I see it in the same way as the beastly TvP of Oov/Nada/Midas/Etc. The best pla
Thank god Reach is back in the OSL. He can teach these chumps how to PvT and hopefully pick up some of their PvZ flair.






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ManaBlue
Canada10458 Posts
I see it in the same way as the beastly TvP of Oov/Nada/Midas/Etc. The best pla Thank god Reach is back in the OSL. He can teach these chumps how to PvT and hopefully pick up some of their PvZ flair. ![]() ![]() ![]() ![]() ![]() ![]() | ||
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Last Romantic
United States20661 Posts
The pros have had similar comments about the maps, and the map stats in general reflect such trends. I mean, Monty Hall has barely any wins for Zerg at all. It's like 15%. If that. Geometry is 2:10 ZvT in ProLeague. Etcaetera. Python's fairly balanced, but I think it's the only one. The GoRush interview and Reach interview give similar analysis of TvZ on Desperado and PvT on Monghwan. | ||
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ManaBlue
Canada10458 Posts
He makes fools of Zergs on Longinus, forget about Monty Hall. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
use RLT as an example that map's pretty hard for pvz | ||
Slayer91
Ireland23335 Posts
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