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From Gold to Gosu: It takes two to macro?

Blogs > Shaid
Post a Reply
Shaid
Profile Blog Joined April 2010
United States28 Posts
January 16 2012 15:43 GMT
#1
Good day TL!

Unfortunately I must begin this week with an appology for another week without a video. I have an exam this week and while I am no longer sick I figured I should spend any extra time I did have on actually playing and well, studying. My goal for last week was to hit rank 1 in this gold or get promoted. I'm happy to say I hit rank 1 mid week though as I mentioned I've fallen due a lack of time to play much this weekend. Personally the best thing about this goal was that it made me play a lot, well that and the player who was convinced that I was GM player playing on a gold smurf account... I really hope GM players have better things to be doing than trolling around the gold leagues.

My goals for this following week are slightly less concrete. The first goal is to work on my macro via the goal to not let macro slip (go above 500 res) before the 10 minute mark and not miss a supply depot.This is going to probably continue every week but just increase the length of time I aim for. I'm abviously not just going to let it slip on purpose after that but I think it's worth it to start with a goal you can reasonably hit rather than shooting for the moon.
My second goal is to get less tilted by "dumb" losses. I'm talking about those games when you have an engi bay but just forget to build a turret for the DTs or banshees etc. It's just one of those things that makes laddering less fun for me so if I work on not letting it bother me then I hope to get much more enjoyment out of the laddering sessions because if there's anything gold players seem to love it's voidray/dt/banshee rushes.

Have a lovely week everyone!
Cheers,
-Shaid


If you want to follow along with the process there are a few ways to do so.

First, check this blog every week, please feel free to comment! Have I inspired you to start playing and improve yourself as well? Let me know how you're doing!

Second, you can have a look at my profile: http://us.battle.net/sc2/en/profile/279546/1/Shaid/

Third, watch the video updates(...when they happen) at: http://www.youtube.com/user/shaidyadvice.

Fourth, check out my stream: http://www.teamliquid.net/video/streams/Shaid Leave comments on my stream page: http://www.teamliquid.net/forum/viewmessage.php?topic_id=270223

*
JohnBall
Profile Joined December 2008
Brazil1272 Posts
January 16 2012 16:36 GMT
#2
500 minerals is too high. Try to keep it under 300 minerals, except when you are trying to expand.
perfecting the art of five pool forever
Shaid
Profile Blog Joined April 2010
United States28 Posts
January 16 2012 16:48 GMT
#3
At the moment I'm playing builds that all focus on getting 2-3 early CCs and fairly bio heavy play. I agree that 300 is a decent goal for after a production cycle but when you are on 3-4 rax with various addons, 2-3 CCs and perhaps a starport I find that when a produciton cycle is almost up and you aren't queueing 500 is a more realistic number to keep it under at the level of play I'm currently at.
SeeDLiNg
Profile Joined January 2010
United States690 Posts
January 16 2012 17:35 GMT
#4
300 is very unrealistic. Baby steps. As a gold player, it's BEYOND unrealistic to stay below 300 with resources. I'd argue that 500 is relatively unrealistic as well. As long as you set realistic goals (AND FOCUS ON THEM) you WILL improve.

Example: My clanmate pointed out that my injects were garbage for a master zerg. I spent a week where all I thought about was injects. If I was in the middle of combat, I reminded myself to inject. If I was getting harassed, I reminded myself to inject. I'm about 100 points higher in masters now as a result of this.

One thing at a time. GLHF
Count9
Profile Blog Joined May 2009
China10928 Posts
January 16 2012 18:34 GMT
#5
10 minutes is a lonnng time, if you did an eco build you can have 2 base fully operational and that's 5 rax + starport + upgrades/expo or if you're all-ining off 2 base then even more production buildings. 5 rax alone needs more than 500 resources to train units so 500 res cap doesn't even make sense.
musai
Profile Joined May 2010
Canada552 Posts
January 16 2012 18:50 GMT
#6
Yea, 10 minutes is too long to try to keep under 500, you should have put on some aggression before 10 minutes, so you can't really expect your resources not to pile up before 10 minutes.
Kohonski
Profile Blog Joined July 2011
United States150 Posts
January 16 2012 21:08 GMT
#7
You've got me ready to start playing again honestly. Started your video and it looks cool! GL man! :D
Now we are both in the club of "people who caught mice and asked IRC what to do". Mine was caught face first on a glue trap though, but his back legs were free and he was pushing the trap all over my house. I ended up drowning him. - Lemonwalrus
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