• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:24
CEST 12:24
KST 19:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups1WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups {༒.$oporte.$> Client༒ airfrance argentina telefono SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Cómo comunicarte fácil con Copa airlines guatemala ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
¿Como telefono American airlines santo domingo? US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1702 users

Why states should have more nuclear weapons - Page 6

Blogs > shArklight
Post a Reply
Prev 1 4 5 6 All
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
April 04 2012 03:27 GMT
#101
Caladbolg, thanks, these look interesting.
shikata ga nai
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2012-04-04 06:08:20
April 04 2012 06:07 GMT
#102
On April 03 2012 15:20 itsjustatank wrote:
Show nested quote +
On April 03 2012 15:18 sam!zdat wrote:
On April 03 2012 15:10 itsjustatank wrote:
On April 03 2012 15:05 sam!zdat wrote:
On April 03 2012 15:04 itsjustatank wrote:
On April 03 2012 15:03 sam!zdat wrote:
Would you agree that the definition of "self-interest" might be up for some debate?


No, it isn't. Unless you believe that human beings are inherently peaceful, purely without greed, and completely altruistic. I will refer to the course of human history as evidence against that.


Sorry, can you elaborate on why those are the only two choices?

I.e., why is it nation states xor anarchy?


I'm not saying it is order versus anarchy. I am saying that even in our definition of 'order' states and individuals operate on an anarchical basis with interest maximization at the forefront because that is their nature.


These things did not exist before us; we created them. How can we then speak of their nature? Their "nature" is the dominant strategic attractor within a rule set that WE create. We can alter the dominant strategies by changing the rules of the game. This is what nation states do when they sign international treaties.

A treaty is therefore an agreement on what the rules of the game should be. The states agree on what rule set would produce the strategic attractor that would be optimal (I understand, negotiated) for both parties. Why should we dismiss out of hand the idea that there might be a rule set which produced so optimal a strategic attractor that everybody would agree to it (this would of course be a very difficult engineering problem - I'm asking only if a solution might exist, not whether we could calculate it)?


There is no overarching supranational governance structure which governs relations between states, especially great powers. Treaties only have force if, when broken, countries are willing to go to war in order to enforce them. International organizations only have legitimacy if important states say they do.


While the current order may be anarchy, it is only because current norms dictate it as such. In a sense, samzdat's post echoes the constructivist interpretation that better encompasses the broader scheme of events when it refers to these rule-sets being created by us, as realism itself is insufficient in explaining scenarios like the end of the Cold War or the initial desires to reach agreements like the NPT in the first place.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
itsjustatank
Profile Blog Joined November 2010
Hong Kong9154 Posts
Last Edited: 2012-04-04 15:26:22
April 04 2012 15:14 GMT
#103
On April 04 2012 15:07 LlamaNamedOsama wrote:
Show nested quote +
On April 03 2012 15:20 itsjustatank wrote:
On April 03 2012 15:18 sam!zdat wrote:
On April 03 2012 15:10 itsjustatank wrote:
On April 03 2012 15:05 sam!zdat wrote:
On April 03 2012 15:04 itsjustatank wrote:
On April 03 2012 15:03 sam!zdat wrote:
Would you agree that the definition of "self-interest" might be up for some debate?


No, it isn't. Unless you believe that human beings are inherently peaceful, purely without greed, and completely altruistic. I will refer to the course of human history as evidence against that.


Sorry, can you elaborate on why those are the only two choices?

I.e., why is it nation states xor anarchy?


I'm not saying it is order versus anarchy. I am saying that even in our definition of 'order' states and individuals operate on an anarchical basis with interest maximization at the forefront because that is their nature.


These things did not exist before us; we created them. How can we then speak of their nature? Their "nature" is the dominant strategic attractor within a rule set that WE create. We can alter the dominant strategies by changing the rules of the game. This is what nation states do when they sign international treaties.

A treaty is therefore an agreement on what the rules of the game should be. The states agree on what rule set would produce the strategic attractor that would be optimal (I understand, negotiated) for both parties. Why should we dismiss out of hand the idea that there might be a rule set which produced so optimal a strategic attractor that everybody would agree to it (this would of course be a very difficult engineering problem - I'm asking only if a solution might exist, not whether we could calculate it)?


There is no overarching supranational governance structure which governs relations between states, especially great powers. Treaties only have force if, when broken, countries are willing to go to war in order to enforce them. International organizations only have legitimacy if important states say they do.


While the current order may be anarchy, it is only because current norms dictate it as such. In a sense, samzdat's post echoes the constructivist interpretation that better encompasses the broader scheme of events when it refers to these rule-sets being created by us, as realism itself is insufficient in explaining scenarios like the end of the Cold War or the initial desires to reach agreements like the NPT in the first place.


Yet for constructivism to work, an "overarching supranational governance structure which governs relations between states" still has to be formed. That governance structure will have to coerce sovereignty and power from the status quo balance of power. Good luck with that. Current international organizations do not meet this definition, and the world order continues to be anarchical and it will continue to be for a long time coming.

Finally, nuclear disarmament and non-proliferation agreements are not somehow mutually exclusive to a realist approach (after all nuclear disarmament and non-prolif treaties began under their watch in the Cold War). Great powers have just decided that the risks posed by other, potentially rogue, states (or even hostile non-state actors) attaining nuclear weapons are unacceptable to them.
Photographer"nosotros estamos backamos" - setsuko
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group C
Snow vs Sharp
Jaedong vs Mini
Afreeca ASL 10450
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech79
StarCraft: Brood War
Calm 6810
Bisu 3475
Rain 2515
Flash 2457
Sea 2016
BeSt 907
Hyun 498
EffOrt 498
actioN 487
Stork 308
[ Show more ]
Zeus 252
Hyuk 224
firebathero 196
Soulkey 102
Dewaltoss 73
Rush 72
Mind 71
ggaemo 60
Aegong 51
Liquid`Ret 49
Mong 38
JYJ34
Movie 30
PianO 30
yabsab 23
Noble 19
Bale 17
sSak 17
Sacsri 9
SilentControl 7
Hm[arnc] 5
Terrorterran 5
Dota 2
BananaSlamJamma266
League of Legends
JimRising 485
Counter-Strike
olofmeister1408
shoxiejesuss410
x6flipin285
Other Games
ceh9612
Happy320
crisheroes262
XaKoH 163
NeuroSwarm50
Mew2King48
Organizations
StarCraft: Brood War
UltimateBattle 246
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• LUISG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
36m
Monday Night Weeklies
5h 36m
OSC
13h 36m
Sparkling Tuna Cup
23h 36m
Afreeca Starleague
23h 36m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 13h
LiuLi Cup
2 days
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
3 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Constellation Cup
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.