First PvT
Overall game plan is early expand into Templar tech with timing attack off two bases around 13 mins with Zealots Archon mix, Fallow up is take 3rd while adding pressure throw down 2 robos and tech switch into colossi play. Hit again once two colossi pop out. Super late game Add stargate & mothership lots of gateways.
Second PvZ
Forge & sentrie expand into hallucination Immortal push around 11 mins. Stay on even mumber of bases sending in Hallucinated phoenixes to get scouting info.Strategic decision must be made is zerg doing Muta, hydra, Infestor or hive tech? Super late game do not engage broodlord & inferstor army directly try to constantly hit expandtions to pull army around map and starve off gas production. then go kill him.
1.If Muta slow immortal production and favor stalkers and defense till death ball.
2.Hydra would be a over reaction to the phoenixes throw down robo support bay and kill him.
3.Infester tech into Templar for feed back and stay on same number of bases.
4. Destroy expandtions and punish for teching to soon.
Last PvP
With recent patch changes I have know idea, I want to play with acrhons and immortals. Both not at the same time. Try early expand builds into archon play. Or 3 gate robo into Immortal timing pushes.
Well with my basic plan lets go ladder and update after 30 games played. Roughly 10 per race.
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