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The Io Arcana is bad for Dota - Page 3

Blogs > FFGenerations
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Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
May 30 2017 17:41 GMT
#41
It's a shit arcana that makes my game less enjoyable by virtue of other players playing with it. Should cost £200 so no one would actually get it.
Bora Pain minha porra!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2017-05-30 18:03:14
May 30 2017 17:54 GMT
#42
On May 30 2017 21:45 PoulsenB wrote:
I imagine that most people are at least to some extent aware that Valve didn't make Dota out of charity or goodness of heart, but rather to make obscene amounts of money. And also the "manipulation" is everywhere, nowadays even the layout of a supermarket is optimised so that people spend more money than they initially intended. Everyone is targeted by some business as their main customer. It's not like Valve is an exception, and they won't change their practices because it's not optimal for their business model. If a company tried to be completely ethical and honest, it couldn't realistically compete with other companies that were even a bit more "manipulative". Maybe it's a cynical view, but that's how the world works and no amount of wishful thinking will change it.

All advertising is manipulation. It isn't cynical to think it, because marketing is all about convincing people they should buy things. Some dumb $50 is not the end of the world or the doom of Dota. If anything, it is them being honest about their intent with Dota.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jelissei
Profile Joined June 2012
193 Posts
May 31 2017 08:13 GMT
#43
The ideologies of humans have changed a lot over the centuries. The idea of 'endless growth' as the core goal of a company is a fantasy that we agree upon. I think it is overdue to start disagreeing a bit.

This Blog is nothing world shattering. But maybe people start to think, that maybe, just maybe, it's not ok for supermarkets to put their colourful sweets at the cash register for children to annoy their parents or for week willed adults to quickly grab another bottle of alc or whatnot.

We're very much looking at the responsibility of the individual towards their own life.
We miss how much our community (and companies are part of our community - they even create community) is also responsible for our well-being.
Fleetfeet
Profile Blog Joined May 2014
Canada2808 Posts
June 02 2017 14:42 GMT
#44
If that's what this is about, Jelissei, you're not going to make it too far. People -are- stupid, and -are- going to make shitty decisions. The fact that the bratty kid can cry for a candy bar at the register does not change the poor parenting that led to, or is being engaged, in that moment. You're targeting a symptom, and not the problem... probably because the "problem" is that there's a sucker born every minute, and that's not really a problem you can approach.

This discussion is stupid. Arcanas aren't something everyone should have access to, and if valve wants to limit the offer, then power to them. People who want it will get it and legitimately enjoy the purchase. Does that make it a good decision? No, probably not... then again, playing Dota at all is arguably not a good decision. So whatever.
Jelissei
Profile Joined June 2012
193 Posts
Last Edited: 2017-06-03 12:51:49
June 03 2017 12:46 GMT
#45
Nah, the thing we argue is that you can indeed change peoples behaviour - and it doesn't matter how stupid or smart they are. You can change the bratty kid's behaviour. And profit oriented companies are doing it all the freaking time. That's the whole point!

We're letting our children and ourselves be manipulated by greedy companies and tell ourselves "that's just how life is and I mean it is the best life there is."
We're basically giving us over to the whim of profit earning companies.

[image loading]

That's not healthy at all!


We should try to support companies who's goal is to (at least: also) support the communities and not only themselves.
We should try to talk to companies we like and convince them it's good practice to support communities.

And you can't even say it's futile because it is happening - even if the reason is again an egoistic one:
Diablo 3 is a good example. Blizzard saw that people where playing too much and risking their livelihood.
But a customer without money is not a customer any more. It was in Blizzards self-interest to help people to not get too addicted to their games.
So now there are incentives to stop playing. The clock in Diablo 3 or bonuses when you haven't played for a while are examples for that.


One big problem you guys have arguing against this concept is, that you really haven't read up on the topic.
FFGeneration and I didn't pull that stuff out of our asses. I don't know him but seeing what he wrote makes it clear that he read up on it in some way.

This is no fantasy. This is being discussed at game-developer conferences.
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