• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:24
CEST 07:24
KST 14:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Sagi.gg Launcher Released Bot on ladder BW General Discussion RepMastered™: replay sharing and analyzer site BSL Season 23
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8033 users

Trouble Brewling in the NASL: scheduling, time-zon

Blogs > Primadog
Post a Reply
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-04-25 06:26:14
April 25 2011 04:16 GMT
#1
The Problem
It has been a turbulent time in NASLand.

The jubilation of launching Foreigners' first professional SC2 league quickly gave way to frustration, with a one rookie misstep after another. After two weeks of broadcasting, however, production has finally got their gears together, and NASL start to fulfill its promise as the premier pro-gaming league that we can all be proud of.

But not everything are rainbows and sunshine ahead. There's one problem that nobody talked about.

For its first season, NASL ambitiously invited fifty of the world's best Starcraft 2 players, and as result produced amazing matchups on nearly daily basis. An inevitable consequence of this ambition is that the league covers over 10 different timezones from three corners of the world. Compounding with a demanding schedule to produce over three hours of content per day, this result in situations when players are sometimes forced into unreasonable times for their matches. This is bad for the players' health and bad for gameplay, a scenario detrimental to all parties involved. In a recent SC Center, the host JP McDaniel talked about how Artosis stayed up from 4 in the early morning till 8AM local time to play his match against SLush. Artosis personally felt fatigue had negatively effected his play.

Such situation is not entirely avoidable for NASL, under its current format. However, better scheduling and communication with players can cut down vastly into when bad playing conditions occur.


How to Fix It
NASL is located at sunny California and films every weekday from 9 to 6pm (PDT). Every production requires aligning the schedules of NASL with both players somewhere in this time period. Here's a table of what this translates into elsewhere in the world:

Pacific Eastern London Europe Ukraine Moscow Taiwan Korea
PDT(-7) EDT(-4) BST(+1) CEST(+2) EEST(+3) MSD(+4) CST(+8) KST(+9)
     8:00     11:00    16:00    17:00     20:00     19:00    23:00    24:00
9:00 12:00 17:00 18:00 19:00 20:00 24:00 25:00
10:00 13:00 18:00 19:00 20:00 21:00 25:00 26:00
11:00 14:00 19:00 20:00 21:00 22:00 26:00 3:00
12:00 15:00 20:00 21:00 22:00 23:00 3:00 4:00
13:00 16:00 21:00 22:00 23:00 24:00 4:00 5:00
14:00 17:00 22:00 23:00 24:00 25:00 5:00 6:00
15:00 18:00 23:00 24:00 25:00 26:00 6:00 7:00
16:00 19:00 24:00 25:00 26:00 3:00 7:00 8:00
17:00 20:00 25:00 26:00 3:00 4:00 8:00 9:00
18:00 21:00 26:00 3:00 4:00 5:00 9:00 10:00
19:00 22:00 3:00 4:00 5:00 6:00 10:00 11:00
US premiere starting time
18:00 21:00 26:00 3:00 4:00 5:00 9:00 10:00
EU premiere starting time
10:00 13:00 18:00 19:00 20:00 21:00 25:00 26:00

What jumps out immediately is that while the filming schedule are still reasonable for Europeans, they're quite terrible in Korea and Taiwan. Imagine the scheduling nightmares for NASL in a match-up between an European and Korean with their crew in California! Unfortunately with the way the divisions are currently arranged, this happens quite often. This is the current physical location of players by division:

Division 1
  • Americas: Fenix, Sheth, KiWiKaKi, ViBE
  • Europe: Morrow, TLO, Grubby
  • Asia: Moon, Rainbow, Artosis

Division 2
  • Americas: iNcontroL, CrunCher, TT1
  • Europe: Moman, SjoW, Darkforce, White-Ra, qxc
  • Asia: Ensnare, July

Division 3
  • Americas: SLush, dde, KawaiiRice, Axslav
  • Europe: NaNiwa, Strelok
  • Asia: NaDa, Squirtle, Moonglade, HayprO

Division 4
  • Americas: SeleCT (?), Machine, CatZ, Stalife
  • Europe: Brat_ok, HasuObs, GoOdy, Ret
  • Asia: Ace, MC

Division 5
  • Americas: IdrA, Painuser, Tyler, Drewbie
  • Europe: Mana, Cloud, Socke
  • Asia: Sen, Boxer, Zenio


A Proposal
A league's success ultimately hinges on the caliber of players it attracts. An ironclad schedule that consistently requires players to ruin their sleep schedule will create poor play in the short-term and will be shunned by players in the long-term. It is NASL's imperative to plan ahead and shuffle its production schedule as much as necessary to avoid players from playing when time is not optimal.

This means no games between 2AM to 8AM locally. This means no games for players in Asia between 11 to 3pm (in California), and no games for Europeans after 5pm (in California). This also mean games will be recorded out of order, and NASL's administrators will have nightmares on weekly basis planning for schedules ahead. It may be hard work, but this is necessary to ensure the health of the league and its players, and ultimately, the quality of games that NASL produces.

Sample Schedule for Week 4
To prove it is doable, here's an sample filming schedule for Week 4:
+ & * are interchangable timeslot and NASL should request player preference.

Monday, May 2
     8 - 10AM: Morrow vs Moon
10 - 12PM: Rainbow vs KiwiKaki +
12 - 2PM: Grubby vs ViBE *
2 - 4PM: Sheth vs TLO *
4 - 6PM: Fenix vs Artosis +


Tuesday, May 3
     8 - 10AM: Ensnare vs SjoW
10 - 12PM: qxc vs White-Ra
12 - 2PM: TT1 vs MoMaN
2 - 4PM: Darkforce vs iNcontroL
4 - 6PM: July vs CrunCher


Wednesday, May 4
     8 - 10AM: HayprO vs NaDa
10 - 12PM: dde vs Moonglade *
12 - 2PM: Axslav vs Strelok
2 - 4PM: SLush vs NaNiwa
4 - 6PM: Squritle vs KawaiiRice *


Thursday, May 5
     8 - 10AM: Brat_ok vs Ace
10 - 12PM: Ret vs Stalife *
12 - 2PM: SeleCT vs GoOdy *
2 - 4PM: HasuObs vs CatZ *
4 - 6PM: Machine vs MC


Friay, May 6
     8 - 10AM: Sen vs MaNa
10 - 12PM: Boxer vs Tyler *
12 - 2PM: Socke vs ClouD
2 - 4PM: IdrA vs PainUser
4 - 6PM: Drewbie vs Zenio *



Time-slot priorities
Here's my personal opinion on the time-slot priorities per match-up. Higher slot are better for both players than lower slots.

Matchup NA - NA NA - EU EU - EU NA - Asia NA - Asia Asia - Asia
Best         4 - 6p     2 - 4p     2 - 4p     8 - 10      8 - 10       8 - 10
Reasonable 2 - 4p 12 - 2p 12 - 2p 4 - 6p 4 - 6p 4 - 6p
Acceptable 12 - 2p 4 - 6p 10 - 12p 10 - 12p 10 - 12p 10 - 12p
Unreasable 10 - 12p 10 - 2p 8 - 10 12 - 2p 12 - 2p 12 - 2p
Bad 8 - 10 8 - 10 4 - 6 2 - 4 2 - 4 2 - 4


*****
Thank God and gunrun.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
April 25 2011 04:31 GMT
#2
Very well thought-out ^^

Also, nice modding in the chat today.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
April 25 2011 05:37 GMT
#3
I really like this post. I wonder what the NASL guys have to say about this. I assume this has been worked through by them already, but you never know. Good work.
Please PM me with any songs you like that you think I haven't heard before!
eluv
Profile Joined August 2010
United States1251 Posts
April 25 2011 05:51 GMT
#4
Very interesting point. Obviously you've put quite a bit of thought into this, and I think you have a point. It's certainly quite a task, but hopefully the guys over at the NASL see the wisdom in this, and can at least make some of the recommended changes.
"Yes I fucked my way to the GSL partnership" - Sundance
Gatsbi
Profile Joined April 2010
United States1134 Posts
April 25 2011 05:59 GMT
#5
Wow, NASL should hire you. lol
"IF WHAT YOU DO NOT KNOW IS MORE THAN WHAT YOU HAVE KNOWN. THEN YOU HAVE NOT KNOWN ANYTHINIG YET." - Rev Kojo Smith
RandomAccount#122857
Profile Blog Joined November 2010
243 Posts
April 25 2011 06:08 GMT
#6
--- Nuked ---
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
April 25 2011 06:31 GMT
#7
Yeah they should just cast from replays, would be better for the players which would create better games in general.
gg wp
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
April 25 2011 06:58 GMT
#8
Primadog, I'm a fan of yours. You've been doing quite a lot recently!
Commentatorhttp://twitter.com/proxywolf
TL+ Member
cablesc
Profile Blog Joined August 2009
United States1540 Posts
April 25 2011 07:26 GMT
#9
On April 25 2011 15:31 Ulfsark wrote:
Yeah they should just cast from replays, would be better for the players which would create better games in general.


I totally support this. But it seems like a large portion of the audience doesn't like replay casting for some reason (though IPL and TSL were replay cast and I didn't hear any backlash about it). But I think it would make things much, much easier logistically for the league.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Hammurabio
Profile Joined August 2010
152 Posts
April 25 2011 15:24 GMT
#10
I noticed a few times where the IPL casters were a few seconds ahead of the replay. It is very annoying when it happens. No system is perfect. what's the least bad way to do it?
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
April 25 2011 15:32 GMT
#11
Your schedule has them working 10 hours days + post production. I don't know what they're currently working, but I think the plan would be better and more sustainable if it was a standard 40-hour work week.
Moderator
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
April 26 2011 18:49 GMT
#12
On April 25 2011 15:31 Ulfsark wrote:
Yeah they should just cast from replays, would be better for the players which would create better games in general.


Yeah I don't understand why they arent already casting from replays considering they dont cast live anyway.
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
April 26 2011 19:11 GMT
#13
On April 26 2011 00:32 Chill wrote:
Your schedule has them working 10 hours days + post production. I don't know what they're currently working, but I think the plan would be better and more sustainable if it was a standard 40-hour work week.


While that is true and I know iNcontroL has stated that they are currently a small crew. If they can get a little bit bigger staff then they would be able to accommodate these schedules while keeping the workload not as bad by spreading it out more across the larger staff. (not sure if it is possible at the moment but it is something to consider for future seasons possibly)
THIS NEEDS FACE!
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2011-04-26 21:08:51
April 26 2011 21:08 GMT
#14
On April 27 2011 04:11 omgCRAZY wrote:
Show nested quote +
On April 26 2011 00:32 Chill wrote:
Your schedule has them working 10 hours days + post production. I don't know what they're currently working, but I think the plan would be better and more sustainable if it was a standard 40-hour work week.


While that is true and I know iNcontroL has stated that they are currently a small crew. If they can get a little bit bigger staff then they would be able to accommodate these schedules while keeping the workload not as bad by spreading it out more across the larger staff. (not sure if it is possible at the moment but it is something to consider for future seasons possibly)

It's typically just bad planning to preemptively plan for overtime. Then when shit goes wrong and you have to go into super overtime, you're fucked. I don't know what their crew currently looks like, but having 2 shifts (8 hour broadcast + recording shift --> 8 hour post production + encoding + uploading + updating shift) would make the schedule much more feasible than just starting out with 10 hours on paper.
Moderator
The Touch
Profile Joined September 2010
United Kingdom667 Posts
Last Edited: 2011-04-26 22:16:36
April 26 2011 22:15 GMT
#15
On April 27 2011 03:49 Helios.Star wrote:
Show nested quote +
On April 25 2011 15:31 Ulfsark wrote:
Yeah they should just cast from replays, would be better for the players which would create better games in general.


Yeah I don't understand why they arent already casting from replays considering they dont cast live anyway.


They commentate the games live. It was a fairly major point they made when promoting the league.
You Got The Touch
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-04-27 00:08:49
April 26 2011 23:53 GMT
#16
On April 27 2011 06:08 Chill wrote:
Show nested quote +
On April 27 2011 04:11 omgCRAZY wrote:
On April 26 2011 00:32 Chill wrote:
Your schedule has them working 10 hours days + post production. I don't know what they're currently working, but I think the plan would be better and more sustainable if it was a standard 40-hour work week.


While that is true and I know iNcontroL has stated that they are currently a small crew. If they can get a little bit bigger staff then they would be able to accommodate these schedules while keeping the workload not as bad by spreading it out more across the larger staff. (not sure if it is possible at the moment but it is something to consider for future seasons possibly)

It's typically just bad planning to preemptively plan for overtime. Then when shit goes wrong and you have to go into super overtime, you're fucked. I don't know what their crew currently looks like, but having 2 shifts (8 hour broadcast + recording shift --> 8 hour post production + encoding + uploading + updating shift) would make the schedule much more feasible than just starting out with 10 hours on paper.



I believe how a sample schedule ought to look like is independent of the issues I raised with NASL. While writing this topic, I had a simple message in mind:

NASL can do more to make the schedule more optimal its players without increasing man-hours.

In coming up with the sample schedule, I made plenty of assumptions on how NASL currently made its filming schedule. The sample was a demonstration of my assertion and not intended to be an actual work schedule. The sole fact I had to work with was a short message from Russ in the chat, explaining that they're currently filming 9 to 6 with post-production around the clock.

The most obvious change with Sample Schedule Week 4 is the 2-hour blocks set aside for each matchup. This obviously will lead to plenty of down-time between each cast, considering that a match-up in NASL ranges anywhere from 19:01 to 1:21:19 long. What if we set aside 1.5hour blocks instead? What if we set aside two-hour blocks interlaced 1 hour intervals, with players guaranteed to be available during those two hours but match won't necessarily begins on the dot?

There's plenty of options available that can ensure that NASL do not have to extend filming hours, yet make life easier for all involved. That's why I felt it's a problem that NASL ought to address.
Thank God and gunrun.
cablesc
Profile Blog Joined August 2009
United States1540 Posts
April 27 2011 01:42 GMT
#17
On April 27 2011 07:15 The Touch wrote:
Show nested quote +
On April 27 2011 03:49 Helios.Star wrote:
On April 25 2011 15:31 Ulfsark wrote:
Yeah they should just cast from replays, would be better for the players which would create better games in general.


Yeah I don't understand why they arent already casting from replays considering they dont cast live anyway.


They commentate the games live. It was a fairly major point they made when promoting the league.


I guess they did that to appease the "No Replay casting!" crowd. But I think in the end, the NASL might be forced into replay casting.

1. If they want to bring back Koreans for future seasons, they'll probably have to accommodate them more with the schedule. Slayers_Alicia mentioned not wanting to enter tournaments that have a "crazy schedule" like NASL. And I'm guessing he isn't alone in that opinion.

2. The NASL production staff will just be worn out trying to coordinate live casting 5 days a week, for 3 straight months. GOM can do it because they have a lot more staff/resources, and all their players are in the same place. But I don't know how long a startup like the NASL can keep it up.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 20
StarCraft: Brood War
Larva 651
Hyuk 470
Leta 105
Icarus 9
Dota 2
NeuroSwarm235
League of Legends
JimRising 743
Other Games
summit1g9176
WinterStarcraft472
Mew2King78
ArmadaUGS39
Organizations
Other Games
gamesdonequick987
Dota 2
PGL Dota 2 - Main Stream157
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2263
League of Legends
• Rush1352
• Lourlo1118
Upcoming Events
Sparkling Tuna Cup
4h 36m
INu's Battles
6h 36m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
9h 36m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
13h 36m
BSL Open Qualifier
13h 36m
Replay Cast
17h 36m
Afreeca Starleague
1d 4h
Rush vs Light
WardiTV Weekly
1d 5h
Monday Night Weeklies
1d 10h
Replay Cast
1d 17h
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.