• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:41
CET 18:41
KST 02:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros7[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1248 users

Why states should have more nuclear weapons - Page 6

Blogs > shArklight
Post a Reply
Prev 1 4 5 6 All
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
April 04 2012 03:27 GMT
#101
Caladbolg, thanks, these look interesting.
shikata ga nai
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2012-04-04 06:08:20
April 04 2012 06:07 GMT
#102
On April 03 2012 15:20 itsjustatank wrote:
Show nested quote +
On April 03 2012 15:18 sam!zdat wrote:
On April 03 2012 15:10 itsjustatank wrote:
On April 03 2012 15:05 sam!zdat wrote:
On April 03 2012 15:04 itsjustatank wrote:
On April 03 2012 15:03 sam!zdat wrote:
Would you agree that the definition of "self-interest" might be up for some debate?


No, it isn't. Unless you believe that human beings are inherently peaceful, purely without greed, and completely altruistic. I will refer to the course of human history as evidence against that.


Sorry, can you elaborate on why those are the only two choices?

I.e., why is it nation states xor anarchy?


I'm not saying it is order versus anarchy. I am saying that even in our definition of 'order' states and individuals operate on an anarchical basis with interest maximization at the forefront because that is their nature.


These things did not exist before us; we created them. How can we then speak of their nature? Their "nature" is the dominant strategic attractor within a rule set that WE create. We can alter the dominant strategies by changing the rules of the game. This is what nation states do when they sign international treaties.

A treaty is therefore an agreement on what the rules of the game should be. The states agree on what rule set would produce the strategic attractor that would be optimal (I understand, negotiated) for both parties. Why should we dismiss out of hand the idea that there might be a rule set which produced so optimal a strategic attractor that everybody would agree to it (this would of course be a very difficult engineering problem - I'm asking only if a solution might exist, not whether we could calculate it)?


There is no overarching supranational governance structure which governs relations between states, especially great powers. Treaties only have force if, when broken, countries are willing to go to war in order to enforce them. International organizations only have legitimacy if important states say they do.


While the current order may be anarchy, it is only because current norms dictate it as such. In a sense, samzdat's post echoes the constructivist interpretation that better encompasses the broader scheme of events when it refers to these rule-sets being created by us, as realism itself is insufficient in explaining scenarios like the end of the Cold War or the initial desires to reach agreements like the NPT in the first place.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
itsjustatank
Profile Blog Joined November 2010
Hong Kong9157 Posts
Last Edited: 2012-04-04 15:26:22
April 04 2012 15:14 GMT
#103
On April 04 2012 15:07 LlamaNamedOsama wrote:
Show nested quote +
On April 03 2012 15:20 itsjustatank wrote:
On April 03 2012 15:18 sam!zdat wrote:
On April 03 2012 15:10 itsjustatank wrote:
On April 03 2012 15:05 sam!zdat wrote:
On April 03 2012 15:04 itsjustatank wrote:
On April 03 2012 15:03 sam!zdat wrote:
Would you agree that the definition of "self-interest" might be up for some debate?


No, it isn't. Unless you believe that human beings are inherently peaceful, purely without greed, and completely altruistic. I will refer to the course of human history as evidence against that.


Sorry, can you elaborate on why those are the only two choices?

I.e., why is it nation states xor anarchy?


I'm not saying it is order versus anarchy. I am saying that even in our definition of 'order' states and individuals operate on an anarchical basis with interest maximization at the forefront because that is their nature.


These things did not exist before us; we created them. How can we then speak of their nature? Their "nature" is the dominant strategic attractor within a rule set that WE create. We can alter the dominant strategies by changing the rules of the game. This is what nation states do when they sign international treaties.

A treaty is therefore an agreement on what the rules of the game should be. The states agree on what rule set would produce the strategic attractor that would be optimal (I understand, negotiated) for both parties. Why should we dismiss out of hand the idea that there might be a rule set which produced so optimal a strategic attractor that everybody would agree to it (this would of course be a very difficult engineering problem - I'm asking only if a solution might exist, not whether we could calculate it)?


There is no overarching supranational governance structure which governs relations between states, especially great powers. Treaties only have force if, when broken, countries are willing to go to war in order to enforce them. International organizations only have legitimacy if important states say they do.


While the current order may be anarchy, it is only because current norms dictate it as such. In a sense, samzdat's post echoes the constructivist interpretation that better encompasses the broader scheme of events when it refers to these rule-sets being created by us, as realism itself is insufficient in explaining scenarios like the end of the Cold War or the initial desires to reach agreements like the NPT in the first place.


Yet for constructivism to work, an "overarching supranational governance structure which governs relations between states" still has to be formed. That governance structure will have to coerce sovereignty and power from the status quo balance of power. Good luck with that. Current international organizations do not meet this definition, and the world order continues to be anarchical and it will continue to be for a long time coming.

Finally, nuclear disarmament and non-proliferation agreements are not somehow mutually exclusive to a realist approach (after all nuclear disarmament and non-prolif treaties began under their watch in the Cold War). Great powers have just decided that the risks posed by other, potentially rogue, states (or even hostile non-state actors) attaining nuclear weapons are unacceptable to them.
Photographer"nosotros estamos backamos" - setsuko
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 46 Group Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 382
RotterdaM 302
UpATreeSC 69
BRAT_OK 43
MindelVK 22
JuggernautJason15
StarCraft: Brood War
Calm 3785
Bisu 3430
Hyuk 2283
Shuttle 630
Mini 430
Flash 387
firebathero 169
Soulkey 103
soO 48
Mong 27
[ Show more ]
Free 27
NaDa 26
JulyZerg 12
Dota 2
Gorgc6610
qojqva3431
Dendi1074
420jenkins303
XcaliburYe178
canceldota49
Counter-Strike
fl0m2170
pashabiceps405
byalli215
oskar98
Heroes of the Storm
Khaldor152
Other Games
B2W.Neo895
Beastyqt739
DeMusliM354
Lowko321
crisheroes302
Hui .229
Liquid`VortiX123
KnowMe118
C9.Mang0112
Fuzer 107
QueenE43
Skadoodle36
Trikslyr24
Organizations
Counter-Strike
PGL24630
Other Games
gamesdonequick1168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 67
• Adnapsc2 9
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1227
• WagamamaTV353
League of Legends
• TFBlade1082
Other Games
• imaqtpie994
• Shiphtur283
Upcoming Events
Replay Cast
5h 19m
Epic.LAN
18h 19m
BSL Team A[vengers]
20h 19m
Dewalt vs Shine
UltrA vs ZeLoT
LAN Event
20h 19m
BSL 21
1d 1h
BSL Team A[vengers]
1d 20h
Cross vs Motive
Sziky vs HiyA
LAN Event
1d 21h
BSL 21
2 days
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.