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Chuck Yeager's Air Combat (ADOVG)

Blogs > DRTnOOber
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DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
June 06 2012 21:22 GMT
#1
Chuck Yeager's Air Combat

Game: Chuck Yeager's Air Combat
Platform: PC
Release Year: 1991
Stephen's Rating: 7/10

[image loading]

Yeager's Air Combat is a flight simulator utilising early 3D graphics. It was the first and possibly only flight simulator I've ever played.

Basic Plot

There is no specific plot involved with the game other than the ability to fly several real world air combat scenarios, or customise your own. You could fly campaigns from World War II, the Korean and Vietnam wars, as well as free form flight mode.

Gameplay

This was the first game I ever played which involved the mouse (optionally). You could use the mouse to steer the plane and use keyboard controls for the throttle, windbreaks, landing gear, weapons, and flares.

[image loading]
Flying in the game.

Free play mode allowed you to pick any of the dozen or more planes available in the game and take a flight. You were limited only by the amount of fuel. There were training missions which involved a particular objective, as well as real world missions from several wars.

One of my favourite modes was the custom campaign where you would choose what kind of battle you wanted to have as if you were telling a story after the fact... so it would start off with "There I was in my..." and you could choose which plane you wanted to fly in. Then you could choose up to 15 enemy aircraft to take on, how high you were flying, how high they were flying, and then go ahead and actually play out the skirmish.

[image loading]
Choosing your aircraft.

I had a certain satisfaction in flying the planes. In terms of the technology of the time it was fairly realistic. The graphics were basic and didn't even have textures in most cases, but the general feeling of airflight was achieved.

Positives

The feeling of flying a plane was pretty realistic. I liked the many modes of gameplay, and there were plenty of planes from different eras to test out.

Negatives

The graphics were early 3D and therefore quite clunky and ugly. Flying the planes was also very difficult and took a lot of practice.

Memorable Moments

I once took on 15 F-4 Phantom's in a P-51 Mustang. Nuff said.

...

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*****
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
June 06 2012 22:56 GMT
#2
When i was young my friend owned a Sega Nomad. I would borrow it and often times rent LHX Attack Chopper

i can't begin to tell you how fucking cool I felt flying around in 3D shooting shit on a portable Sega Genesis.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
June 07 2012 00:43 GMT
#3
I just looked it up, so LHX Attack Chopper was developed and designed by Brent Iverson, the same guy who designed and programmed Chuck Yeager's Air Combat and US Navy Fighters. Sounds like an awesome game, well ahead of its time. I got Chuck Yeager's Air Combat on a CD that came with our 486 computer called "The EA Collection" along with some other epic games like Ultima Underworld, Ultima VII, Space Hulk, Seven Cities of Gold, Populous 2, The Savage Empire and others. I have some serious nostalgia about all of those games.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
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