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Killing e-Sports - Page 2

Blogs > Entirety
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wei2coolman
Profile Joined November 2010
United States60033 Posts
August 11 2013 16:30 GMT
#21
I heard that StarCraft II revolves too much around "terrible terrible damage" and PEW PEW LAZERZ, causing battles to be too short. To rectify this, combat will now be turn-based.


I approve of this change. Turnbased is always good.
liftlift > tsm
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
August 11 2013 16:31 GMT
#22
Sniper is not allowed to ever win again.

Need to add duckdeok to the list of players who aren't allowed to win anything.

Also players should only be allowed to enter a tournament if they are from the country the the tournament is held in. That way Koreans don't win everything and there are no problems with visas.

ESPORTS SAVED.
Liquipedia
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
August 11 2013 16:42 GMT
#23
One way to look at it is that a game is dying when someone or something exhausts all the strategical mysteries and maps all possible playable variations in it. SC2 is far from that state and I'd say that BroodWar ain't either but any BW progamer who's ever faced Flash would surely disagree on the latter.

The other way, and seemingly more popular, is that it's dying when people move away from it and they aren't replaced by younger enthusiasts. Well, according to that definition, every computer game is dying because the technological progress marches onwards faster than we do. New generations of gamers hardly ever want to play 5 or 10 years old games, because everyone else of their age is crushing the hottest titles. I don't think SC2 can be an exception. BroodWar lasted well over a decade because of it's depth, diversity of viable playstyles, diversity of races, unprecedented balance and great entertainment values of both playing and watching. SC2 is surely a very good game, but I don't see it being significantly superior to SC1 in those departments, so it's life will probably at best as long as BWs, or shorter, considering the fact that the competition keeps working on new titles (BW wasn't threatened by them mainly because noone played it for great grahpics or game engine).
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
August 11 2013 17:18 GMT
#24
On August 12 2013 01:42 wingpawn wrote:
One way to look at it is that a game is dying when someone or something exhausts all the strategical mysteries and maps all possible playable variations in it. SC2 is far from that state and I'd say that BroodWar ain't either but any BW progamer who's ever faced Flash would surely disagree on the latter.

The other way, and seemingly more popular, is that it's dying when people move away from it and they aren't replaced by younger enthusiasts. Well, according to that definition, every computer game is dying because the technological progress marches onwards faster than we do. New generations of gamers hardly ever want to play 5 or 10 years old games, because everyone else of their age is crushing the hottest titles. I don't think SC2 can be an exception. BroodWar lasted well over a decade because of it's depth, diversity of viable playstyles, diversity of races, unprecedented balance and great entertainment values of both playing and watching. SC2 is surely a very good game, but I don't see it being significantly superior to SC1 in those departments, so it's life will probably at best as long as BWs, or shorter, considering the fact that the competition keeps working on new titles (BW wasn't threatened by them mainly because noone played it for great grahpics or game engine).

read the thread.
11/5/14 CATACLYSM | The South West's worst Falco main
Entirety
Profile Blog Joined April 2012
1423 Posts
August 11 2013 19:06 GMT
#25
The variety of responses to this is pretty hilarious. Some of you are missing the point.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
nbaker
Profile Joined July 2009
United States1341 Posts
August 11 2013 19:12 GMT
#26
I always hate it when people end a good thread with a disclaimer :/
Entirety
Profile Blog Joined April 2012
1423 Posts
August 11 2013 19:33 GMT
#27
Sorry, I had to consider the Romanians!
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 12 2013 03:30 GMT
#28
The only way to do this is to launder money into the scene obviously, if we don't have 1 trillion dollar pots every tournament, the scene will die, obvi, bro.
User was warned for too many mimes.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 12 2013 03:33 GMT
#29
On August 11 2013 16:27 Entirety wrote:
Remember the good old days of Brood War where millions of screaming Jaedong fans were in every audience? Brood War is certainly the model example of game that never died, so we must follow Brood War's example closely. Reserve a separate TV channel with reality TV shows for every single professional gamer until every pro is widely recognized and has screaming fangirls. Hopefully, this will dispel the "faceless Korean" stereotype as well!


Not even remotely funny. You're trying to be all satirical, but you look like an asshole.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 12 2013 03:39 GMT
#30
Mvpppppppppppppppp
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
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