Bisu opens with two gates and range and faces an expansion with a bunker from Flash. Bisu follows up the initial attempts with some shuttle play, eventually getting a reaver, but Flash handles it well and goes for a push with his first handful of tanks. After a series of intense engagements in the middle of the map going in the favour of Flash, Bisu taps out.
Game 2. Fighting spirit. Bisu bottom left, Flash bottom right.
Flash goes for a barracks on the low ground, and Bisu puts his gateway on the low ground. In classic Bisu style, the scouting probe manages to stay alive for quite a while, and then three zealots arrive. Flash has a smart sim city on the low ground, but the zealots manage to wreck some havoc and run onto the high ground, and a dragoon eventually arives, but Flash handles it very well and almost gets the dragoon. At home Bisu goes for a nexus and a shield battery, and then narrowly holds a push by Flash with the marines, the tank and a rallied vulture with his three dragoons.
The game proceeds to be a macro game; Bisu gets observers and a citadel, Flash gets a third command center. Soon Bisu finds himself getting arbiters on four bases whilst Flash is comfortably holding three of his own. When Bisu hits max supply he tries to poke into Flash's third, but has no success. He rotates his army back to the centre. Flash tries to push out a bit to take ground for his fourth, but changes his mind and backs off into his natural. This could have been a disaster: Bisu strikes and lands a stasis on the front tanks, but this prevents him from doing too much damage and he ends up losing quite a bit of his army.
After this fight, Flash senses weakness and pushes across the map into Bisu's natural and takes it out, along with the third. Bisu now has three mining bases in the top left, but most of his production in his main, and a sieged terran army in his natural. Eventually he regains his natural as Flash moves up to push the top three bases, taking one of them out. Behind this, Flash takes a fourth. Bisu holds on but loses a lot of his army, and after a lost engagement in the middle, he taps out.
Game 3. The big two player map with back expansions. Flash to the left and Bisu to the right.
The game starts of with expansions for both players, the front one for Flash, and the back one for Bisu, who also goes for a gas steal on Flash's main gas. As is common on the map, Bisu goes for two stargates and Flash puts down a third command center in the back. Bisu pokes at the front with the dragoon and denies the scout at the same time, forcing Flash to scan, seeing the stargates and the fleet beacon.
This is where the game stops looking like a normal game. Upon seeing the stargates, Flash builds EIGHT barracks and eventually starts pushing with marines and tanks. Bisu somehow manages to get a reaver out, which helps him hold off the first wave of marines before it dies in its shuttle. Rallied waves of zealots and marines clash in the middle of the map until Flash runs out of steam and leaves the game.
Game 4. Skull desert. Flash bottom right, Bisu in the top centre.
A fairly standard game unravels. Bisu's reaver harass doesn't do enough damage, so he attempts a bust, which fails horribly. On three bases versus three bases, Flash builds his army up and pushes at 150 supply, completely crushing Bisu's army and natural base. Bisu taps out and Flash is in the finals, about to get himself one of whatever the ASL equivalent of a golden mouse is.