop vult production on one of your facs.

it needlessly complicates things over 150 minerals which arent really relevant in this play
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
benjammin
Profile Blog Joined August 2008
United States2728 Posts
February 16 2009 05:31 GMT
#24
wouldn't one sunken colony have been enough?
wash uffitizi, drive me to firenze
Raithed
Profile Blog Joined May 2007
China7078 Posts
February 16 2009 06:02 GMT
#25
wow, already cheese like this? lmao.
Puosu
Profile Blog Joined April 2007
7083 Posts
February 16 2009 06:16 GMT
#26
if you scout him making the rax there just take one drone and block the barracks from landing on the upper ground.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 16 2009 07:55 GMT
#27
On February 16 2009 13:33 fusionsdf wrote:
Show nested quote +
On February 16 2009 13:30 SpiritoftheTunA wrote:
On February 16 2009 13:20 [AhunGrY]MelOn wrote:
On February 16 2009 12:42 SpiritoftheTunA wrote:
On February 16 2009 12:40 DoctorHelvetica wrote:
On February 16 2009 12:39 SpiritoftheTunA wrote:
On February 16 2009 12:38 [AhunGrY]MelOn wrote:
On February 16 2009 12:30 StRyKeR wrote:
Now here's where I got creative (*pat on my back*). I knew he had no defense at home, and at best, his factory would have just finished. I hatched 8 lings and sent them directly to his main. Lo and behold, there was a factory with a vulture building, and another factory about to finish! Using my quick thinking, I used 5 lings to surround the factory entrance (I wasn't too sure I had the right surround) and used the other 3 to rape SCVs. A big grin spread across my face when the vulture popped out right into the lings' wrath. Strategy perfect!

uhhh no wall?
this build sucks without a wall
<.<

skyhigh's variation on the fast fac involves a proxy rax

can't really wall without the rax inbase


You could wall fax/depot/depot to prevent the ling counter?

ooo that's true actually

depot on top of fact walls out lings i think

you'd be slightly vulnerable when you lift for the shop, but only if they make enough lings to overwhelm your vult numbers, which puts them behind economically

hm someone try this

skyhigh walled with a 2nd rax

yeah but if you go fact transition, you shouldnt need a 2nd rax, right? wouldnt walling with the fact be 150 mins saved?


well as long as you wall, you win, so why bother screwing around with odd factory positions?
then when you want to break out, you have to stop vult production on one of your facs.

it needlessly complicates things over 150 minerals which arent really relevant in this play

lifting and moving your factory 1 spot costs you a couple of seconds of build time, 150 minerals earlier on in the game off a relatively low econ build slows you significantly more. itd be better to use the fac as long as you're going 2 fac and you dont need an addon before the 2nd fac would finish.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
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