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FPVod : how to deal with proxygates. - Page 2

Blogs > Oystein
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Oystein
Profile Blog Joined December 2004
Norway1602 Posts
February 01 2009 01:34 GMT
#21
On February 01 2009 10:26 MiniRoman wrote:
I hate people who set extra high for no reason. That looks to be you!

You might not see it in the VOD easily but the game ran a bit slow at times on high, and had did so in the game we played before this also. By slow I dont mean lag, more that the game just goes down to like 80% of normal speed.
God Hates a Coward
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 01 2009 01:36 GMT
#22
On February 01 2009 10:26 MiniRoman wrote:
I hate people who set extra high for no reason. That looks to be you!


How can you hate somebody for that reason? That's a pretty strong word for something really insignificant :S
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
February 01 2009 02:36 GMT
#23
Extra high latency annoys me too. It's not as bad as bnet lat, but it's on the edge
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-02-01 07:17:33
February 01 2009 07:15 GMT
#24
On February 01 2009 10:19 Oystein wrote:
Show nested quote +
On February 01 2009 10:06 Zoler wrote:
On February 01 2009 09:47 Oystein wrote:
On February 01 2009 09:17 Zoler wrote:
On February 01 2009 09:02 GHOSTCLAW wrote:
On February 01 2009 06:48 Zoler wrote:
Try beat proxygates with terran, that is hard


Walling is key, or at least building your buildings in a configuration that is zealtight, and not marine tight if you're not going to bother building a true wall.

Thanks for the FPVOD oystin, it's always really helpful.


Walling is not good vs proxy. If you wall and he proxies inside your main you can't do shit about it. You doesn't have a sim city against the zealots. And NO you cannot destroy gates with scvs, that just sets the protoss ahead of you.

Look at Flash vs Anytime (I think it was Anytime) on Blue Storm in GSI. Flash really shows why a sim city build is better.

Well proxygates in main are very map dependent since it pretty much have to be a 2player map and one where you can reach into his main in time undetected. And killing gates with scvs is absolutely worth it, it dont put the P in any advantage, it makes the game even or maybe even a slight advantage for the T depending if the gates complete and such. And anyway its a hell lot better than leaving them there and having zeals roam around in your base early.

Example of this is Flash vs Much on Blue storm from WCG korea were Flash kills the gateways using SCVs, and that game is newer than Flash vs Anytime so flash dont think sim city is superior since he uses both builds on BS.

And there is really no good reason NOT to wall on most maps, unless you are extremely confident in your micro vs zeals\goons and then you got no right to bitch about zeals if you had the opportunity to actually wall.


How would attacking gateways put the terran at an advantage? Let's say you use 7 scvs, then you have 7 scvs not mining for a pretty long time, and what does the protoss lose? Nothing really, he cancels both his gateways and makes new ones in his base and gets like a free fast expand because you are so behind. Watch IntoTheRainbow vs AzAng in GomTV Averatec-Intel Classic
Season 2 game 1 @ Medusa.

That game shows why killing gates is not a good choice, and Tasteless explains it very good too.

You dont think you get an advantage if you send 7scvs, P cancels both his gates once he sees your scvs coming and you go back to mining? And like I said in the last post, who gets the advantage are determined by a couple of things, if the Gates are completed or canceled, and if they are completed if they get any zeals out of them in time before they die. And if sending SCVs was such an awful choice why do so many pros do it?


The protoss can just wait until the gate is like 99% finished or has 1 hp left until he cancels it. The scvs has been attacking it forever and the protoss lose close to nothing. Most of the games where the terrans has taken their scv's of mining and attacking has been because of an already bad sim city due to wall or such and that is their only choice. Often this ends in protoss victory.

Terran ONLY take scvs on gateways if that is their only option, they would never do it with a good sim city / defense.

It's very situational of course, but I believe it's better to always have a good sim city ready.
Lim Yo Hwan forever!
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