9 Overlord + send a scouting Drone
15 Hatch
15 Gas
15 Pool (save 3 larvae for when this pops for lings)
Depending on what the Drone scout finds ill react by either making a 15 pool instead of hatch if i scout a 10 pool or sooner variant or going straight into banelings if i scout that they expand at the same time. If they go for a roach build off of hatch first ill mass produce lings and a few blings to at least deny their hatch and usually kill them. If they 1 base roach ill take the chance to drone for a round and keep them locked inside with speedlings pressure below their ramp. I'll throw down a roach warren mine gas and make some spinecrawlers. Depending on how long they spend inside their base ill sac an overlord and make more spines with roach/lings waiting for their push out. Due to them being on 1 base their eco will be worse but their tech will be better.
I found that i need the scout to confirm a 10 pool which will practically instant loose me the game and the 15 pool instead of the hatch opening allows for lings to pop at the same time he makes it to my base (different on some maps but still safe).
ZvT
Every game i play versus terran is so scrappy, almost every game starts with bunker push onto my 15 hatch (2nd overlord hovers above the hatch to scout for anything dodgey going on) opener which is easy to hold off i just pull about 7 drones and set them all to attk the marines and pull 1 off of that for every scv to target them down. The mid game transitions into either 1 base all in which is extremely hard to hold off or expansion into tank/thor/marine. Sometimes theres another attk that follows up the bunker pressure with hellion/marine/medivac which goes around any spines i have thrown down, that can do some eco dmg but mostly just when i overdrone. The thor tank marine push off of 2 base is hard to stop before it kills my 3rd, i try to stall with mutas whilst i produce enuf lings/infestors but they still melt to the tanks. Any recommendations on stopping the 2 base push would be appreciated - i usually fungal marine groups and try to neural a few tanks/thors whilst the lings run in. Maybe i NEED roaches though i'm not a fan or them for ZvT except for fending off helions.
ZvP
(Opening usually 14 pool/later gas or 15 hatch on Taldarim because its mostly canon proof because of the distance between the minerals and the edge making walling canons in hard)
Lost to some 4gates, close position Delta Quadrant/Slag always a tough one, seems i need spines for holding it off but run the risk of a ramp with without sufficient units to block the protoss. Mid game the protoss havent been expanding aggressively enough so are relatively easy to deal with (overlord speed to cover every base on map with goop). Even had some ragers complaining that zerg op and that protoss suck when they loose with mass stargate play. Had one guy suck in my 200/200 army with about 20 voids by his mothership then wondering why he lost to the 10 infestors i put in the vortex lol.
Thats about it for today, if you have any feedback towards my blog or my strats ill try to take it onboard, thanks for reading.